Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
HopelesWanderer1
Xing Tian
Level 156
God Stats
3W - 1L
1,741 SR
Queue Stats
28W - 13L
1,633 Elo+
Party 1
Thanatos
Thanatos
Scary_ghost1969
Thanatos
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,558 Elo+
Party 1
Agni
Agni
Senaquarius
Agni
Level 149
God Stats
2W - 4L
1,093 SR
Queue Stats
236W - 242L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
k_chap70
Sun Wukong
Level 147
God Stats
1W - 0L
1,726 SR
Queue Stats
38W - 13L
1,718 Elo+
Party 1
Team Averages
Level 145
1,512 SR
1,577 Elo+

VS

Team Averages
Level 104
1,457 SR
1,529 Elo+
Anubis
Anubis
Arluse
Anubis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hera
Hera
PIZZAtheHUTTjr
Hera
Level 123
God Stats
0W - 3L
1,285 SR
Queue Stats
143W - 121L
1,501 Elo+
Party 2
Charybdis
Charybdis
Quigs
Charybdis
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 130L
1,577 Elo+
Party 2
Cernunnos
Cernunnos
ZekePhD
Cernunnos
Level 129
God Stats
1W - 5L
1,500 SR
Queue Stats
220W - 201L
1,571 Elo+
Party 2
Fenrir
Fenrir
crazy_cow16
Fenrir
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 90L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
6 / 1 / 15
10,700
764
10,847
9,887
4,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
18
3 / 2 / 22
11,430
816
5,990
18,867
24,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
18
11 / 4 / 16
11,574
827
12,704
15,358
18,113
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 2 / 14
10,635
760
17,154
7,755
3,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
k_chap70
Sun Wukong
17
4 / 2 / 21
10,453
747
14,044
18,575
16,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arluse
Anubis
18
2 / 5 / 7
10,263
733
6,898
11,178
5,807
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 6 / 5
9,046
646
13,897
11,016
3,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charybdis
Quigs
Charybdis
14
0 / 6 / 7
8,399
600
10,217
12,362
5,058
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
ZekePhD
Cernunnos
17
4 / 5 / 5
9,707
693
11,925
11,398
5,299
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
15
3 / 7 / 4
8,903
636
6,166
19,132
18,011
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
39
29
Kills
11
11
Deaths
29
88
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
15
13.5
L
Anubis
Arluse
Anubis
2
5
7
1.1
W
Xing Tian
3
2
22
7
L
2
6
5
0.75
L
Charybdis
Quigs
Charybdis
0
6
7
0.58
W
Thanatos
11
4
16
4.75
W
5
2
14
6
L
Cernunnos
ZekePhD
Cernunnos
4
5
5
1.3
L
Fenrir
3
7
4
0.71
W
Sun Wukong
k_chap70
Sun Wukong
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,739
Damage
49,103
70,442
Taken
65,086
66,430
Mitigated
38,148
43,066
Healing
10,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,847
2,942
628
4,432
9,887
4,619
1,070
3,545
6,236
0
34,862
L
Anubis
Arluse
Anubis
6,898
66
248
2,500
11,178
5,807
0
5,234
5,795
28,919
0
W
Xing Tian
5,990
316
3,288
5,065
18,867
24,347
410
5,642
13,171
15,595
0
L
13,897
2,740
44
1,168
11,016
3,973
0
3,084
7,732
25,469
0
L
Charybdis
Quigs
Charybdis
10,217
5,695
615
1,331
12,362
5,058
315
3,588
8,502
0
19,416
W
Thanatos
12,704
1,459
3,869
9,900
15,358
18,113
737
4,603
10,569
0
18,176
W
17,154
1,367
2,166
2,222
7,755
3,330
1,617
1,749
5,966
37,036
0
L
Cernunnos
ZekePhD
Cernunnos
11,925
5,001
829
1,925
11,398
5,299
350
3,316
7,854
0
24,086
L
Fenrir
6,166
500
0
1,694
19,132
18,011
0
7,922
10,770
0
10,068
W
Sun Wukong
k_chap70
Sun Wukong
14,044
1,384
2,943
8,553
18,575
16,021
452
4,698
13,705
0
28,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,792
Gold Earned
46,318
130
Minions Killed
130
0
Camps Cleared
0
1,472,352
Distance Traveled
1,087,418
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,700
764
48
3
0
273,647
1
L
Anubis
10,263
733
48
3
0
211,387
0
W
Xing Tian
11,430
816
10
1
0
306,737
0
L
Hera
9,046
646
26
2
0
217,646
1
L
Charybdis
8,399
600
25
2
0
208,422
0
W
Thanatos
11,574
827
9
1
0
315,130
0
W
Agni
10,635
760
46
3
0
265,145
1
L
Cernunnos
9,707
693
25
2
0
236,305
0
L
Fenrir
8,903
636
6
0
0
213,658
0
W
Sun Wukong
10,453
747
17
1
0
311,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role