Player Matchup

Chaac
Chaac
Silver IV
 
Chaac
Silver IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver V
ClumsyNinjx
Arachne
Silver V
Level 147
God Stats
8W - 7L
1,689 SR
Queue Stats
228W - 252L
1,227 MMR
Solo
Ares
Ares
Silver I
Thronedking
Ares
Silver I
Level 134
God Stats
4W - 2L
1,714 SR
Queue Stats
157W - 143L
1,228 MMR
Solo
Hel
Hel
Gold V
XxRugtanoxX
Hel
Gold V
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 61L
1,228 MMR
Solo
Charybdis
Charybdis
Silver I
kyle087295
Charybdis
Silver I
Level 156
God Stats
54W - 63L
1,407 SR
Queue Stats
408W - 412L
1,189 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,562 SR
1,274 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,574 SR
1,230 MMR
Cernunnos
Cernunnos
Silver III
DzO xKakashiX
Cernunnos
Silver III
Level 120
God Stats
1W - 5L
1,378 SR
Queue Stats
11W - 28L
1,176 MMR
Solo
Thoth
Thoth
Silver I
JEDAiV1095
Thoth
Silver I
Level 146
God Stats
11W - 14L
1,566 SR
Queue Stats
261W - 265L
1,297 MMR
Solo
Hercules
Hercules
Silver II
JeremyGhost17
Hercules
Silver II
Level 109
God Stats
1W - 3L
1,671 SR
Queue Stats
34W - 42L
1,199 MMR
Solo
Xing Tian
Xing Tian
Bronze IV
dunk7861
Xing Tian
Bronze IV
Level 105
God Stats
1W - 2L
1,753 SR
Queue Stats
4W - 13L
1,184 MMR
Solo
Ne Zha
Ne Zha
Gold V
wimpy25
Ne Zha
Gold V
Level 152
God Stats
1W - 4L
1,500 SR
Queue Stats
251W - 256L
1,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
3 / 3 / 16
12,830
493
12,824
29,198
36,268
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
ClumsyNinjx
Arachne
19
3 / 6 / 7
12,460
479
11,967
24,884
9,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 4 / 16
13,060
502
11,066
22,972
32,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
5 / 8 / 11
13,377
515
20,584
23,309
9,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
kyle087295
Charybdis
20
16 / 1 / 7
15,777
607
30,428
22,145
12,121
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
LokiBastetAthena

VS

Bans
FenrirCthulhuAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DzO xKakashiX
Cernunnos
18
3 / 9 / 4
11,878
457
13,447
17,962
5,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
17
6 / 5 / 11
11,657
448
21,462
14,374
4,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
JeremyGhost17
Hercules
16
2 / 6 / 5
11,635
448
11,227
30,101
24,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Xing Tian
dunk7861
Xing Tian
17
2 / 3 / 12
11,770
453
13,280
27,822
34,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
wimpy25
Ne Zha
20
8 / 8 / 7
13,402
515
17,405
26,575
10,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
60
30
Kills
21
22
Deaths
31
57
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
3
16
3.67
W
Arachne
ClumsyNinjx
Arachne
3
6
7
1.08
L
Cernunnos
DzO xKakashiX
Cernunnos
3
9
4
0.56
L
Thoth
6
5
11
2.3
L
Hercules
JeremyGhost17
Hercules
2
6
5
0.75
W
3
4
16
2.75
W
5
8
11
1.31
L
Xing Tian
dunk7861
Xing Tian
2
3
12
2.67
W
Charybdis
kyle087295
Charybdis
16
1
7
19.5
L
Ne Zha
wimpy25
Ne Zha
8
8
7
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,869
Damage
76,821
122,508
Taken
116,834
100,226
Mitigated
80,434
49,808
Healing
19,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,824
2,563
0
11,188
29,198
36,268
1,576
5,693
23,505
0
58,765
W
Arachne
ClumsyNinjx
Arachne
11,967
7,988
0
9,734
24,884
9,493
1,444
6,520
18,364
0
76,938
L
Cernunnos
DzO xKakashiX
Cernunnos
13,447
5,652
0
972
17,962
5,984
6,060
1,846
16,060
0
84,454
L
Thoth
21,462
414
0
1,115
14,374
4,475
0
4,999
9,087
69,225
0
L
Hercules
JeremyGhost17
Hercules
11,227
2,612
2,030
7,637
30,101
24,862
1,062
8,647
21,161
0
67,286
W
11,066
310
0
2,786
22,972
32,650
264
7,197
15,775
23,491
0
W
20,584
526
8,842
9,983
23,309
9,694
1,751
8,882
14,427
104,808
0
L
Xing Tian
dunk7861
Xing Tian
13,280
1,053
0
3,597
27,822
34,169
0
8,173
19,417
36,483
0
W
Charybdis
kyle087295
Charybdis
30,428
13,611
329
6,946
22,145
12,121
7,243
7,938
14,207
0
137,509
L
Ne Zha
wimpy25
Ne Zha
17,405
4,354
0
4,628
26,575
10,944
0
7,616
18,683
0
115,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,504
Gold Earned
60,342
544
Minions Killed
566
0
Camps Cleared
0
2,442,500
Distance Traveled
2,418,947
20
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,830
493
95
4
0
466,264
1
W
Arachne
12,460
479
115
4
0
500,964
1
L
Cernunnos
11,878
457
149
6
0
419,081
5
L
Thoth
11,657
448
101
4
0
488,986
11
L
Hercules
11,635
448
119
5
0
487,622
8
W
Ares
13,060
502
25
1
0
493,297
11
W
Hel
13,377
515
135
5
0
481,148
4
L
Xing Tian
11,770
453
40
2
0
546,074
3
W
Charybdis
15,777
607
174
7
0
500,827
3
L
Ne Zha
13,402
515
157
6
0
477,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role