Player Matchup

Achilles
Achilles
SoupCANSwindler
Achilles
Level 69
God Stats
8W - 11L
1,753 SR
Queue Stats
176W - 239L
1,285 Elo+
Party 2
Bacchus
Bacchus
ThatsSoTravennn
Bacchus
Level 69
God Stats
12W - 23L
1,479 SR
Queue Stats
268W - 301L
1,367 Elo+
Party 2
Thor
Thor
U1325850863
Thor
Level 36
God Stats
5W - 7L
1,438 SR
Queue Stats
34W - 34L
1,375 Elo+
Solo
Olorun
Olorun
boss9game
Olorun
Level 94
God Stats
4W - 5L
1,491 SR
Queue Stats
510W - 502L
1,407 Elo+
Solo
Izanami
Izanami
itswhatever_man
Izanami
Level 37
God Stats
103W - 98L
1,471 SR
Queue Stats
161W - 173L
1,379 Elo+
Party 2
Team Averages
Level 61
1,526 SR
1,363 Elo+

VS

Team Averages
Level 45
1,565 SR
1,381 Elo+
Cerberus
Cerberus
Dusair-X
Cerberus
Level 56
God Stats
16W - 13L
1,792 SR
Queue Stats
263W - 274L
1,319 Elo+
Party 1
Skadi
Skadi
ETPhonesHome
Skadi
Level 49
God Stats
25W - 11L
1,656 SR
Queue Stats
35W - 25L
1,461 Elo+
Party 1
Kukulkan
Kukulkan
Killmin
Kukulkan
Level 54
God Stats
56W - 36L
1,603 SR
Queue Stats
86W - 71L
1,458 Elo+
Solo
Artio
Artio
RennTails
Artio
Level 28
God Stats
4W - 9L
1,310 SR
Queue Stats
216W - 227L
1,318 Elo+
Party 1
Thanatos
Thanatos
The-HTG
Thanatos
Level 40
God Stats
33W - 21L
1,467 SR
Queue Stats
230W - 237L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
3 / 3 / 2
7,781
486
7,729
16,927
9,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 5 / 3
6,897
431
3,802
14,451
11,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 3 / 1
7,639
477
4,823
10,981
3,234
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
boss9game
Olorun
13
3 / 5 / 2
8,470
529
4,576
9,746
3,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 5 / 2
7,392
462
8,476
11,176
2,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dusair-X
Cerberus
12
2 / 4 / 4
7,742
484
8,340
11,430
8,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
9 / 1 / 7
9,219
576
16,614
6,574
1,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Killmin
Kukulkan
15
3 / 1 / 3
8,929
558
6,764
6,241
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
RennTails
Artio
12
0 / 4 / 12
7,675
480
5,206
13,532
13,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
The-HTG
Thanatos
14
7 / 3 / 3
8,550
534
8,667
9,999
4,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
13
Kills
21
21
Deaths
13
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Dusair-X
Cerberus
2
4
4
1
W
9
1
7
12.5
W
Kukulkan
Killmin
Kukulkan
3
1
3
4.5
W
Artio
RennTails
Artio
0
4
12
1.5
L
Achilles
3
3
2
1.33
L
1
5
3
0.5
W
Thanatos
The-HTG
Thanatos
7
3
3
2.83
L
4
3
1
1.5
L
Olorun
boss9game
Olorun
3
5
2
0.8
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,406
Damage
45,591
63,281
Taken
47,776
31,298
Mitigated
31,471
16,200
Healing
18,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Dusair-X
Cerberus
8,340
469
0
3,329
11,430
8,849
928
0
10,864
32,227
0
W
16,614
8,521
0
2,020
6,574
1,950
2,293
1,732
4,842
0
64,434
W
Kukulkan
Killmin
Kukulkan
6,764
184
0
657
6,241
2,517
521
2,382
3,823
64,385
0
W
Artio
RennTails
Artio
5,206
1,247
1,452
3,988
13,532
13,657
343
3,282
10,250
21,382
0
L
Achilles
7,729
1,793
228
6,135
16,927
9,960
0
5,824
10,536
0
29,127
L
3,802
643
415
3,518
14,451
11,309
192
3,442
11,009
19,333
0
W
Thanatos
The-HTG
Thanatos
8,667
2,653
164
7,114
9,999
4,498
678
982
8,882
0
41,974
L
4,823
421
0
635
10,981
3,234
0
3,507
7,301
0
37,223
L
Olorun
boss9game
Olorun
4,576
2,147
81
1,642
9,746
3,939
1,482
3,346
6,400
43,265
0
L
8,476
5,876
347
3,199
11,176
2,856
1,188
3,424
7,725
0
47,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,179
Gold Earned
42,115
325
Minions Killed
381
0
Camps Cleared
0
1,366,015
Distance Traveled
1,549,659
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,742
484
62
4
0
277,754
1
W
Skadi
9,219
576
104
7
0
329,284
5
W
Kukulkan
8,929
558
131
8
0
305,107
0
W
Artio
7,675
480
24
2
0
313,295
0
L
Achilles
7,781
486
63
4
0
293,877
2
L
Bacchus
6,897
431
21
1
0
307,161
3
W
Thanatos
8,550
534
60
4
0
324,219
0
L
Thor
7,639
477
56
4
0
277,629
4
L
Olorun
8,470
529
87
5
0
228,981
1
L
Izanami
7,392
462
98
6
0
258,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role