Player Matchup

Fenrir
Fenrir
Bronze IV
DoctGreenThumb
Fenrir
Bronze IV
Level 58
God Stats
7W - 10L
1,456 SR
Queue Stats
255W - 325L
1,176 MMR
Party 2
Olorun
Olorun
Silver III
DzO xKakashiX
Olorun
Silver III
Level 120
God Stats
0W - 3L
1,270 SR
Queue Stats
11W - 28L
1,130 MMR
Solo
Medusa
Medusa
Silver I
L Star 32
Medusa
Silver I
Level 159
God Stats
4W - 7L
1,189 SR
Queue Stats
141W - 144L
1,152 MMR
Solo
King Arthur
King Arthur
Bronze IV
Rex-sky-walker
King Arthur
Bronze IV
Level 64
God Stats
4W - 6L
1,369 SR
Queue Stats
313W - 391L
1,176 MMR
Party 2
Cthulhu
Cthulhu
Silver III
X1Aquiles1X
Cthulhu
Silver III
Level 87
God Stats
0W - 3L
1,686 SR
Queue Stats
63W - 83L
1,114 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 98
1,394 SR
1,149 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,497 SR
1,186 MMR
Eset
Eset
Gold IV
 
Eset
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Silver III
Floyd816H
Apollo
Silver III
Level 154
God Stats
6W - 2L
1,500 SR
Queue Stats
340W - 372L
906 MMR
Party 1
Loki
Loki
Silver I
Patolino_S2_
Loki
Silver I
Level 160
God Stats
29W - 14L
1,551 SR
Queue Stats
94W - 84L
1,215 MMR
Solo
Guan Yu
Guan Yu
Silver IV
kmharr
Guan Yu
Silver IV
Level 89
God Stats
2W - 3L
1,619 SR
Queue Stats
32W - 41L
1,191 MMR
Solo
Yemoja
Yemoja
Silver II
venum424
Yemoja
Silver II
Level 104
God Stats
3W - 8L
1,315 SR
Queue Stats
20W - 29L
1,117 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 1
4,125
413
2,052
7,576
1,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
0 / 6 / 0
4,549
455
1,419
5,845
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
L Star 32
Medusa
6
1 / 5 / 0
4,329
433
5,811
6,022
1,017
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Rex-sky-walker
King Arthur
7
1 / 3 / 0
4,639
464
1,271
7,581
2,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
X1Aquiles1X
Cthulhu
6
1 / 1 / 1
4,287
429
3,658
4,544
2,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetKaliAchillesThoth

VS

Bans
AthenaGilgameshAtlasIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
5 / 0 / 6
7,333
733
4,798
3,966
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Floyd816H
Apollo
9
3 / 1 / 3
5,706
571
4,543
7,859
2,343
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
11 / 0 / 1
7,292
729
6,351
4,944
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
kmharr
Guan Yu
11
2 / 1 / 1
6,394
639
5,176
4,897
3,350
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
venum424
Yemoja
8
0 / 1 / 3
5,406
541
1,343
6,991
3,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
21
21
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
5
0
6
8
L
0
6
1
0.08
L
0
6
0
0
W
Apollo
Floyd816H
Apollo
3
1
3
4.5
L
Medusa
L Star 32
Medusa
1
5
0
0.2
W
11
0
1
11.5
L
King Arthur
Rex-sky-walker
King Arthur
1
3
0
0.33
L
Cthulhu
X1Aquiles1X
Cthulhu
1
1
1
1.5
W
Guan Yu
kmharr
Guan Yu
2
1
1
2.5
W
Yemoja
venum424
Yemoja
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,211
Damage
22,211
31,568
Taken
28,657
9,179
Mitigated
11,664
4,592
Healing
13,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
4,798
1,185
657
1,011
3,966
1,175
348
1,463
2,365
40,080
0
L
2,052
861
0
570
7,576
1,615
0
887
6,631
0
16,444
L
1,419
397
91
659
5,845
1,537
0
2,785
2,906
18,866
0
W
Apollo
Floyd816H
Apollo
4,543
2,600
0
4,329
7,859
2,343
800
954
6,905
0
28,101
L
Medusa
L Star 32
Medusa
5,811
2,485
0
1,095
6,022
1,017
0
1,128
4,864
0
24,211
W
6,351
2,642
0
1,678
4,944
1,683
0
760
3,857
0
39,137
L
King Arthur
Rex-sky-walker
King Arthur
1,271
15
0
1,555
7,581
2,911
0
0
7,581
0
15,026
L
Cthulhu
X1Aquiles1X
Cthulhu
3,658
453
172
450
4,544
2,099
0
1,077
3,445
10,940
0
W
Guan Yu
kmharr
Guan Yu
5,176
592
102
1,139
4,897
3,350
178
0
4,897
0
30,622
W
Yemoja
venum424
Yemoja
1,343
136
1,335
2,969
6,991
3,113
78
1,711
5,280
13,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,929
Gold Earned
32,131
155
Minions Killed
299
0
Camps Cleared
0
860,580
Distance Traveled
931,213
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,333
733
88
9
0
183,261
4
L
Fenrir
4,125
413
30
3
0
182,266
2
L
Olorun
4,549
455
37
4
0
141,178
2
W
Apollo
5,706
571
53
5
0
167,188
5
L
Medusa
4,329
433
38
4
0
168,513
4
W
Loki
7,292
729
66
7
0
216,147
1
L
King Arthur
4,639
464
35
4
0
160,137
1
L
Cthulhu
4,287
429
15
2
0
208,486
3
W
Guan Yu
6,394
639
64
6
0
194,170
3
W
Yemoja
5,406
541
28
3
0
170,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role