Player Matchup

Zeus
Zeus
Diamond IV
Sants_X
Zeus
Diamond IV
Level 153
God Stats
22W - 15L
1,760 SR
Queue Stats
77W - 87L
2,127 MMR
Solo
Bacchus
Bacchus
Platinum III
SmackMyTahuti
Bacchus
Platinum III
Level 148
God Stats
9W - 10L
1,770 SR
Queue Stats
114W - 118L
2,139 MMR
Party 1
Chaac
Chaac
Gold II
tootall9823
Chaac
Gold II
Level 155
God Stats
1W - 3L
1,500 SR
Queue Stats
209W - 206L
1,761 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,677 SR
2,009 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,584 SR
2,039 MMR
Anhur
Anhur
Platinum I
AsM
Anhur
Platinum I
Level 122
God Stats
2W - 9L
1,608 SR
Queue Stats
589W - 615L
1,987 MMR
Solo
Hera
Hera
Gold I
MauroKush09
Hera
Gold I
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 218L
1,879 MMR
Solo
Ganesha
Ganesha
Diamond IV
x_Mr-Joose_x
Ganesha
Diamond IV
Level 153
God Stats
12W - 14L
1,645 SR
Queue Stats
183W - 234L
2,250 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Sants_X
Zeus
18
9 / 4 / 7
12,656
791
16,955
11,890
3,550
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
16
2 / 1 / 15
12,147
759
6,199
13,790
21,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
9 / 3 / 10
12,505
782
18,062
22,381
19,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AtlasAh Muzen CabBastetFenrirThoth

VS

Bans
SolScyllaOdinPoseidonAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AsM
Anhur
15
4 / 7 / 1
11,759
735
10,698
17,594
9,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 7 / 3
10,787
674
8,138
13,197
6,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
x_Mr-Joose_x
Ganesha
15
1 / 6 / 5
10,200
638
11,928
18,198
18,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
20
Kills
7
8
Deaths
20
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
AsM
Anhur
4
7
1
0.64
L
2
7
3
0.5
W
Zeus
Sants_X
Zeus
9
4
7
3.13
W
Bacchus
2
1
15
9.5
W
9
3
10
4.67
L
Ganesha
x_Mr-Joose_x
Ganesha
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,216
Damage
30,764
48,061
Taken
48,989
44,484
Mitigated
34,506
17,418
Healing
9,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AsM
Anhur
10,698
3,586
0
4,295
17,594
9,500
1,231
7,715
9,412
0
38,622
L
8,138
2,100
0
3,073
13,197
6,178
95
5,598
7,393
39,073
0
W
Zeus
Sants_X
Zeus
16,955
1,244
0
2,472
11,890
3,550
1,729
5,107
6,223
70,851
0
W
Bacchus
6,199
1,368
613
4,898
13,790
21,055
209
5,220
8,176
24,561
0
W
18,062
3,379
0
9,435
22,381
19,879
646
8,714
13,151
0
39,729
L
Ganesha
x_Mr-Joose_x
Ganesha
11,928
748
492
1,890
18,198
18,828
0
10,350
7,599
28,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,308
Gold Earned
32,746
174
Minions Killed
144
9
Camps Cleared
5
928,224
Distance Traveled
818,291
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,759
735
61
4
2
264,947
3
L
Hera
10,787
674
75
5
3
268,145
4
W
Zeus
12,656
791
102
6
5
261,193
7
W
Bacchus
12,147
759
23
1
0
328,704
5
W
Chaac
12,505
782
49
3
4
338,327
0
L
Ganesha
10,200
638
8
1
0
285,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role