Player Matchup

King Arthur
King Arthur
BigPipiMan
King Arthur
Level 80
God Stats
4W - 2L
1,934 SR
Queue Stats
13W - 17L
1,538 Elo+
Party 1
Agni
Agni
EsteRhino
Agni
Level 87
God Stats
3W - 1L
1,770 SR
Queue Stats
37W - 37L
1,621 Elo+
Party 1
Ymir
Ymir
Gabet34
Ymir
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,489 Elo+
Party 1
Ravana
Ravana
MFCherry
Ravana
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,560 Elo+
Party 1
Danzaburou
Danzaburou
MS779
Danzaburou
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 20L
1,580 Elo+
Party 1
Team Averages
Level 78
1,641 SR
1,558 Elo+

VS

Team Averages
Level 60
1,428 SR
1,427 Elo+
Cthulhu
Cthulhu
Darth Harmon
Cthulhu
Level 51
God Stats
31W - 14L
1,565 SR
Queue Stats
215W - 219L
1,421 Elo+
Party 2
Bakasura
Bakasura
FightingLime1
Bakasura
Level 123
God Stats
100W - 80L
1,599 SR
Queue Stats
163W - 160L
1,457 Elo+
Party 2
Hachiman
Hachiman
Mcclenathan78
Hachiman
Level 28
God Stats
3W - 5L
1,293 SR
Queue Stats
445W - 453L
1,438 Elo+
Party 2
Amaterasu
Amaterasu
TSM-XxThyroshxX
Amaterasu
Level 47
God Stats
7W - 2L
1,559 SR
Queue Stats
12W - 11L
1,409 Elo+
Solo
Janus
Janus
tch-santiago12
Janus
Level 49
God Stats
0W - 4L
1,125 SR
Queue Stats
217W - 244L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigPipiMan
King Arthur
14
0 / 1 / 2
8,299
519
5,562
9,592
5,194
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
14
3 / 2 / 5
8,581
536
8,143
8,863
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Gabet34
Ymir
12
1 / 4 / 5
7,600
475
4,322
12,554
8,054
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
MFCherry
Ravana
16
7 / 2 / 3
9,548
597
11,063
8,859
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
MS779
Danzaburou
15
5 / 3 / 4
9,508
594
11,257
9,756
2,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darth Harmon
Cthulhu
12
3 / 2 / 5
7,899
494
8,884
12,457
11,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
FightingLime1
Bakasura
14
2 / 4 / 5
8,345
522
8,521
14,628
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hachiman
Mcclenathan78
Hachiman
12
4 / 4 / 4
7,660
479
6,163
10,177
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
TSM-XxThyroshxX
Amaterasu
13
0 / 1 / 0
7,364
460
1,389
9,148
7,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 5 / 1
8,208
513
4,711
8,110
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
16
Kills
12
12
Deaths
16
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigPipiMan
King Arthur
0
1
2
1
L
Cthulhu
Darth Harmon
Cthulhu
3
2
5
2.75
W
Agni
3
2
5
2.75
L
Bakasura
FightingLime1
Bakasura
2
4
5
1.13
W
Ymir
Gabet34
Ymir
1
4
5
0.88
W
Ravana
MFCherry
Ravana
7
2
3
4.25
W
Danzaburou
MS779
Danzaburou
5
3
4
2.33
L
Hachiman
Mcclenathan78
Hachiman
4
4
4
1.5
L
Amaterasu
TSM-XxThyroshxX
Amaterasu
0
1
0
0
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,347
Damage
29,668
49,624
Taken
54,520
22,546
Mitigated
30,347
12,699
Healing
13,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigPipiMan
King Arthur
5,562
866
0
1,959
9,592
5,194
76
1,212
8,128
0
48,520
L
Cthulhu
Darth Harmon
Cthulhu
8,884
958
238
3,323
12,457
11,889
0
3,025
9,312
25,596
0
W
Agni
8,143
296
0
2,322
8,863
2,599
640
1,435
6,626
50,290
0
L
Bakasura
FightingLime1
Bakasura
8,521
6,006
0
2,647
14,628
5,409
0
4,056
10,310
0
51,711
W
Ymir
Gabet34
Ymir
4,322
1,436
0
1,148
12,554
8,054
0
4,530
7,731
14,053
0
W
Ravana
MFCherry
Ravana
11,063
3,174
0
3,353
8,859
3,701
0
3,014
5,065
0
72,456
W
Danzaburou
MS779
Danzaburou
11,257
6,104
0
3,917
9,756
2,998
510
3,024
5,544
0
65,007
L
Hachiman
Mcclenathan78
Hachiman
6,163
3,412
23
3,368
10,177
2,790
0
989
9,148
0
33,351
L
Amaterasu
TSM-XxThyroshxX
Amaterasu
1,389
416
0
3,211
9,148
7,845
0
0
9,148
0
38,770
L
4,711
388
0
1,077
8,110
2,414
0
3,587
4,137
46,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,536
Gold Earned
39,476
467
Minions Killed
375
0
Camps Cleared
0
1,594,856
Distance Traveled
1,636,654
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,299
519
111
7
0
287,944
0
L
Cthulhu
7,899
494
33
2
0
317,670
1
W
Agni
8,581
536
104
7
0
322,038
4
L
Bakasura
8,345
522
99
6
0
367,866
2
W
Ymir
7,600
475
25
2
0
278,533
2
W
Ravana
9,548
597
110
7
0
393,252
0
W
Danzaburou
9,508
594
117
7
0
313,089
5
L
Hachiman
7,660
479
55
3
0
281,924
0
L
Amaterasu
7,364
460
88
6
0
341,870
0
L
Janus
8,208
513
100
6
0
327,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role