Player Matchup

Achilles
Achilles
Dynamo542
Achilles
Level 73
God Stats
9W - 6L
1,493 SR
Queue Stats
31W - 42L
1,250 Elo+
Party 2
Discordia
Discordia
GArantegui11
Discordia
Level 64
God Stats
2W - 0L
1,734 SR
Queue Stats
63W - 72L
1,433 Elo+
Party 1
Fenrir
Fenrir
Izcoo10
Fenrir
Level 28
God Stats
6W - 8L
1,372 SR
Queue Stats
49W - 59L
1,413 Elo+
Party 1
Medusa
Medusa
JHD_2570
Medusa
Level 54
God Stats
7W - 9L
1,245 SR
Queue Stats
43W - 66L
1,234 Elo+
Party 2
Ymir
Ymir
ZeeBully
Ymir
Level 17
God Stats
20W - 23L
1,289 SR
Queue Stats
26W - 29L
1,243 Elo+
Party 2
Team Averages
Level 47
1,427 SR
1,315 Elo+

VS

Team Averages
Level 55
1,499 SR
1,350 Elo+
Erlang Shen
Erlang Shen
BoogieKilleer
Erlang Shen
Level 43
God Stats
9W - 12L
1,319 SR
Queue Stats
111W - 153L
1,279 Elo+
Party 3
Ao Kuang
Ao Kuang
FuSioNx_Storm
Ao Kuang
Level 38
God Stats
7W - 10L
1,462 SR
Queue Stats
124W - 173L
1,373 Elo+
Solo
Medusa
Medusa
SOULDIERS_Dezze
Medusa
Level 34
God Stats
24W - 22L
1,541 SR
Queue Stats
62W - 91L
1,318 Elo+
Party 3
Bastet
Bastet
ZertiiX_Uchiiwa
Bastet
Level 59
God Stats
17W - 11L
1,807 SR
Queue Stats
126W - 125L
1,415 Elo+
Solo
Atlas
Atlas
leesoplayz
Atlas
Level 103
God Stats
0W - 2L
1,365 SR
Queue Stats
158W - 179L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dynamo542
Achilles
18
7 / 2 / 1
11,567
578
16,080
15,968
18,653
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
GArantegui11
Discordia
17
6 / 4 / 5
10,446
522
13,175
11,887
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Izcoo10
Fenrir
17
3 / 2 / 5
10,258
513
6,850
17,780
6,599
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
JHD_2570
Medusa
19
9 / 6 / 6
11,251
563
19,826
17,452
6,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
17
7 / 1 / 13
11,529
576
10,015
14,778
17,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BoogieKilleer
Erlang Shen
17
0 / 5 / 3
9,864
493
5,024
16,964
11,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
FuSioNx_Storm
Ao Kuang
14
4 / 7 / 3
9,345
467
9,648
20,648
7,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 11 / 3
8,028
401
9,934
19,480
5,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 4 / 3
9,893
495
15,351
16,062
5,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
13
4 / 5 / 5
9,407
470
11,727
16,460
14,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
32
Kills
15
15
Deaths
32
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BoogieKilleer
Erlang Shen
0
5
3
0.3
W
Achilles
Dynamo542
Achilles
7
2
1
3.75
L
Ao Kuang
FuSioNx_Storm
Ao Kuang
4
7
3
0.79
W
Discordia
GArantegui11
Discordia
6
4
5
2.13
W
Fenrir
Izcoo10
Fenrir
3
2
5
2.75
W
Medusa
JHD_2570
Medusa
9
6
6
2
L
1
11
3
0.23
W
Ymir
7
1
13
13.5
L
6
4
3
1.88
L
Atlas
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,946
Damage
51,684
77,865
Taken
89,614
52,681
Mitigated
46,025
21,458
Healing
23,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BoogieKilleer
Erlang Shen
5,024
1,917
0
5,175
16,964
11,992
0
687
16,237
0
65,310
W
Achilles
Dynamo542
Achilles
16,080
3,114
0
3,567
15,968
18,653
1,417
2,846
13,122
0
70,648
L
Ao Kuang
FuSioNx_Storm
Ao Kuang
9,648
3,018
135
6,431
20,648
7,861
630
5,967
14,241
41,049
0
W
Discordia
GArantegui11
Discordia
13,175
839
276
3,136
11,887
3,753
244
4,361
7,526
64,211
0
W
Fenrir
Izcoo10
Fenrir
6,850
1,462
54
7,363
17,780
6,599
0
4,178
13,602
0
68,412
W
Medusa
JHD_2570
Medusa
19,826
9,445
0
5,475
17,452
6,489
2,556
4,388
13,064
0
91,859
L
9,934
3,987
0
2,871
19,480
5,790
902
5,281
14,123
0
52,481
W
Ymir
10,015
2,381
0
1,587
14,778
17,187
421
5,602
9,176
34,264
0
L
15,351
3,500
0
5,234
16,062
5,642
0
3,515
12,304
0
58,699
L
Atlas
11,727
4,096
1,767
2,306
16,460
14,740
264
6,703
9,519
33,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,051
Gold Earned
46,537
502
Minions Killed
391
0
Camps Cleared
0
1,985,138
Distance Traveled
1,850,558
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,864
493
119
6
0
395,003
2
W
Achilles
11,567
578
125
6
0
372,001
1
L
Ao Kuang
9,345
467
62
3
0
373,226
10
W
Discordia
10,446
522
119
6
0
386,749
4
W
Fenrir
10,258
513
92
5
0
447,778
0
W
Medusa
11,251
563
125
6
0
366,505
2
L
Medusa
8,028
401
87
4
0
306,982
0
W
Ymir
11,529
576
41
2
0
412,105
1
L
Bastet
9,893
495
91
5
0
425,914
0
L
Atlas
9,407
470
32
2
0
349,433
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role