Player Matchup

Artio
Artio
badguybala
Artio
Level 145
God Stats
3W - 9L
1,568 SR
Queue Stats
363W - 424L
1,564 Elo+
Solo
Nu Wa
Nu Wa
bradleyyy123
Nu Wa
Level 121
God Stats
13W - 5L
1,799 SR
Queue Stats
21W - 9L
1,576 Elo+
Solo
Sol
Sol
bryce14058421
Sol
Level 67
God Stats
20W - 23L
1,389 SR
Queue Stats
290W - 346L
1,339 Elo+
Solo
Achilles
Achilles
dkobe30
Achilles
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,481 Elo+
Solo
Serqet
Serqet
o DOMINUS o2518
Serqet
Level 68
God Stats
2W - 4L
1,271 SR
Queue Stats
64W - 75L
1,402 Elo+
Solo
Team Averages
Level 104
1,505 SR
1,472 Elo+

VS

Team Averages
Level 59
1,510 SR
1,428 Elo+
Poseidon
Poseidon
MeatyAlbatross
Poseidon
Level 46
God Stats
1W - 1L
1,515 SR
Queue Stats
37W - 32L
1,429 Elo+
Party 1
Izanami
Izanami
Tdogcrew
Izanami
Level 43
God Stats
10W - 15L
1,411 SR
Queue Stats
23W - 34L
1,335 Elo+
Solo
Susano
Susano
V A P O R LVI
Susano
Level 69
God Stats
7W - 5L
1,500 SR
Queue Stats
156W - 156L
1,459 Elo+
Solo
Cerberus
Cerberus
its_kodaff
Cerberus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,493 Elo+
Solo
Aphrodite
Aphrodite
kooltay100
Aphrodite
Level 48
God Stats
1W - 2L
1,622 SR
Queue Stats
24W - 23L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
16
2 / 6 / 9
10,473
698
7,827
19,212
27,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
3 / 0 / 11
12,651
843
19,712
8,576
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
17 / 3 / 6
13,596
906
35,521
22,723
9,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
dkobe30
Achilles
18
3 / 1 / 10
11,256
750
12,747
14,220
19,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
4 / 4 / 14
11,084
739
8,061
13,686
5,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
18
4 / 6 / 6
11,060
737
17,227
18,132
6,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Tdogcrew
Izanami
19
5 / 3 / 7
11,702
780
11,451
19,219
6,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 5 / 5
9,258
617
10,915
17,859
6,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
its_kodaff
Cerberus
14
0 / 12 / 3
8,704
580
2,518
20,543
6,720
Aphrodite
kooltay100
Aphrodite
16
2 / 3 / 5
9,932
662
5,380
16,621
14,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
40
29
Kills
14
14
Deaths
29
50
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Poseidon
4
6
6
1.17
L
Izanami
Tdogcrew
Izanami
5
3
7
2.83
L
3
5
5
1.1
W
Artio
2
6
9
1.08
W
3
0
11
8.5
W
17
3
6
6.67
W
Achilles
dkobe30
Achilles
3
1
10
8
L
Cerberus
its_kodaff
Cerberus
0
12
3
0.13
L
Aphrodite
kooltay100
Aphrodite
2
3
5
1.5
W
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,868
Damage
47,491
78,417
Taken
92,374
65,257
Mitigated
41,150
29,636
Healing
20,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
17,227
2,840
531
3,531
18,132
6,874
435
11,159
6,180
51,506
0
L
Izanami
Tdogcrew
Izanami
11,451
9,229
407
2,726
19,219
6,722
0
12,369
6,045
0
37,218
L
10,915
2,148
0
605
17,859
6,003
0
11,766
5,483
0
28,425
W
Artio
7,827
698
1,216
4,748
19,212
27,131
328
3,667
15,545
21,660
0
W
19,712
3,110
282
3,370
8,576
3,570
3,598
2,567
6,009
76,225
0
W
35,521
16,904
0
14,592
22,723
9,404
4,107
7,383
15,340
91,522
0
W
Achilles
dkobe30
Achilles
12,747
2,629
0
4,315
14,220
19,592
1,692
4,939
9,281
543
28,411
L
Cerberus
its_kodaff
Cerberus
2,518
0
0
1,934
20,543
6,720
0
12,307
7,194
8,615
0
L
Aphrodite
kooltay100
Aphrodite
5,380
966
3,380
7,765
16,621
14,831
0
13,396
2,577
21,197
0
W
8,061
1,565
0
1,113
13,686
5,560
1,020
6,569
7,117
0
14,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,060
Gold Earned
50,656
281
Minions Killed
200
0
Camps Cleared
0
1,532,731
Distance Traveled
1,295,619
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
11,060
737
72
5
0
251,387
0
L
Izanami
11,702
780
61
4
0
311,881
0
L
Susano
9,258
617
22
1
0
264,560
0
W
Artio
10,473
698
20
1
0
321,437
2
W
Nu Wa
12,651
843
125
8
0
282,272
0
W
Sol
13,596
906
85
6
0
281,462
2
W
Achilles
11,256
750
43
3
0
324,729
1
L
Cerberus
8,704
580
14
1
0
230,281
0
L
Aphrodite
9,932
662
31
2
0
237,510
1
W
Serqet
11,084
739
8
1
0
322,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role