Player Matchup

Shiva
Shiva
Chanchi-Rutledge
Shiva
Level 115
God Stats
14W - 4L
1,797 SR
Queue Stats
385W - 162L
1,825 Elo+
Party 1
Fenrir
Fenrir
Cyphert-X
Fenrir
Level 81
God Stats
38W - 6L
1,915 SR
Queue Stats
342W - 104L
1,823 Elo+
Party 1
Artemis
Artemis
Matttoco
Artemis
Level 106
God Stats
9W - 6L
1,738 SR
Queue Stats
375W - 132L
1,835 Elo+
Party 1
Athena
Athena
NyxussV
Athena
Level 47
God Stats
20W - 8L
2,110 SR
Queue Stats
450W - 242L
1,829 Elo+
Party 1
Scylla
Scylla
WhyBeN0rmal
Scylla
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 45L
1,225 Elo+
Solo
Team Averages
Level 79
1,812 SR
1,707 Elo+

VS

Team Averages
Level 40
1,551 SR
1,383 Elo+
Hel
Hel
KONEKO-X0X0-
Hel
Level 43
God Stats
7W - 5L
1,306 SR
Queue Stats
210W - 211L
1,519 Elo+
Party 3
Hachiman
Hachiman
Madam_Skelly
Hachiman
Level 68
God Stats
2W - 3L
1,656 SR
Queue Stats
106W - 117L
1,354 Elo+
Party 2
King Arthur
King Arthur
USmellLikeFilth
King Arthur
Level 44
God Stats
6W - 10L
1,731 SR
Queue Stats
87W - 100L
1,296 Elo+
Party 2
Ares
Ares
gdrx7mazda
Ares
Level 15
God Stats
9W - 9L
1,551 SR
Queue Stats
32W - 35L
1,422 Elo+
Party 3
Vamana
Vamana
iMissContacts-_-
Vamana
Level 28
God Stats
12W - 12L
1,512 SR
Queue Stats
57W - 73L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 26
14,680
1,223
20,931
12,482
14,354
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Cyphert-X
Fenrir
19
11 / 0 / 23
13,857
1,155
15,672
7,439
4,583
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Matttoco
Artemis
20
11 / 0 / 20
14,485
1,207
25,219
5,722
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
NyxussV
Athena
19
3 / 1 / 26
13,426
1,119
8,807
9,127
10,873
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
19
3 / 0 / 17
12,358
1,030
14,292
4,028
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

283

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 1
10,776
898
5,953
10,200
3,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Madam_Skelly
Hachiman
17
0 / 11 / 1
11,357
946
8,279
22,753
8,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
USmellLikeFilth
King Arthur
16
0 / 8 / 0
11,088
924
4,519
24,046
15,543
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 6 / 0
11,242
937
5,965
14,965
18,151
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
0 / 4 / 1
11,155
930
7,215
20,513
13,399
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
4
38
Kills
1
1
Deaths
38
112
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
0
26
23
W
Fenrir
Cyphert-X
Fenrir
11
0
23
22.5
L
0
9
1
0.06
L
Hachiman
Madam_Skelly
Hachiman
0
11
1
0.05
W
Artemis
Matttoco
Artemis
11
0
20
21
W
Athena
NyxussV
Athena
3
1
26
16
L
King Arthur
USmellLikeFilth
King Arthur
0
8
0
0
W
Scylla
3
0
17
11.5
L
1
6
0
0.17
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,921
Damage
31,931
38,798
Taken
92,477
34,025
Mitigated
58,319
10,036
Healing
12,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,931
3,299
1,174
1,055
12,482
14,354
0
3,335
8,872
3,800
42,203
W
Fenrir
Cyphert-X
Fenrir
15,672
2,416
0
820
7,439
4,583
0
2,444
4,773
0
23,292
L
5,953
459
3,454
454
10,200
3,108
0
1,694
8,506
9,958
0
L
Hachiman
Madam_Skelly
Hachiman
8,279
6,013
0
1,631
22,753
8,118
0
5,172
17,299
0
31,494
W
Artemis
Matttoco
Artemis
25,219
10,770
0
3,655
5,722
2,685
0
1,367
4,355
0
66,053
W
Athena
NyxussV
Athena
8,807
1,742
650
1,861
9,127
10,873
0
3,892
4,325
21,144
0
L
King Arthur
USmellLikeFilth
King Arthur
4,519
927
0
2,422
24,046
15,543
0
6,039
17,618
0
29,781
W
Scylla
14,292
843
0
821
4,028
1,530
0
880
3,072
32,131
0
L
5,965
82
0
0
14,965
18,151
0
5,510
9,177
17,740
0
L
7,215
4,125
0
4,269
20,513
13,399
0
5,093
15,244
0
29,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,806
Gold Earned
55,618
240
Minions Killed
190
14
Camps Cleared
4
1,190,529
Distance Traveled
985,732
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
14,680
1,223
51
4
4
257,856
1
W
Fenrir
13,857
1,155
25
2
1
260,276
0
L
Hel
10,776
898
13
1
2
172,535
0
L
Hachiman
11,357
946
80
7
2
185,175
0
W
Artemis
14,485
1,207
89
7
6
244,382
1
W
Athena
13,426
1,119
22
2
2
237,853
3
L
King Arthur
11,088
924
31
3
0
207,928
3
W
Scylla
12,358
1,030
53
4
1
190,162
0
L
Ares
11,242
937
18
2
0
179,574
0
L
Vamana
11,155
930
48
4
0
240,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role