Player Matchup

Arachne
Arachne
ADarkDad
Arachne
Level 68
God Stats
55W - 56L
1,330 SR
Queue Stats
193W - 235L
1,378 Elo+
Party 1
Kukulkan
Kukulkan
freefrugalbat
Kukulkan
Level 14
God Stats
2W - 1L
1,494 SR
Queue Stats
14W - 22L
1,374 Elo+
Party 1
Bastet
Bastet
hairlessquirre1
Bastet
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 74L
1,328 Elo+
Party 1
Team Averages
Level 37
1,441 SR
1,360 Elo+

VS

Team Averages
Level 89
1,595 SR
1,518 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Bjacks61
Chronos
Level 129
God Stats
5W - 4L
1,609 SR
Queue Stats
32W - 34L
1,562 Elo+
Party 2
Ymir
Ymir
Generalcolts
Ymir
Level 25
God Stats
2W - 3L
1,678 SR
Queue Stats
23W - 23L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ADarkDad
Arachne
12
5 / 2 / 4
7,784
865
7,160
8,593
4,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
freefrugalbat
Kukulkan
12
4 / 2 / 5
7,182
798
7,911
7,199
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 2 / 9
7,682
854
6,662
5,791
1,865
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
8
1 / 4 / 3
6,041
671
3,978
5,498
1,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Bjacks61
Chronos
13
4 / 2 / 1
7,488
832
8,877
7,004
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 5 / 4
7,158
795
2,915
12,358
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
6
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
4
3
0.63
W
Arachne
ADarkDad
Arachne
5
2
4
3.5
L
Chronos
Bjacks61
Chronos
4
2
1
2.25
L
1
5
4
0.6
W
Kukulkan
freefrugalbat
Kukulkan
4
2
5
3.25
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,733
Damage
15,770
21,583
Taken
24,860
9,296
Mitigated
14,736
3,071
Healing
4,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,978
1,015
0
454
5,498
1,890
0
1,712
3,596
0
17,556
W
Arachne
ADarkDad
Arachne
7,160
4,990
0
1,172
8,593
4,997
0
4,520
4,073
0
17,384
L
Chronos
Bjacks61
Chronos
8,877
2,943
0
1,949
7,004
3,182
0
953
6,013
31,033
3,540
L
2,915
399
36
2,427
12,358
9,664
0
4,910
7,110
8,928
0
W
Kukulkan
freefrugalbat
Kukulkan
7,911
769
170
1,162
7,199
2,434
304
4,247
2,952
26,246
0
W
6,662
1,625
0
567
5,791
1,865
421
2,717
3,074
0
18,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,648
Gold Earned
20,687
117
Minions Killed
124
4
Camps Cleared
5
544,491
Distance Traveled
442,811
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,041
671
30
3
1
113,591
1
W
Arachne
7,784
865
25
3
2
200,670
2
L
Chronos
7,488
832
76
8
3
168,038
4
L
Ymir
7,158
795
18
2
1
161,182
1
W
Kukulkan
7,182
798
65
7
1
151,998
0
W
Bastet
7,682
854
27
3
1
191,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role