Player Matchup

Gilgamesh
Gilgamesh
BigPipiMan
Gilgamesh
Level 80
God Stats
0W - 2L
1,285 SR
Queue Stats
13W - 17L
1,559 Elo+
Party 1
Agni
Agni
EsteRhino
Agni
Level 87
God Stats
3W - 1L
1,827 SR
Queue Stats
37W - 37L
1,635 Elo+
Party 1
Ymir
Ymir
Gabet34
Ymir
Level 7
God Stats
1W - 2L
1,688 SR
Queue Stats
5W - 6L
1,536 Elo+
Party 1
Sun Wukong
Sun Wukong
MFCherry
Sun Wukong
Level 117
God Stats
0W - 3L
1,320 SR
Queue Stats
20W - 21L
1,576 Elo+
Party 1
Danzaburou
Danzaburou
MS779
Danzaburou
Level 100
God Stats
1W - 2L
1,688 SR
Queue Stats
19W - 20L
1,611 Elo+
Party 1
Team Averages
Level 78
1,562 SR
1,583 Elo+

VS

Team Averages
Level 99
1,661 SR
1,528 Elo+
Guan Yu
Guan Yu
Beaurizzy4
Guan Yu
Level 129
God Stats
4W - 0L
1,805 SR
Queue Stats
191W - 193L
1,591 Elo+
Party 2
Baron Samedi
Baron Samedi
Coil Vivid
Baron Samedi
Level 126
God Stats
9W - 6L
1,888 SR
Queue Stats
251W - 248L
1,590 Elo+
Party 2
Sylvanus
Sylvanus
D0CT4 J
Sylvanus
Level 127
God Stats
5W - 6L
1,717 SR
Queue Stats
298W - 285L
1,608 Elo+
Party 2
Nemesis
Nemesis
LokiDupp
Nemesis
Level 86
God Stats
2W - 2L
1,362 SR
Queue Stats
61W - 64L
1,291 Elo+
Solo
Medusa
Medusa
SleepyDragon148
Medusa
Level 29
God Stats
31W - 29L
1,535 SR
Queue Stats
128W - 127L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigPipiMan
Gilgamesh
15
2 / 11 / 2
9,605
418
8,324
22,229
15,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
15
3 / 8 / 1
9,913
431
12,435
14,187
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Gabet34
Ymir
12
1 / 7 / 5
8,934
388
5,490
17,848
12,725
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
MFCherry
Sun Wukong
17
6 / 4 / 3
11,368
494
13,215
19,093
7,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
MS779
Danzaburou
16
0 / 8 / 5
9,975
434
11,164
15,971
4,810
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Beaurizzy4
Guan Yu
19
9 / 1 / 10
13,070
568
16,281
16,270
18,500
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Coil Vivid
Baron Samedi
20
10 / 5 / 10
12,901
561
16,893
14,590
7,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
D0CT4 J
Sylvanus
17
4 / 3 / 16
11,228
488
13,223
18,419
22,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
LokiDupp
Nemesis
20
14 / 0 / 9
14,148
615
15,391
23,624
11,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
1 / 3 / 4
12,034
523
5,455
13,195
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
87
12
Kills
38
38
Deaths
12
16
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Beaurizzy4
Guan Yu
9
1
10
14
L
Gilgamesh
BigPipiMan
Gilgamesh
2
11
2
0.27
W
Baron Samedi
Coil Vivid
Baron Samedi
10
5
10
3
W
Sylvanus
D0CT4 J
Sylvanus
4
3
16
4
L
Agni
3
8
1
0.44
L
Ymir
Gabet34
Ymir
1
7
5
0.5
W
Nemesis
LokiDupp
Nemesis
14
0
9
18.5
L
Sun Wukong
MFCherry
Sun Wukong
6
4
3
1.88
L
Danzaburou
MS779
Danzaburou
0
8
5
0.31
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,628
Damage
67,243
89,328
Taken
86,098
44,184
Mitigated
65,284
16,054
Healing
39,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Beaurizzy4
Guan Yu
16,281
2,485
1,846
6,912
16,270
18,500
1,541
2,327
13,865
0
69,601
L
Gilgamesh
BigPipiMan
Gilgamesh
8,324
3,570
0
2,299
22,229
15,283
0
3,715
18,392
0
41,897
W
Baron Samedi
Coil Vivid
Baron Samedi
16,893
2,334
2,415
4,774
14,590
7,624
2,253
4,588
9,741
73,633
0
W
Sylvanus
D0CT4 J
Sylvanus
13,223
4,064
2,260
6,433
18,419
22,041
746
6,560
11,535
36,224
12,623
L
Agni
12,435
697
96
2,242
14,187
3,680
51
5,790
8,066
58,921
0
L
Ymir
Gabet34
Ymir
5,490
1,387
245
2,854
17,848
12,725
80
8,076
9,466
21,482
0
W
Nemesis
LokiDupp
Nemesis
15,391
4,793
0
9,698
23,624
11,263
4,260
3,469
19,951
0
114,437
L
Sun Wukong
MFCherry
Sun Wukong
13,215
3,097
0
4,671
19,093
7,686
0
5,901
12,992
0
74,988
L
Danzaburou
MS779
Danzaburou
11,164
4,717
0
3,647
15,971
4,810
684
4,095
11,870
0
70,163
W
5,455
2,294
324
4,574
13,195
5,856
3,725
114
13,081
0
83,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,795
Gold Earned
63,381
481
Minions Killed
614
0
Camps Cleared
0
1,890,921
Distance Traveled
2,181,381
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,070
568
135
6
0
410,185
1
L
Gilgamesh
9,605
418
77
3
0
354,212
1
W
Baron Samedi
12,901
561
125
5
0
429,902
2
W
Sylvanus
11,228
488
66
3
0
395,156
4
L
Agni
9,913
431
107
5
0
364,328
3
L
Ymir
8,934
388
33
1
0
343,858
1
W
Nemesis
14,148
615
153
7
0
550,481
0
L
Sun Wukong
11,368
494
135
6
0
403,825
2
L
Danzaburou
9,975
434
129
6
0
424,698
6
W
Medusa
12,034
523
135
6
0
395,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role