Player Matchup

Amaterasu
Amaterasu
DooDuBread07
Amaterasu
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,396 Elo+
Party 2
Ah Puch
Ah Puch
DooDuJelly7
Ah Puch
Level 18
God Stats
7W - 8L
1,512 SR
Queue Stats
9W - 10L
1,477 Elo+
Party 2
Nemesis
Nemesis
MaximumHarpy01
Nemesis
Level 97
God Stats
4W - 8L
1,483 SR
Queue Stats
100W - 82L
1,483 Elo+
Party 2
Ymir
Ymir
Nildopitts
Ymir
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 62L
1,359 Elo+
Solo
Danzaburou
Danzaburou
xPonddy
Danzaburou
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 83L
1,549 Elo+
Party 2
Team Averages
Level 74
1,499 SR
1,453 Elo+

VS

Team Averages
Level 72
1,571 SR
1,422 Elo+
Ne Zha
Ne Zha
Kingfleek185
Ne Zha
Level 47
God Stats
1W - 2L
1,235 SR
Queue Stats
212W - 233L
1,407 Elo+
Party 3
Medusa
Medusa
Pxpa_Almonds
Medusa
Level 37
God Stats
3W - 0L
1,892 SR
Queue Stats
13W - 23L
1,411 Elo+
Party 1
Sol
Sol
iYokuko-anx
Sol
Level 89
God Stats
6W - 5L
1,236 SR
Queue Stats
136W - 117L
1,425 Elo+
Solo
King Arthur
King Arthur
lorddeadpool44
King Arthur
Level 142
God Stats
16W - 23L
1,830 SR
Queue Stats
208W - 246L
1,498 Elo+
Party 1
Chaac
Chaac
miamilyfer3
Chaac
Level 47
God Stats
15W - 9L
1,659 SR
Queue Stats
172W - 188L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DooDuBread07
Amaterasu
12
1 / 3 / 1
7,322
523
3,528
8,595
5,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Ah Puch
DooDuJelly7
Ah Puch
10
2 / 6 / 2
6,506
465
6,232
8,219
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
6 / 4 / 2
7,977
570
5,425
11,127
4,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 0
5,928
423
1,924
11,576
8,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Danzaburou
xPonddy
Danzaburou
11
1 / 4 / 1
6,218
444
7,615
9,639
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
7 / 3 / 4
8,262
590
5,696
10,742
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
11
2 / 2 / 5
6,687
478
5,728
8,322
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 4 / 1
7,581
542
6,399
8,832
2,633
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
lorddeadpool44
King Arthur
13
6 / 1 / 1
7,550
539
9,534
9,979
5,427
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 1 / 2
7,882
563
6,015
7,769
4,809
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
11
Kills
20
20
Deaths
11
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
DooDuBread07
Amaterasu
1
3
1
0.5
L
Ah Puch
DooDuJelly7
Ah Puch
2
6
2
0.5
W
Ne Zha
7
3
4
3
L
6
4
2
1.75
L
1
3
0
0.33
W
Medusa
2
2
5
2.25
W
3
4
1
0.88
W
King Arthur
lorddeadpool44
King Arthur
6
1
1
6.5
W
2
1
2
3
L
Danzaburou
xPonddy
Danzaburou
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,724
Damage
33,372
49,156
Taken
45,644
23,287
Mitigated
18,423
11,837
Healing
12,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
DooDuBread07
Amaterasu
3,528
1,585
0
1,899
8,595
5,162
0
0
8,595
0
33,665
L
Ah Puch
DooDuJelly7
Ah Puch
6,232
1,162
0
815
8,219
1,872
215
3,782
4,437
24,218
0
W
Ne Zha
5,696
2,156
0
3,578
10,742
3,502
750
919
9,765
0
41,235
L
5,425
2,158
0
2,299
11,127
4,546
0
1,900
9,227
0
44,160
L
1,924
617
192
3,602
11,576
8,921
0
1,768
9,808
12,568
1,631
W
Medusa
5,728
2,604
0
1,244
8,322
2,052
0
839
7,483
0
28,628
W
6,399
1,779
0
3,240
8,832
2,633
581
4,747
3,759
38,309
0
W
King Arthur
lorddeadpool44
King Arthur
9,534
1,369
266
2,276
9,979
5,427
0
904
9,033
5,384
33,914
W
6,015
2,114
0
1,542
7,769
4,809
374
0
7,513
0
43,768
L
Danzaburou
xPonddy
Danzaburou
7,615
2,542
0
3,030
9,639
2,786
0
363
9,276
0
41,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,951
Gold Earned
37,962
298
Minions Killed
371
0
Camps Cleared
0
1,233,719
Distance Traveled
1,313,739
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,322
523
78
6
0
290,465
3
L
Ah Puch
6,506
465
48
3
0
216,491
0
W
Ne Zha
8,262
590
75
5
0
291,334
4
L
Nemesis
7,977
570
73
5
0
257,007
0
L
Ymir
5,928
423
32
2
0
237,534
4
W
Medusa
6,687
478
48
3
0
278,549
3
W
Sol
7,581
542
81
6
0
243,889
1
W
King Arthur
7,550
539
64
5
0
251,386
5
W
Chaac
7,882
563
103
7
0
248,581
3
L
Danzaburou
6,218
444
67
5
0
232,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role