Player Matchup

Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Acereum
Danzaburou
Level 82
God Stats
7W - 10L
1,397 SR
Queue Stats
240W - 341L
1,387 Elo+
Solo
Atlas
Atlas
GalahadSuwu
Atlas
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 166L
1,400 Elo+
Party 2
Awilix
Awilix
Keven0810
Awilix
Level 35
God Stats
25W - 30L
1,418 SR
Queue Stats
65W - 80L
1,423 Elo+
Party 2
Nu Wa
Nu Wa
OfficialEmanBluf
Nu Wa
Level 120
God Stats
53W - 56L
1,508 SR
Queue Stats
67W - 70L
1,412 Elo+
Solo
Team Averages
Level 74
1,465 SR
1,424 Elo+

VS

Team Averages
Level 19
1,550 SR
1,466 Elo+
Baba Yaga
Baba Yaga
JetDeGUI
Baba Yaga
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,404 Elo+
Party 1
Cthulhu
Cthulhu
Rante02
Cthulhu
Level 24
God Stats
3W - 4L
1,520 SR
Queue Stats
132W - 130L
1,495 Elo+
Party 1
Nemesis
Nemesis
Tim78906673
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
julyphenix
Neith
Level 7
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 2L
1,411 Elo+
Party 1
Amaterasu
Amaterasu
ΛИKΞ
Amaterasu
Level 19
God Stats
9W - 14L
1,531 SR
Queue Stats
154W - 143L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
13 / 4 / 11
14,445
850
20,729
18,780
22,171
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
Acereum
Danzaburou
12
0 / 0 / 0
8,256
486
0
0
0
18
3 / 2 / 15
12,818
754
15,174
19,038
18,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Awilix
Keven0810
Awilix
20
11 / 4 / 10
14,052
827
24,716
13,710
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
3 / 2 / 16
14,081
828
25,012
10,428
5,398
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
JetDeGUI
Baba Yaga
20
4 / 6 / 5
12,425
731
16,297
24,274
9,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
Rante02
Cthulhu
17
0 / 8 / 9
11,152
656
13,709
29,876
20,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Tim78906673
Nemesis
13
0 / 0 / 0
9,198
541
0
2,645
629
Neith
17
3 / 10 / 4
11,084
652
5,365
15,448
5,458
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
ΛИKΞ
Amaterasu
20
5 / 6 / 4
12,559
739
10,122
29,642
17,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
34
30
Kills
12
12
Deaths
30
52
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
13
4
11
4.63
W
Danzaburou
Acereum
Danzaburou
0
0
0
0
W
3
2
15
5.25
L
Baba Yaga
JetDeGUI
Baba Yaga
4
6
5
1.08
W
Awilix
Keven0810
Awilix
11
4
10
4
W
3
2
16
5.5
L
Cthulhu
Rante02
Cthulhu
0
8
9
0.56
L
Nemesis
Tim78906673
Nemesis
0
0
0
0
L
Neith
3
10
4
0.5
L
Amaterasu
ΛИKΞ
Amaterasu
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,631
Damage
45,493
61,956
Taken
101,885
51,741
Mitigated
53,182
11,663
Healing
19,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
20,729
3,739
0
3,741
18,780
22,171
2,684
9,225
9,367
6,694
46,617
W
Danzaburou
Acereum
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
15,174
5,391
661
2,969
19,038
18,113
499
8,674
9,890
29,705
0
L
Baba Yaga
JetDeGUI
Baba Yaga
16,297
1,522
0
5,173
24,274
9,373
502
6,617
17,354
55,843
0
W
Awilix
Keven0810
Awilix
24,716
8,453
0
1,281
13,710
6,059
4,354
6,998
6,480
0
51,047
W
25,012
4,718
743
2,268
10,428
5,398
3,586
3,953
6,213
86,871
0
L
Cthulhu
Rante02
Cthulhu
13,709
2,083
729
6,630
29,876
20,018
33
13,932
15,531
41,929
0
L
Nemesis
Tim78906673
Nemesis
0
0
0
0
2,645
629
0
2,645
0
0
0
L
Neith
5,365
2,195
88
575
15,448
5,458
121
6,200
9,076
0
21,951
L
Amaterasu
ΛИKΞ
Amaterasu
10,122
3,842
0
6,022
29,642
17,704
0
12,665
16,549
0
43,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,652
Gold Earned
56,418
279
Minions Killed
228
0
Camps Cleared
0
1,536,109
Distance Traveled
1,140,902
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,445
850
61
4
0
379,893
1
W
Danzaburou
8,256
486
0
0
0
0
0
W
Atlas
12,818
754
32
2
0
368,643
0
L
Baba Yaga
12,425
731
76
4
0
274,613
2
W
Awilix
14,052
827
64
4
0
411,822
0
W
Nu Wa
14,081
828
122
7
0
375,751
9
L
Cthulhu
11,152
656
53
3
0
259,211
0
L
Nemesis
9,198
541
0
0
0
0
0
L
Neith
11,084
652
34
2
0
249,802
0
L
Amaterasu
12,559
739
65
4
0
357,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role