Player Matchup

Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
BowlpackK
Hercules
Silver II
Level 67
God Stats
1W - 1L
1,460 SR
Queue Stats
3W - 2L
1,502 MMR
Solo
Ah Puch
Ah Puch
Bronze III
KingMavin
Ah Puch
Bronze III
Level 111
God Stats
5W - 2L
1,902 SR
Queue Stats
51W - 45L
1,460 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,621 SR
1,487 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,586 SR
1,481 MMR
Raijin
Raijin
Bronze IV
KkarmaClass
Raijin
Bronze IV
Level 109
God Stats
1W - 7L
1,431 SR
Queue Stats
10W - 25L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
MCNABROS
Gilgamesh
Gold V
Level 100
God Stats
0W - 1L
1,712 SR
Queue Stats
27W - 23L
1,454 MMR
Solo
Hou Yi
Hou Yi
Masters
PurpsAgod
Hou Yi
Masters
Level 156
God Stats
9W - 13L
1,616 SR
Queue Stats
633W - 641L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
0 / 5 / 9
11,983
631
9,278
20,013
31,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
BowlpackK
Hercules
20
11 / 5 / 1
15,144
797
19,331
23,429
28,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ah Puch
KingMavin
Ah Puch
17
3 / 5 / 9
12,923
680
15,239
11,918
4,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
HeraChaacAh Muzen CabMedusaAchilles

VS

Bans
PersephoneYmirAphroditeGebSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
2
0 / 2 / 0
7,261
382
0
1,104
100
Gilgamesh
MCNABROS
Gilgamesh
19
6 / 6 / 4
12,909
679
19,111
26,659
25,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hou Yi
PurpsAgod
Hou Yi
20
9 / 6 / 4
14,596
768
22,133
21,772
7,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
14
Kills
15
15
Deaths
14
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
5
9
0.9
W
Hercules
BowlpackK
Hercules
11
5
1
2.3
W
Ah Puch
KingMavin
Ah Puch
3
5
9
1.5
L
Raijin
0
2
0
0
L
Gilgamesh
MCNABROS
Gilgamesh
6
6
4
1.33
L
Hou Yi
PurpsAgod
Hou Yi
9
6
4
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,848
Damage
41,244
55,360
Taken
49,535
64,631
Mitigated
33,199
9,155
Healing
3,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,278
555
0
1,297
20,013
31,326
296
108
19,905
28,201
0
W
Hercules
BowlpackK
Hercules
19,331
6,644
202
5,311
23,429
28,774
584
158
22,411
6,623
47,673
W
Ah Puch
KingMavin
Ah Puch
15,239
1,057
0
2,345
11,918
4,531
1,318
147
11,771
49,609
0
L
Raijin
0
0
0
0
1,104
100
0
525
545
0
0
L
Gilgamesh
MCNABROS
Gilgamesh
19,111
6,226
509
1,776
26,659
25,493
935
11,149
14,928
0
43,521
L
Hou Yi
PurpsAgod
Hou Yi
22,133
13,048
0
940
21,772
7,606
1,023
13,209
7,956
0
62,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,050
Gold Earned
34,766
178
Minions Killed
139
8
Camps Cleared
7
969,858
Distance Traveled
653,580
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,983
631
38
2
2
329,181
4
W
Hercules
15,144
797
73
4
5
344,397
2
W
Ah Puch
12,923
680
67
4
1
296,280
2
L
Raijin
7,261
382
0
0
0
0
0
L
Gilgamesh
12,909
679
48
3
5
360,436
2
L
Hou Yi
14,596
768
91
5
2
293,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role