Player Matchup

Bacchus
Bacchus
Bronze IV
DownfallxRazoR
Bacchus
Bronze IV
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 10L
1,461 MMR
Solo
Sol
Sol
Bronze III
FourArms321
Sol
Bronze III
Level 125
God Stats
1W - 1L
1,634 SR
Queue Stats
42W - 33L
1,466 MMR
Solo
Loki
Loki
Platinum V
Kantoq
Loki
Platinum V
Level 108
God Stats
2W - 1L
1,501 SR
Queue Stats
55W - 54L
1,685 MMR
Party 1
Guan Yu
Guan Yu
Gold V
Rhyzxn
Guan Yu
Gold V
Level 120
God Stats
5W - 5L
1,414 SR
Queue Stats
52W - 55L
1,295 MMR
Party 1
Cupid
Cupid
Gold I
Shuckle lvl 92
Cupid
Gold I
Level 158
God Stats
20W - 18L
1,681 SR
Queue Stats
133W - 130L
1,469 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,546 SR
1,475 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,492 SR
1,475 MMR
Ganesha
Ganesha
Gold V
BLAK_SKULL_100
Ganesha
Gold V
Level 144
God Stats
8W - 7L
1,521 SR
Queue Stats
45W - 41L
1,485 MMR
Party 2
Osiris
Osiris
Bronze IV
KGMONEY2218
Osiris
Bronze IV
Level 122
God Stats
0W - 2L
1,532 SR
Queue Stats
1W - 2L
1,454 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
Prospectivez
Ao Kuang
Silver I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 80L
1,476 MMR
Solo
Anhur
Anhur
Gold IV
gr33nstarr941
Anhur
Gold IV
Level 105
God Stats
1W - 2L
1,446 SR
Queue Stats
49W - 53L
1,478 MMR
Solo
Merlin
Merlin
Gold V
lxl-vOlTaGe
Merlin
Gold V
Level 146
God Stats
13W - 16L
1,459 SR
Queue Stats
45W - 41L
1,485 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
7,976
614
4,801
6,193
5,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 0 / 4
9,152
704
6,791
4,727
1,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
Kantoq
Loki
13
2 / 1 / 2
7,467
574
5,214
9,205
2,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Rhyzxn
Guan Yu
13
5 / 0 / 1
8,108
624
7,898
9,266
5,294
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 0 / 2
8,579
660
7,731
4,088
1,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
ThothBastetAthenaMulan

VS

Bans
AchillesThanatosAtlasGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,667
436
543
12,966
7,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
9
0 / 6 / 0
5,765
443
4,984
12,250
10,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Prospectivez
Ao Kuang
12
1 / 2 / 0
6,642
511
5,200
10,898
3,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 5 / 0
6,689
515
2,003
7,867
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
11
0 / 2 / 0
6,477
498
2,309
3,341
929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
19
Kills
1
1
Deaths
19
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
2
0
7
5.5
W
3
0
4
5
L
Osiris
0
6
0
0
W
Loki
Kantoq
Loki
2
1
2
3
L
Ao Kuang
Prospectivez
Ao Kuang
1
2
0
0.5
W
Guan Yu
Rhyzxn
Guan Yu
5
0
1
5.5
W
7
0
2
8
L
0
5
0
0
L
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,435
Damage
15,039
33,479
Taken
47,322
16,430
Mitigated
24,816
9,749
Healing
12,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
543
109
68
2,305
12,966
7,672
0
5,483
7,483
13,524
0
W
4,801
1,083
0
1,865
6,193
5,347
0
669
5,025
19,431
6,741
W
6,791
4,248
0
2,698
4,727
1,274
1,370
805
3,922
73,564
0
L
Osiris
4,984
2,570
0
3,209
12,250
10,008
645
520
11,730
0
31,490
W
Loki
Kantoq
Loki
5,214
2,035
0
500
9,205
2,923
0
2,896
6,309
0
51,052
L
Ao Kuang
Prospectivez
Ao Kuang
5,200
983
0
5,311
10,898
3,951
0
776
10,122
39,919
10,573
W
Guan Yu
Rhyzxn
Guan Yu
7,898
1,312
296
2,744
9,266
5,294
0
1,995
7,271
2,104
45,152
W
7,731
3,561
83
1,563
4,088
1,592
0
1,246
2,842
0
59,329
L
2,003
799
0
1,665
7,867
2,256
0
3,666
4,201
0
43,905
L
Merlin
2,309
191
0
385
3,341
929
0
568
2,773
43,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,282
Gold Earned
31,240
443
Minions Killed
391
0
Camps Cleared
0
1,426,669
Distance Traveled
1,261,196
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,667
436
1
0
0
280,837
4
W
Bacchus
7,976
614
35
3
0
286,750
2
W
Sol
9,152
704
132
10
0
259,427
4
L
Osiris
5,765
443
61
5
0
214,958
3
W
Loki
7,467
574
88
7
0
299,538
2
L
Ao Kuang
6,642
511
94
7
0
289,861
4
W
Guan Yu
8,108
624
80
6
0
289,361
5
W
Cupid
8,579
660
108
8
0
291,593
8
L
Anhur
6,689
515
119
9
0
234,406
3
L
Merlin
6,477
498
116
9
0
241,134
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role