Player Matchup

Sylvanus
Sylvanus
CrazyPurplZebra
Sylvanus
Level 79
God Stats
4W - 4L
1,696 SR
Queue Stats
10W - 7L
1,660 Elo+
Party 1
Chaac
Chaac
Inraged Inferno
Chaac
Level 107
God Stats
12W - 8L
1,694 SR
Queue Stats
150W - 146L
1,553 Elo+
Solo
Fenrir
Fenrir
SilverBolt019
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 203L
1,559 Elo+
Solo
Hera
Hera
Vul-vasore
Hera
Level 97
God Stats
0W - 2L
1,325 SR
Queue Stats
244W - 240L
1,488 Elo+
Solo
Freya
Freya
little i crazy
Freya
Level 124
God Stats
6W - 3L
1,597 SR
Queue Stats
59W - 53L
1,570 Elo+
Party 1
Team Averages
Level 103
1,562 SR
1,566 Elo+

VS

Team Averages
Level 116
1,647 SR
1,517 Elo+
Ganesha
Ganesha
AGodlyBird
Ganesha
Level 106
God Stats
2W - 3L
1,323 SR
Queue Stats
211W - 220L
1,511 Elo+
Solo
Poseidon
Poseidon
Advance Ohma
Poseidon
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
233W - 209L
1,494 Elo+
Party 2
Cliodhna
Cliodhna
Black Hammer875
Cliodhna
Level 112
God Stats
17W - 13L
1,711 SR
Queue Stats
121W - 116L
1,573 Elo+
Party 2
Gilgamesh
Gilgamesh
HalgtnDEFF
Gilgamesh
Level 89
God Stats
3W - 1L
1,863 SR
Queue Stats
116W - 123L
1,543 Elo+
Solo
Skadi
Skadi
YaBoiShammy
Skadi
Level 124
God Stats
8W - 3L
1,837 SR
Queue Stats
162W - 146L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
7
1 / 2 / 1
4,631
463
2,603
5,049
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 2 / 0
6,005
601
6,186
8,565
8,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 5 / 1
6,136
614
3,046
9,208
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 7 / 1
4,748
475
2,237
5,435
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 2
5,952
595
4,962
6,926
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AGodlyBird
Ganesha
9
0 / 1 / 11
5,866
587
2,968
5,201
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
Advance Ohma
Poseidon
12
7 / 2 / 3
7,367
737
5,304
5,514
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cliodhna
12
7 / 1 / 4
7,096
710
6,013
5,584
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
HalgtnDEFF
Gilgamesh
11
1 / 2 / 1
6,293
629
5,783
8,017
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 2 / 3
6,452
645
5,564
5,802
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
8
Kills
19
19
Deaths
8
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AGodlyBird
Ganesha
0
1
11
5.5
W
Poseidon
Advance Ohma
Poseidon
7
2
3
4.25
W
Cliodhna
7
1
4
9
L
Sylvanus
1
2
1
0.75
W
Gilgamesh
HalgtnDEFF
Gilgamesh
1
2
1
0.75
L
2
2
0
1
L
3
5
1
0.7
L
0
7
1
0.07
W
4
2
3
2.75
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,034
Damage
25,632
35,183
Taken
30,118
16,091
Mitigated
13,163
9,920
Healing
10,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AGodlyBird
Ganesha
2,968
616
0
1,298
5,201
3,344
362
2,944
2,203
10,553
3,963
W
Poseidon
Advance Ohma
Poseidon
5,304
771
0
1,588
5,514
1,621
225
1,535
3,865
49,069
0
W
Cliodhna
6,013
1,182
0
2,501
5,584
1,792
0
894
4,620
0
33,044
L
Sylvanus
2,603
866
115
1,365
5,049
1,990
0
1,604
3,445
13,014
5,075
W
Gilgamesh
HalgtnDEFF
Gilgamesh
5,783
2,547
0
3,488
8,017
5,024
0
0
8,017
0
35,140
L
6,186
1,164
0
3,331
8,565
8,410
0
363
8,202
0
38,140
L
3,046
865
0
2,553
9,208
2,533
16
2,307
6,901
0
20,863
L
2,237
552
0
260
5,435
1,204
0
2,514
2,921
18,283
0
W
5,564
2,981
0
1,848
5,802
1,382
599
3,808
1,994
0
30,578
L
4,962
2,061
0
2,296
6,926
1,954
27
895
6,031
29,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,472
Gold Earned
33,074
256
Minions Killed
328
0
Camps Cleared
0
910,075
Distance Traveled
1,053,140
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,866
587
2
0
0
220,650
1
W
Poseidon
7,367
737
93
9
0
211,691
1
W
Cliodhna
7,096
710
75
8
0
243,738
3
L
Sylvanus
4,631
463
37
4
0
147,320
2
W
Gilgamesh
6,293
629
80
8
0
186,473
3
L
Chaac
6,005
601
74
7
0
182,800
2
L
Fenrir
6,136
614
44
4
0
190,459
4
L
Hera
4,748
475
36
4
0
186,556
5
W
Skadi
6,452
645
78
8
0
190,588
1
L
Freya
5,952
595
65
7
0
202,940
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role