Player Matchup

Da Ji
Da Ji
SMASHERONI
Da Ji
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 70L
1,535 Elo+
Party 2
Susano
Susano
WetDogeness
Susano
Level 33
God Stats
1W - 1L
1,707 SR
Queue Stats
58W - 73L
1,409 Elo+
Party 2
Shiva
Shiva
jo187
Shiva
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 37L
1,409 Elo+
Solo
Team Averages
Level 49
1,569 SR
1,451 Elo+

VS

Team Averages
Level 70
1,657 SR
1,700 Elo+
Izanami
Izanami
OakSaffron
Izanami
Level 28
God Stats
4W - 0L
1,908 SR
Queue Stats
243W - 53L
1,880 Elo+
Party 1
Sol
Sol
UsedBabyGravy
Sol
Level 62
God Stats
15W - 10L
1,588 SR
Queue Stats
292W - 200L
1,708 Elo+
Party 1
Horus
Horus
VanRusselburg
Horus
Level 119
God Stats
80W - 109L
1,473 SR
Queue Stats
146W - 164L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
1 / 4 / 2
5,871
652
4,218
8,412
2,842
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
9
0 / 5 / 5
6,172
686
2,380
8,380
3,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
jo187
Shiva
11
4 / 4 / 1
7,240
804
5,051
10,522
8,483
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
OakSaffron
Izanami
13
7 / 2 / 6
8,259
918
8,741
5,563
2,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 1 / 7
7,447
827
10,405
5,733
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 2 / 11
6,728
748
3,580
6,932
3,255
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
13
13
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
OakSaffron
Izanami
7
2
6
5
L
Da Ji
1
4
2
0.5
W
5
1
7
8.5
W
1
2
11
3.25
L
Susano
0
5
5
0.5
L
Shiva
jo187
Shiva
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,649
Damage
22,726
27,314
Taken
18,228
14,535
Mitigated
7,690
4,009
Healing
5,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
OakSaffron
Izanami
8,741
4,940
0
617
5,563
2,333
548
52
5,511
0
36,134
L
Da Ji
4,218
1,126
0
1,135
8,412
2,842
0
2,810
5,602
0
12,388
W
10,405
4,533
0
3,022
5,733
2,102
1,505
146
5,587
24,276
2,883
W
3,580
1,692
842
1,504
6,932
3,255
265
0
6,932
0
9,271
L
Susano
2,380
190
265
205
8,380
3,210
48
2,522
5,858
0
7,767
L
Shiva
jo187
Shiva
5,051
920
794
1,610
10,522
8,483
137
4,749
5,773
0
17,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,283
Gold Earned
22,434
58
Minions Killed
115
3
Camps Cleared
6
430,030
Distance Traveled
479,273
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,259
918
68
8
3
156,661
2
L
Da Ji
5,871
652
21
2
2
145,397
4
W
Sol
7,447
827
32
4
2
158,055
2
W
Horus
6,728
748
15
2
1
164,557
4
L
Susano
6,172
686
12
1
0
131,797
0
L
Shiva
7,240
804
25
3
1
152,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role