Player Matchup

Sol
Sol
BackHandYou
Sol
Level 121
God Stats
9W - 6L
1,750 SR
Queue Stats
549W - 541L
1,526 Elo+
Solo
Geb
Geb
DeviantPanda_
Geb
Level 123
God Stats
3W - 4L
1,500 SR
Queue Stats
177W - 201L
1,370 Elo+
Solo
Shiva
Shiva
MAMBaNUMBa5
Shiva
Level 108
God Stats
1W - 0L
1,664 SR
Queue Stats
31W - 27L
1,416 Elo+
Solo
Chang'e
Chang'e
MystConversions-
Chang'e
Level 130
God Stats
4W - 3L
1,716 SR
Queue Stats
50W - 44L
1,812 Elo+
Solo
Serqet
Serqet
SinisterGold398
Serqet
Level 101
God Stats
56W - 59L
1,481 SR
Queue Stats
605W - 589L
1,528 Elo+
Solo
Team Averages
Level 117
1,622 SR
1,530 Elo+

VS

Team Averages
Level 104
1,508 SR
1,485 Elo+
Athena
Athena
Brad_Babewood
Athena
Level 107
God Stats
4W - 5L
1,587 SR
Queue Stats
193W - 178L
1,507 Elo+
Solo
Cupid
Cupid
BusterGnutt12
Cupid
Level 84
God Stats
6W - 5L
1,763 SR
Queue Stats
95W - 94L
1,429 Elo+
Solo
Fenrir
Fenrir
Jash_Brown
Fenrir
Level 102
God Stats
33W - 25L
1,503 SR
Queue Stats
299W - 290L
1,543 Elo+
Solo
Scylla
Scylla
UnrulyKT
Scylla
Level 100
God Stats
1W - 4L
1,383 SR
Queue Stats
28W - 35L
1,518 Elo+
Solo
Mulan
Mulan
will_king96
Mulan
Level 129
God Stats
10W - 8L
1,305 SR
Queue Stats
214W - 204L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
6,239
624
7,902
5,449
1,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 0 / 6
5,794
579
3,185
6,562
3,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 1 / 1
5,386
539
2,036
7,741
3,607
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
5 / 0 / 3
6,852
685
4,488
5,192
1,796
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
5 / 3 / 4
6,356
636
3,884
7,428
2,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,342
534
2,424
10,600
4,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 6 / 2
4,900
490
3,247
8,123
2,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Jash_Brown
Fenrir
9
1 / 4 / 1
5,405
541
2,052
6,805
1,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
UnrulyKT
Scylla
11
2 / 3 / 0
5,935
594
2,485
4,852
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 0
6,347
635
5,008
4,643
4,273
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
16
Kills
5
5
Deaths
16
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
1
2
0
0.5
L
0
6
2
0.17
W
1
0
6
4
L
Fenrir
Jash_Brown
Fenrir
1
4
1
0.38
W
0
1
1
0.5
W
5
0
3
6.5
W
5
3
4
2.33
L
Scylla
UnrulyKT
Scylla
2
3
0
0.67
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,495
Damage
15,216
32,372
Taken
35,023
13,531
Mitigated
14,269
13,123
Healing
8,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,902
3,725
0
3,220
5,449
1,786
22
1,403
4,046
34,149
5,022
L
2,424
1,049
312
3,034
10,600
4,875
0
4,280
6,320
19,668
0
L
3,247
1,998
108
1,882
8,123
2,030
0
5,145
2,978
0
21,056
W
3,185
893
0
2,210
6,562
3,679
297
1,096
5,466
15,534
0
L
Fenrir
Jash_Brown
Fenrir
2,052
565
0
668
6,805
1,922
0
2,337
4,312
0
23,960
W
2,036
464
101
2,522
7,741
3,607
0
0
7,741
0
24,969
W
4,488
891
345
4,006
5,192
1,796
637
1,464
3,728
40,144
0
W
3,884
1,337
0
719
7,428
2,663
0
946
6,482
0
27,770
L
Scylla
UnrulyKT
Scylla
2,485
295
50
1,127
4,852
1,169
128
2,589
2,167
27,644
0
L
5,008
592
0
1,467
4,643
4,273
0
0
4,499
0
36,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,627
Gold Earned
27,929
285
Minions Killed
270
0
Camps Cleared
0
1,011,592
Distance Traveled
934,365
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,239
624
80
8
0
201,856
2
L
Athena
5,342
534
36
4
0
172,112
1
L
Cupid
4,900
490
38
4
0
185,471
2
W
Geb
5,794
579
19
2
0
194,862
2
L
Fenrir
5,405
541
51
5
0
193,044
1
W
Shiva
5,386
539
61
6
0
187,082
0
W
Chang'e
6,852
685
75
8
0
195,503
3
W
Serqet
6,356
636
50
5
0
232,289
1
L
Scylla
5,935
594
62
6
0
185,891
3
L
Mulan
6,347
635
83
8
0
197,847
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role