Player Matchup

Nu Wa
Nu Wa
Cerberus7332
Nu Wa
Level 148
God Stats
88W - 52L
1,624 SR
Queue Stats
154W - 163L
1,528 Elo+
Solo
Chaac
Chaac
OddThrill
Chaac
Level 27
God Stats
2W - 2L
1,584 SR
Queue Stats
28W - 28L
1,459 Elo+
Party 2
Awilix
Awilix
OfficialEmanBluf
Awilix
Level 120
God Stats
9W - 8L
1,398 SR
Queue Stats
67W - 70L
1,427 Elo+
Solo
Izanami
Izanami
SweatyDogNip
Izanami
Level 157
God Stats
1W - 0L
1,951 SR
Queue Stats
54W - 44L
1,464 Elo+
Party 2
Atlas
Atlas
clouded-glory
Atlas
Level 154
God Stats
3W - 3L
1,438 SR
Queue Stats
24W - 25L
1,519 Elo+
Solo
Team Averages
Level 121
1,599 SR
1,479 Elo+

VS

Team Averages
Level 79
1,608 SR
1,528 Elo+
Anubis
Anubis
BUTTCHEDDAR
Anubis
Level 126
God Stats
51W - 50L
1,806 SR
Queue Stats
52W - 51L
1,719 Elo+
Solo
Yemoja
Yemoja
DarkWizard539
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Da Ji
Da Ji
DiseasedFool
Da Ji
Level 86
God Stats
1W - 1L
1,736 SR
Queue Stats
1W - 4L
1,461 Elo+
Party 1
Tiamat
Tiamat
Wildlife96
Tiamat
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Izanami
Izanami
koallasaurus
Izanami
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 9
8,227
823
6,968
4,089
1,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
OddThrill
Chaac
16
7 / 0 / 8
8,968
897
7,765
9,772
7,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 3 / 12
8,538
854
6,733
9,239
3,395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
SweatyDogNip
Izanami
17
9 / 1 / 7
10,139
1,014
10,669
7,217
2,998
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 1 / 11
8,181
818
3,783
8,918
8,036
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 3 / 1
6,827
683
1,870
4,758
2,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 3 / 0
6,604
660
1,470
6,305
4,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
2 / 6 / 3
7,055
706
8,486
10,925
5,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Wildlife96
Tiamat
13
0 / 5 / 3
7,142
714
4,173
8,024
5,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
koallasaurus
Izanami
14
2 / 4 / 1
7,821
782
4,781
9,103
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
21
Kills
6
6
Deaths
21
47
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
3
1
0.83
W
1
1
9
5.5
L
0
3
0
0
L
2
6
3
0.58
W
Chaac
OddThrill
Chaac
7
0
8
11
W
3
3
12
3
W
Izanami
SweatyDogNip
Izanami
9
1
7
12.5
L
Tiamat
Wildlife96
Tiamat
0
5
3
0.3
W
1
1
11
6.5
L
Izanami
koallasaurus
Izanami
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,918
Damage
20,780
39,235
Taken
39,115
23,193
Mitigated
20,571
11,719
Healing
4,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
1,870
42
20
475
4,758
2,000
0
1,510
3,208
8,805
0
W
6,968
2,874
764
1,678
4,089
1,553
1,002
425
3,664
29,123
0
L
1,470
504
721
580
6,305
4,354
0
1,835
4,398
7,757
0
L
8,486
1,550
0
1,670
10,925
5,081
0
2,511
8,134
0
13,461
W
Chaac
OddThrill
Chaac
7,765
672
0
4,398
9,772
7,211
130
1,696
7,932
0
22,155
W
6,733
1,909
0
2,036
9,239
3,395
1,830
1,887
7,216
0
20,874
W
Izanami
SweatyDogNip
Izanami
10,669
7,970
0
1,993
7,217
2,998
5,797
1,010
6,165
0
51,635
L
Tiamat
Wildlife96
Tiamat
4,173
222
0
634
8,024
5,160
0
1,960
6,041
18,934
0
W
3,783
858
480
370
8,918
8,036
129
1,914
6,745
13,088
0
L
Izanami
koallasaurus
Izanami
4,781
2,756
0
755
9,103
3,976
0
2,935
6,011
0
28,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,053
Gold Earned
35,449
213
Minions Killed
133
0
Camps Cleared
0
1,101,870
Distance Traveled
772,161
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,827
683
20
2
0
75,611
0
W
Nu Wa
8,227
823
46
5
0
179,005
2
L
Yemoja
6,604
660
2
0
0
147,354
0
L
Da Ji
7,055
706
6
1
0
191,938
3
W
Chaac
8,968
897
26
3
0
228,572
0
W
Awilix
8,538
854
30
3
0
241,135
7
W
Izanami
10,139
1,014
96
10
0
196,601
1
L
Tiamat
7,142
714
44
4
0
170,814
1
W
Atlas
8,181
818
15
2
0
256,557
2
L
Izanami
7,821
782
61
6
0
186,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role