Player Matchup

Susano
Susano
Crayon_Ape
Susano
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 37L
1,186 Elo+
Party 1
Anubis
Anubis
Creeper_Slayr911
Anubis
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 39L
1,186 Elo+
Party 1
Chaac
Chaac
Knight_of_Wa
Chaac
Level 69
God Stats
3W - 3L
1,496 SR
Queue Stats
19W - 31L
1,186 Elo+
Party 1
Jing Wei
Jing Wei
The1Mandalorian
Jing Wei
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 51L
1,360 Elo+
Solo
Yemoja
Yemoja
thebeastgamer99-
Yemoja
Level 56
God Stats
1W - 1L
1,219 SR
Queue Stats
21W - 38L
1,186 Elo+
Party 1
Team Averages
Level 63
1,443 SR
1,220 Elo+

VS

Team Averages
Level 70
1,393 SR
1,357 Elo+
Merlin
Merlin
EclipsedH
Merlin
Level 16
God Stats
1W - 6L
1,128 SR
Queue Stats
10W - 15L
1,318 Elo+
Party 2
Artemis
Artemis
FenixHealth
Artemis
Level 102
God Stats
2W - 1L
1,305 SR
Queue Stats
156W - 158L
1,458 Elo+
Solo
Ymir
Ymir
KillerTotti615
Ymir
Level 83
God Stats
0W - 1L
1,405 SR
Queue Stats
8W - 19L
1,265 Elo+
Solo
Ne Zha
Ne Zha
daddy4life58
Ne Zha
Level 83
God Stats
1W - 2L
1,819 SR
Queue Stats
61W - 77L
1,407 Elo+
Party 2
Chang'e
Chang'e
sugarbearmariah
Chang'e
Level 68
God Stats
13W - 20L
1,309 SR
Queue Stats
64W - 95L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Crayon_Ape
Susano
16
8 / 1 / 6
8,795
880
9,832
7,220
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
4 / 3 / 7
7,603
760
10,758
9,986
5,240
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
5 / 0 / 4
7,956
796
7,917
7,948
9,543
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
14
1 / 0 / 9
7,420
742
6,817
5,936
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 0 / 10
7,422
742
2,847
6,228
4,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EclipsedH
Merlin
13
1 / 4 / 2
6,964
696
5,183
8,122
2,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
FenixHealth
Artemis
13
0 / 4 / 1
6,930
693
7,421
8,259
2,468
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 2 / 1
6,856
686
3,226
11,721
9,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
12
1 / 6 / 1
6,608
661
7,489
9,662
3,705
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 2 / 1
7,078
708
4,440
7,423
2,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
18
Kills
3
4
Deaths
18
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Susano
Crayon_Ape
Susano
8
1
6
11
W
4
3
7
2.5
L
Merlin
EclipsedH
Merlin
1
4
2
0.5
L
Artemis
FenixHealth
Artemis
0
4
1
0.13
L
0
2
1
0.25
W
5
0
4
7
W
Jing Wei
1
0
9
5.5
L
Ne Zha
1
6
1
0.25
L
1
2
1
0.75
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,171
Damage
27,759
37,318
Taken
45,187
24,605
Mitigated
20,290
16,718
Healing
10,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Crayon_Ape
Susano
9,832
862
0
1,154
7,220
2,973
0
2,445
4,775
0
32,780
W
10,758
468
0
2,813
9,986
5,240
0
3,653
6,333
22,774
0
L
Merlin
EclipsedH
Merlin
5,183
247
80
220
8,122
2,542
58
2,807
5,315
19,259
0
L
Artemis
FenixHealth
Artemis
7,421
1,878
0
271
8,259
2,468
0
4,373
3,886
0
27,062
L
3,226
470
0
2,653
11,721
9,394
0
942
10,779
12,526
0
W
7,917
1,009
286
3,333
7,948
9,543
35
2,829
5,119
0
19,444
W
Jing Wei
6,817
5,064
0
1,494
5,936
1,962
104
2,013
3,923
0
22,648
L
Ne Zha
7,489
1,606
437
845
9,662
3,705
0
2,865
6,797
0
13,531
L
4,440
57
3,071
2,956
7,423
2,181
37
2,618
4,805
18,515
0
W
2,847
757
3,909
3,729
6,228
4,887
851
1,909
4,319
10,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,196
Gold Earned
34,436
169
Minions Killed
141
0
Camps Cleared
0
984,315
Distance Traveled
948,517
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,795
880
53
5
0
227,255
2
W
Anubis
7,603
760
31
3
0
163,881
1
L
Merlin
6,964
696
37
4
0
165,639
1
L
Artemis
6,930
693
45
5
0
160,557
1
L
Ymir
6,856
686
19
2
0
202,757
1
W
Chaac
7,956
796
33
3
0
216,769
2
W
Jing Wei
7,420
742
44
4
0
201,845
0
L
Ne Zha
6,608
661
11
1
0
209,499
0
L
Chang'e
7,078
708
29
3
0
210,065
0
W
Yemoja
7,422
742
8
1
0
174,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role