Player Matchup

Merlin
Merlin
BlissfulCard
Merlin
Level 160
God Stats
7W - 3L
1,826 SR
Queue Stats
259W - 236L
1,639 Elo+
Solo
Bacchus
Bacchus
Carolinafan13
Bacchus
Level 153
God Stats
2W - 1L
1,562 SR
Queue Stats
75W - 57L
1,654 Elo+
Solo
Awilix
Awilix
HangryMode
Awilix
Level 135
God Stats
19W - 9L
1,703 SR
Queue Stats
265W - 209L
1,597 Elo+
Solo
Izanami
Izanami
IzGreed
Izanami
Level 157
God Stats
4W - 0L
1,301 SR
Queue Stats
23W - 34L
1,438 Elo+
Solo
Horus
Horus
Soul-Reaper_151
Horus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 46L
1,738 Elo+
Solo
Team Averages
Level 147
1,578 SR
1,613 Elo+

VS

Team Averages
Level 134
1,475 SR
1,634 Elo+
Apollo
Apollo
ExplodingVEVO
Apollo
Level 109
God Stats
1W - 3L
1,467 SR
Queue Stats
209W - 163L
1,590 Elo+
Party 1
Khepri
Khepri
Hunter_RWBY
Khepri
Level 132
God Stats
7W - 6L
1,372 SR
Queue Stats
542W - 453L
1,564 Elo+
Party 1
Ra
Ra
Mouna deer
Ra
Level 160
God Stats
4W - 3L
1,276 SR
Queue Stats
525W - 228L
1,716 Elo+
Solo
Pele
Pele
Trodmurcury8
Pele
Level 124
God Stats
6W - 13L
1,500 SR
Queue Stats
662W - 561L
1,581 Elo+
Party 1
Shiva
Shiva
okoklive
Shiva
Level 146
God Stats
64W - 27L
1,760 SR
Queue Stats
249W - 141L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 2 / 7
8,409
561
5,561
6,733
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
14
4 / 0 / 8
8,554
570
8,699
9,844
5,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
HangryMode
Awilix
15
2 / 0 / 4
8,452
563
5,604
9,515
7,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
IzGreed
Izanami
16
6 / 1 / 2
9,409
627
7,378
9,104
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 6
7,661
511
4,295
10,082
7,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,653
577
6,240
8,754
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Khepri
10
0 / 3 / 1
6,250
417
2,074
9,395
4,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 3 / 3
7,843
523
9,802
7,387
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 1
7,798
520
3,813
10,606
3,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
okoklive
Shiva
15
0 / 2 / 1
8,107
540
8,270
8,863
7,109
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
3
3
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
2
7
2.75
W
Bacchus
4
0
8
8
L
1
4
1
0.38
W
Awilix
HangryMode
Awilix
2
0
4
4
L
Khepri
0
3
1
0.17
W
Izanami
IzGreed
Izanami
6
1
2
7
L
0
3
3
0.5
W
2
0
6
5
L
2
4
1
0.63
L
Shiva
okoklive
Shiva
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,537
Damage
30,199
45,278
Taken
45,005
26,054
Mitigated
19,079
16,183
Healing
12,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,561
261
248
1,425
6,733
2,630
0
2,573
4,070
54,047
0
W
Bacchus
8,699
1,361
0
3,183
9,844
5,756
0
2,707
6,635
49,696
6,481
L
6,240
3,631
0
2,898
8,754
2,429
0
1,297
7,414
0
64,129
W
Awilix
HangryMode
Awilix
5,604
1,593
0
2,590
9,515
7,102
0
597
8,880
0
45,428
L
Khepri
2,074
250
832
1,311
9,395
4,260
0
4,089
5,266
11,891
0
W
Izanami
IzGreed
Izanami
7,378
5,182
0
3,915
9,104
3,427
1,049
1,988
7,054
0
79,143
L
9,802
961
456
2,514
7,387
2,194
0
3,493
3,894
65,978
0
W
4,295
2,005
1,090
3,732
10,082
7,139
37
3,492
6,086
0
19,065
L
3,813
630
0
1,554
10,606
3,087
0
2,799
7,728
0
54,518
L
Shiva
okoklive
Shiva
8,270
1,004
0
2,793
8,863
7,109
0
2,372
6,082
0
46,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,485
Gold Earned
38,651
512
Minions Killed
503
0
Camps Cleared
0
1,559,645
Distance Traveled
1,456,795
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,409
561
102
7
0
274,167
6
W
Bacchus
8,554
570
106
7
0
339,111
7
L
Apollo
8,653
577
138
9
0
282,148
4
W
Awilix
8,452
563
119
8
0
342,557
5
L
Khepri
6,250
417
22
1
0
298,028
7
W
Izanami
9,409
627
158
11
0
285,964
6
L
Ra
7,843
523
132
9
0
309,917
6
W
Horus
7,661
511
27
2
0
317,846
4
L
Pele
7,798
520
114
8
0
311,913
6
L
Shiva
8,107
540
97
6
0
254,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role