Player Matchup

Achilles
Achilles
DeadTreeForest
Achilles
Level 66
God Stats
4W - 2L
1,618 SR
Queue Stats
259W - 263L
1,533 Elo+
Solo
Cernunnos
Cernunnos
KCxSlapzz
Cernunnos
Level 65
God Stats
51W - 30L
1,619 SR
Queue Stats
151W - 172L
1,517 Elo+
Solo
Hera
Hera
KNYoungsea25
Hera
Level 89
God Stats
2W - 3L
1,458 SR
Queue Stats
233W - 210L
1,469 Elo+
Solo
Fenrir
Fenrir
Moonlîght
Fenrir
Level 155
God Stats
33W - 20L
1,566 SR
Queue Stats
366W - 301L
1,608 Elo+
Party 1
Khepri
Khepri
kîtsunemorî
Khepri
Level 132
God Stats
3W - 4L
1,331 SR
Queue Stats
150W - 172L
1,485 Elo+
Party 1
Team Averages
Level 101
1,518 SR
1,522 Elo+

VS

Team Averages
Level 118
1,515 SR
1,491 Elo+
Bakasura
Bakasura
BadlySherlok
Bakasura
Level 107
God Stats
21W - 28L
1,172 SR
Queue Stats
149W - 195L
1,366 Elo+
Solo
Chang'e
Chang'e
CosmicTamales
Chang'e
Level 109
God Stats
14W - 11L
1,531 SR
Queue Stats
384W - 396L
1,571 Elo+
Solo
Neith
Neith
LOGANYIYO
Neith
Level 115
God Stats
28W - 21L
1,552 SR
Queue Stats
137W - 136L
1,423 Elo+
Solo
Hel
Hel
Mr_WigglesPie
Hel
Level 160
God Stats
6W - 8L
1,500 SR
Queue Stats
630W - 685L
1,458 Elo+
Solo
Athena
Athena
qixning
Athena
Level 100
God Stats
1W - 4L
1,819 SR
Queue Stats
91W - 87L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
2 / 1 / 1
7,289
561
6,273
10,286
6,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
KCxSlapzz
Cernunnos
13
5 / 0 / 2
7,885
607
7,761
8,108
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 0 / 3
7,390
568
7,118
4,262
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Moonlîght
Fenrir
13
5 / 1 / 3
7,426
571
7,443
8,418
3,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 6
6,077
467
3,699
5,719
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BadlySherlok
Bakasura
11
1 / 5 / 0
6,426
494
2,985
10,550
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
11
1 / 4 / 1
6,700
515
7,310
10,552
5,823
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
LOGANYIYO
Neith
11
1 / 4 / 0
6,443
496
4,973
7,817
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 0
6,545
503
3,997
6,426
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Athena
qixning
Athena
9
0 / 1 / 1
5,720
440
2,618
12,237
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
3
3
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BadlySherlok
Bakasura
1
5
0
0.2
L
Chang'e
1
4
1
0.38
W
Achilles
2
1
1
2.5
W
Cernunnos
KCxSlapzz
Cernunnos
5
0
2
6
W
3
0
3
4.5
L
Neith
LOGANYIYO
Neith
1
4
0
0.25
W
Fenrir
Moonlîght
Fenrir
5
1
3
6.5
L
0
1
0
0
W
0
1
6
3
L
Athena
qixning
Athena
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,294
Damage
21,883
36,793
Taken
47,582
18,194
Mitigated
19,910
12,334
Healing
19,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BadlySherlok
Bakasura
2,985
2,400
0
2,701
10,550
2,989
220
2,236
8,300
0
30,037
L
Chang'e
7,310
2,157
312
4,449
10,552
5,823
300
1,367
9,097
38,957
0
W
Achilles
6,273
2,919
0
3,342
10,286
6,456
0
5,491
4,671
0
45,479
W
Cernunnos
KCxSlapzz
Cernunnos
7,761
3,619
0
5,567
8,108
2,448
100
452
7,632
0
50,685
W
7,118
1,933
0
500
4,262
1,435
0
2,770
1,320
42,130
0
L
Neith
LOGANYIYO
Neith
4,973
1,273
0
1,682
7,817
3,182
0
543
7,274
0
46,956
W
Fenrir
Moonlîght
Fenrir
7,443
2,352
0
2,235
8,418
3,491
0
2,819
5,599
0
52,751
L
3,997
267
1,147
4,129
6,426
1,919
307
1,873
4,445
44,373
0
W
3,699
308
0
690
5,719
4,364
91
2,393
3,216
11,935
4,148
L
Athena
qixning
Athena
2,618
931
312
4,449
12,237
5,997
0
3,632
8,491
16,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,067
Gold Earned
31,834
386
Minions Killed
368
0
Camps Cleared
0
1,350,189
Distance Traveled
1,201,538
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,426
494
80
6
0
250,415
2
L
Chang'e
6,700
515
87
7
0
217,238
6
W
Achilles
7,289
561
99
8
0
270,184
3
W
Cernunnos
7,885
607
91
7
0
238,446
5
W
Hera
7,390
568
90
7
0
272,435
0
L
Neith
6,443
496
80
6
0
216,267
4
W
Fenrir
7,426
571
81
6
0
320,556
1
L
Hel
6,545
503
89
7
0
255,350
3
W
Khepri
6,077
467
25
2
0
248,568
7
L
Athena
5,720
440
32
2
0
262,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role