Player Matchup

Ullr
Ullr
 
Ullr
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Guan Yu
Guan Yu
JerkAndSmirk
Guan Yu
Level 10
God Stats
1W - 1L
1,786 SR
Queue Stats
3W - 8L
1,421 Elo+
Party 2
Sol
Sol
SketchyNoodles
Sol
Level 108
God Stats
8W - 10L
1,801 SR
Queue Stats
1,547W - 1,417L
1,522 Elo+
Party 4
Nu Wa
Nu Wa
SmirkAndJerk
Nu Wa
Level 61
God Stats
6W - 4L
1,518 SR
Queue Stats
108W - 122L
1,473 Elo+
Party 2
Chaac
Chaac
rykieleigh
Chaac
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
117W - 98L
1,565 Elo+
Party 4
Team Averages
Level 61
1,621 SR
1,496 Elo+

VS

Team Averages
Level 46
1,636 SR
1,590 Elo+
Ullr
Ullr
Crazedude818
Ullr
Level 48
God Stats
2W - 1L
1,715 SR
Queue Stats
71W - 87L
1,405 Elo+
Solo
Kukulkan
Kukulkan
NotoriusRoy
Kukulkan
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,871 Elo+
Party 1
Vamana
Vamana
PhillPanic
Vamana
Level 44
God Stats
3W - 1L
1,717 SR
Queue Stats
44W - 57L
1,525 Elo+
Party 3
Da Ji
Da Ji
SmilePoker80
Da Ji
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 95L
1,673 Elo+
Party 1
Cthulhu
Cthulhu
psychoticslasher
Cthulhu
Level 29
God Stats
9W - 4L
1,748 SR
Queue Stats
45W - 44L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
2 / 6 / 2
7,319
488
3,861
11,093
3,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
JerkAndSmirk
Guan Yu
13
1 / 4 / 1
7,105
474
5,268
14,354
9,248
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 3 / 1
8,058
537
7,275
9,705
2,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 6 / 3
7,351
490
6,661
8,476
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
10
2 / 4 / 3
7,124
475
7,033
17,427
9,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,596
573
6,178
6,923
2,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
NotoriusRoy
Kukulkan
15
6 / 2 / 3
9,140
609
10,672
8,255
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
PhillPanic
Vamana
15
4 / 0 / 7
8,863
591
9,869
11,793
11,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
9 / 4 / 8
9,130
609
13,081
11,450
4,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 2 / 8
7,945
530
6,253
10,898
7,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
8
Kills
23
23
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
6
2
0.5
W
2
0
5
4.5
L
Guan Yu
JerkAndSmirk
Guan Yu
1
4
1
0.38
W
Kukulkan
NotoriusRoy
Kukulkan
6
2
3
3.75
W
Vamana
PhillPanic
Vamana
4
0
7
7.5
L
2
3
1
0.83
W
9
4
8
3.25
L
1
6
3
0.42
W
2
2
8
3
L
Chaac
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,098
Damage
46,053
61,055
Taken
49,319
27,108
Mitigated
27,399
15,908
Healing
15,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
3,861
1,060
0
2,145
11,093
3,860
0
4,163
6,930
0
33,467
W
6,178
3,694
0
3,078
6,923
2,240
1,801
2,865
3,940
0
54,416
L
Guan Yu
JerkAndSmirk
Guan Yu
5,268
536
255
3,574
14,354
9,248
0
3,275
10,537
5,512
33,578
W
Kukulkan
NotoriusRoy
Kukulkan
10,672
979
0
292
8,255
2,223
432
4,125
3,894
61,932
0
W
Vamana
PhillPanic
Vamana
9,869
3,769
0
7,270
11,793
11,154
280
1,561
10,084
0
56,073
L
7,275
3,360
0
2,818
9,705
2,043
1,144
1,161
8,506
50,460
0
W
13,081
2,249
0
2,824
11,450
4,131
1,579
2,405
8,877
0
49,343
L
6,661
691
76
954
8,476
2,625
0
4,645
3,831
32,033
0
W
6,253
514
378
1,853
10,898
7,651
50
3,030
7,682
24,040
0
L
Chaac
7,033
1,522
488
5,598
17,427
9,332
0
3,681
13,488
0
34,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,957
Gold Earned
43,674
365
Minions Killed
459
0
Camps Cleared
0
1,268,522
Distance Traveled
1,493,816
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,319
488
62
4
0
217,055
1
W
Ullr
8,596
573
119
8
0
276,802
4
L
Guan Yu
7,105
474
83
6
0
254,616
0
W
Kukulkan
9,140
609
132
9
0
277,904
3
W
Vamana
8,863
591
108
7
0
307,176
2
L
Sol
8,058
537
98
7
0
255,263
4
W
Da Ji
9,130
609
66
4
0
302,372
0
L
Nu Wa
7,351
490
76
5
0
220,932
2
W
Cthulhu
7,945
530
34
2
0
329,562
2
L
Chaac
7,124
475
46
3
0
320,656
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role