Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nike
Nike
ChkRaZor155
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 109L
1,529 Elo+
Solo
Merlin
Merlin
J0HNNY F1SH
Merlin
Level 160
God Stats
7W - 14L
1,789 SR
Queue Stats
604W - 623L
1,575 Elo+
Party 4
Horus
Horus
Jewy725
Horus
Level 140
God Stats
1W - 2L
1,256 SR
Queue Stats
101W - 86L
1,537 Elo+
Party 1
Neith
Neith
LadiesRoom69420
Neith
Level 84
God Stats
3W - 2L
1,728 SR
Queue Stats
66W - 47L
1,555 Elo+
Party 1
Team Averages
Level 102
1,555 SR
1,539 Elo+

VS

Team Averages
Level 64
1,586 SR
1,577 Elo+
Ra
Ra
Affiunoo
Ra
Level 140
God Stats
1W - 0L
1,692 SR
Queue Stats
33W - 33L
1,520 Elo+
Party 2
Chiron
Chiron
Tahumine
Chiron
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 46L
1,624 Elo+
Party 3
Janus
Janus
WyldKat75
Janus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,417 Elo+
Solo
Ganesha
Ganesha
Yemojah
Ganesha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,698 Elo+
Party 2
Chaac
Chaac
wpnzg
Chaac
Level 28
God Stats
3W - 0L
1,739 SR
Queue Stats
52W - 36L
1,628 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
4 / 9 / 6
10,192
728
6,795
15,919
6,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

16
1 / 12 / 8
10,471
748
11,514
24,447
23,170
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
18
6 / 5 / 9
11,424
816
23,636
12,683
5,634
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Jewy725
Horus
16
3 / 6 / 13
11,098
793
7,751
25,491
32,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
5 / 7 / 9
11,204
800
15,301
18,353
7,698
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 19
11,920
851
14,781
11,581
4,554
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Tahumine
Chiron
20
8 / 5 / 17
12,618
901
15,510
15,598
6,436
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
WyldKat75
Janus
19
7 / 3 / 21
12,002
857
14,859
9,822
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
Yemojah
Ganesha
16
0 / 3 / 29
10,819
773
9,460
17,058
24,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
wpnzg
Chaac
20
16 / 5 / 18
13,158
940
25,922
21,045
15,574
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
141
19
Kills
37
39
Deaths
19
45
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
9
6
0.78
W
6
3
19
5.17
L
1
12
8
0.42
L
Merlin
6
5
9
2.1
L
Horus
Jewy725
Horus
3
6
13
1.58
L
5
7
9
1.36
W
Chiron
Tahumine
Chiron
8
5
17
3.3
W
Janus
WyldKat75
Janus
7
3
21
5.83
W
Ganesha
Yemojah
Ganesha
0
3
29
4.83
W
Chaac
wpnzg
Chaac
16
5
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,997
Damage
80,532
96,893
Taken
75,104
76,124
Mitigated
53,806
25,097
Healing
38,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,795
1,288
763
1,262
15,919
6,791
262
6,181
9,738
0
14,263
W
14,781
1,874
6,296
5,565
11,581
4,554
465
4,735
6,846
30,452
0
L
11,514
980
67
580
24,447
23,170
293
10,742
13,705
10,417
15,950
L
Merlin
23,636
779
837
2,579
12,683
5,634
460
4,542
8,141
44,151
0
L
Horus
Jewy725
Horus
7,751
2,507
4,124
10,203
25,491
32,831
146
9,426
16,065
0
13,081
L
15,301
6,204
341
4,341
18,353
7,698
2,064
8,209
10,144
0
34,780
W
Chiron
Tahumine
Chiron
15,510
6,024
4,052
6,131
15,598
6,436
2,276
4,012
11,584
0
36,407
W
Janus
WyldKat75
Janus
14,859
2,393
1,188
2,477
9,822
3,006
1,207
4,829
4,993
28,011
0
W
Ganesha
Yemojah
Ganesha
9,460
554
1,114
1,662
17,058
24,236
372
5,594
11,464
14,359
0
W
Chaac
wpnzg
Chaac
25,922
4,191
1,521
8,362
21,045
15,574
985
8,719
12,326
0
42,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,389
Gold Earned
60,517
136
Minions Killed
133
0
Camps Cleared
0
1,085,286
Distance Traveled
1,203,138
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,192
728
20
1
0
199,670
0
W
Ra
11,920
851
35
3
0
204,493
1
L
Nike
10,471
748
25
2
0
216,772
1
L
Merlin
11,424
816
45
3
0
245,729
0
L
Horus
11,098
793
7
1
0
219,898
0
L
Neith
11,204
800
39
3
0
203,217
0
W
Chiron
12,618
901
45
3
0
259,884
0
W
Janus
12,002
857
26
2
0
258,616
0
W
Ganesha
10,819
773
0
0
0
219,642
5
W
Chaac
13,158
940
27
2
0
260,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role