Player Matchup

Yemoja
Yemoja
CandyManND
Yemoja
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 40L
1,139 Elo+
Party 1
Shiva
Shiva
Detrik_288
Shiva
Level 29
God Stats
0W - 4L
1,266 SR
Queue Stats
2W - 28L
1,139 Elo+
Party 1
Ra
Ra
InfernoAries86
Ra
Level 30
God Stats
2W - 8L
1,500 SR
Queue Stats
17W - 41L
1,139 Elo+
Party 1
Charybdis
Charybdis
KDallmann
Charybdis
Level 26
God Stats
0W - 6L
1,266 SR
Queue Stats
1W - 24L
1,139 Elo+
Party 1
Arachne
Arachne
zlNF4M0US_B
Arachne
Level 68
God Stats
38W - 36L
1,595 SR
Queue Stats
484W - 505L
1,369 Elo+
Solo
Team Averages
Level 36
1,425 SR
1,185 Elo+

VS

Team Averages
Level 75
1,405 SR
1,364 Elo+
Hou Yi
Hou Yi
Lakerb HD
Hou Yi
Level 64
God Stats
5W - 2L
1,500 SR
Queue Stats
56W - 65L
1,307 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PresidentPolk11
Tsukuyomi
Level 66
God Stats
15W - 7L
1,440 SR
Queue Stats
60W - 57L
1,376 Elo+
Party 2
Odin
Odin
awsumsickool
Odin
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 32L
1,315 Elo+
Party 2
Nox
Nox
denzelyouknow
Nox
Level 117
God Stats
2W - 2L
1,129 SR
Queue Stats
32W - 23L
1,503 Elo+
Solo
Yemoja
Yemoja
miojoloko
Yemoja
Level 65
God Stats
7W - 12L
1,456 SR
Queue Stats
707W - 778L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CandyManND
Yemoja
13
0 / 7 / 0
8,032
402
3,380
17,847
13,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
14
0 / 8 / 1
8,892
445
13,223
16,015
18,613
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 6 / 3
9,427
471
4,482
8,616
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
KDallmann
Charybdis
15
0 / 7 / 3
8,712
436
5,274
15,285
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
zlNF4M0US_B
Arachne
19
13 / 4 / 0
12,333
617
16,549
19,193
9,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Lakerb HD
Hou Yi
17
13 / 5 / 3
10,824
541
18,021
13,826
5,104
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
PresidentPolk11
Tsukuyomi
19
10 / 3 / 6
11,569
578
16,685
17,399
7,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 0 / 6
10,363
518
5,037
10,786
6,168
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 3 / 2
10,465
523
6,445
10,901
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
miojoloko
Yemoja
15
2 / 2 / 13
9,726
486
11,900
12,649
12,220
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
13
Kills
32
32
Deaths
13
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CandyManND
Yemoja
0
7
0
0
L
Shiva
0
8
1
0.06
L
0
6
3
0.25
L
Charybdis
KDallmann
Charybdis
0
7
3
0.21
W
Hou Yi
Lakerb HD
Hou Yi
13
5
3
2.9
W
Tsukuyomi
PresidentPolk11
Tsukuyomi
10
3
6
4.33
W
2
0
6
5
W
5
3
2
2
W
Yemoja
miojoloko
Yemoja
2
2
13
4.25
L
Arachne
zlNF4M0US_B
Arachne
13
4
0
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,908
Damage
58,088
76,956
Taken
65,561
48,664
Mitigated
34,655
20,003
Healing
20,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CandyManND
Yemoja
3,380
672
2,321
3,539
17,847
13,810
527
4,721
13,056
20,338
1,826
L
Shiva
13,223
2,660
0
1,505
16,015
18,613
736
1,486
14,489
0
51,506
L
4,482
620
112
346
8,616
2,699
697
3,163
5,203
44,280
0
L
Charybdis
KDallmann
Charybdis
5,274
3,229
0
2,791
15,285
4,138
1,116
5,645
9,598
0
54,792
W
Hou Yi
Lakerb HD
Hou Yi
18,021
9,922
280
3,997
13,826
5,104
2,100
849
12,977
0
68,337
W
Tsukuyomi
PresidentPolk11
Tsukuyomi
16,685
5,949
0
4,830
17,399
7,062
383
3,070
14,227
0
88,263
W
5,037
1,695
0
2,500
10,786
6,168
363
0
10,786
0
49,580
W
6,445
658
0
3,572
10,901
4,101
1,240
1,563
9,122
53,613
0
W
Yemoja
miojoloko
Yemoja
11,900
2,503
2,401
2,485
12,649
12,220
1,217
1,814
10,785
42,348
0
L
Arachne
zlNF4M0US_B
Arachne
16,549
9,852
0
9,389
19,193
9,404
0
2,824
16,265
0
92,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,396
Gold Earned
52,947
472
Minions Killed
522
0
Camps Cleared
0
1,709,235
Distance Traveled
1,831,296
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,032
402
20
1
0
291,729
1
L
Shiva
8,892
445
81
4
0
345,871
0
L
Ra
9,427
471
124
6
0
332,974
1
L
Charybdis
8,712
436
116
6
0
313,939
0
W
Hou Yi
10,824
541
98
5
0
325,926
3
W
Tsukuyomi
11,569
578
132
7
0
430,000
0
W
Odin
10,363
518
114
6
0
398,915
3
W
Nox
10,465
523
121
6
0
372,194
4
W
Yemoja
9,726
486
57
3
0
304,261
1
L
Arachne
12,333
617
131
7
0
424,722
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role