Player Matchup

Artemis
Artemis
 
Artemis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Chumbawumba69
Cliodhna
Level 87
God Stats
7W - 4L
1,500 SR
Queue Stats
407W - 401L
1,509 Elo+
Solo
Odin
Odin
cstellic
Odin
Level 82
God Stats
16W - 14L
1,701 SR
Queue Stats
190W - 189L
1,504 Elo+
Party 1
Scylla
Scylla
saltyslapmeat
Scylla
Level 88
God Stats
58W - 57L
1,603 SR
Queue Stats
119W - 126L
1,578 Elo+
Party 1
Tsukuyomi
Tsukuyomi
sluggga
Tsukuyomi
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
262W - 268L
1,509 Elo+
Party 1
Team Averages
Level 94
1,561 SR
1,520 Elo+

VS

Team Averages
Level 108
1,463 SR
1,507 Elo+
Medusa
Medusa
Andimus
Medusa
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 148L
1,613 Elo+
Party 2
Hel
Hel
KÁOTIC
Hel
Level 127
God Stats
3W - 0L
1,703 SR
Queue Stats
55W - 34L
1,535 Elo+
Solo
Shiva
Shiva
Sneakergeek
Shiva
Level 96
God Stats
3W - 3L
1,399 SR
Queue Stats
85W - 79L
1,425 Elo+
Party 2
Nemesis
Nemesis
ceritelli1
Nemesis
Level 128
God Stats
1W - 3L
1,110 SR
Queue Stats
20W - 22L
1,481 Elo+
Party 3
Ra
Ra
cussingmussel
Ra
Level 109
God Stats
16W - 16L
1,606 SR
Queue Stats
19W - 22L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 3 / 0
4,776
478
4,303
4,568
1,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cliodhna
Chumbawumba69
Cliodhna
8
0 / 4 / 1
4,893
489
3,093
7,439
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Odin
6
0 / 2 / 1
4,596
460
1,886
7,086
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 2 / 0
5,942
594
682
3,558
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
sluggga
Tsukuyomi
10
1 / 3 / 0
5,653
565
4,069
7,211
3,799
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Andimus
Medusa
10
5 / 0 / 0
6,229
623
4,427
6,957
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
12
3 / 1 / 2
7,051
705
4,119
4,605
2,641
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 0 / 5
5,731
573
4,109
6,518
3,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
ceritelli1
Nemesis
11
4 / 1 / 2
6,353
635
2,853
6,688
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 0 / 1
6,699
670
1,322
2,411
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
14
14
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
0
0
W
Medusa
Andimus
Medusa
5
0
0
5
L
Cliodhna
Chumbawumba69
Cliodhna
0
4
1
0.13
W
Hel
3
1
2
4
W
0
0
5
2.5
W
Nemesis
ceritelli1
Nemesis
4
1
2
5
L
Odin
0
2
1
0.25
W
2
0
1
2.5
L
1
2
0
0.5
L
Tsukuyomi
sluggga
Tsukuyomi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,033
Damage
16,830
29,862
Taken
27,179
10,634
Mitigated
11,253
6,036
Healing
11,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,303
1,906
0
725
4,568
1,236
0
0
4,568
0
25,559
W
Medusa
Andimus
Medusa
4,427
2,153
0
3,994
6,957
1,528
578
0
6,957
0
36,817
L
Cliodhna
Chumbawumba69
Cliodhna
3,093
655
0
2,076
7,439
1,809
0
898
6,501
0
23,407
W
Hel
4,119
711
343
3,019
4,605
2,641
51
0
4,605
37,438
0
W
4,109
632
0
2,030
6,518
3,959
0
84
6,434
0
23,840
W
Nemesis
ceritelli1
Nemesis
2,853
1,277
0
1,163
6,688
2,461
0
168
6,520
0
31,533
L
Odin
1,886
300
201
1,671
7,086
2,751
0
560
6,480
0
10,773
W
1,322
56
241
962
2,411
664
231
430
1,981
39,271
0
L
682
142
0
435
3,558
1,039
0
909
2,570
39,626
0
L
Tsukuyomi
sluggga
Tsukuyomi
4,069
531
0
928
7,211
3,799
47
2,909
4,302
0
30,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,860
Gold Earned
32,063
272
Minions Killed
367
0
Camps Cleared
0
964,588
Distance Traveled
1,025,495
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,776
478
56
6
0
147,736
2
W
Medusa
6,229
623
66
7
0
170,234
3
L
Cliodhna
4,893
489
55
6
0
218,121
7
W
Hel
7,051
705
92
9
0
197,717
4
W
Shiva
5,731
573
35
4
0
214,038
2
W
Nemesis
6,353
635
63
6
0
215,958
3
L
Odin
4,596
460
20
2
0
227,177
4
W
Ra
6,699
670
111
11
0
227,548
7
L
Scylla
5,942
594
81
8
0
184,641
2
L
Tsukuyomi
5,653
565
60
6
0
186,913
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role