Player Matchup

Ah Puch
Ah Puch
Bronze V
Infusable
Ah Puch
Bronze V
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
41W - 72L
828 MMR
Solo
Chaac
Chaac
Bronze I
OMG_Its_VERSE
Chaac
Bronze I
Level 146
God Stats
1W - 1L
1,285 SR
Queue Stats
126W - 183L
479 MMR
Solo
Bastet
Bastet
Silver III
TypicalRelapze
Bastet
Silver III
Level 108
God Stats
2W - 1L
1,614 SR
Queue Stats
30W - 38L
941 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,466 SR
750 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,369 SR
818 MMR
Medusa
Medusa
Silver III
BrentRandolph
Medusa
Silver III
Level 114
God Stats
15W - 34L
1,187 SR
Queue Stats
350W - 388L
828 MMR
Solo
Ymir
Ymir
Silver II
Insane Fingaz
Ymir
Silver II
Level 159
God Stats
33W - 29L
1,577 SR
Queue Stats
91W - 116L
1,168 MMR
Solo
Baron Samedi
Baron Samedi
Bronze II
mikey290forfun
Baron Samedi
Bronze II
Level 59
God Stats
2W - 16L
1,343 SR
Queue Stats
23W - 68L
459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Infusable
Ah Puch
14
2 / 5 / 6
10,027
668
12,073
11,336
3,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 4 / 4
10,874
725
9,796
13,453
8,402
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
3 / 1 / 6
10,330
689
11,954
7,607
2,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
CthulhuGilgamesh

VS

Bans
BacchusZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
10,685
712
7,003
13,251
4,545
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 5 / 6
10,242
683
8,194
17,169
22,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
mikey290forfun
Baron Samedi
14
3 / 4 / 7
9,636
642
8,887
14,342
5,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
9
Kills
10
10
Deaths
10
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
1
4
6
W
Ah Puch
Infusable
Ah Puch
2
5
6
1
L
3
5
6
1.2
W
4
4
4
1.5
W
3
1
6
6
L
Baron Samedi
mikey290forfun
Baron Samedi
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,823
Damage
24,084
32,396
Taken
44,762
14,340
Mitigated
31,888
5,033
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,003
2,203
0
3,623
13,251
4,545
2,168
4,417
8,834
0
41,338
W
Ah Puch
Infusable
Ah Puch
12,073
188
0
913
11,336
3,673
658
5,628
5,504
49,831
0
L
8,194
1,692
90
2,304
17,169
22,311
495
2,798
14,371
28,026
0
W
9,796
2,609
0
2,829
13,453
8,402
609
7,641
5,487
176
31,197
W
11,954
2,272
0
1,291
7,607
2,265
1,449
3,544
3,947
0
33,138
L
Baron Samedi
mikey290forfun
Baron Samedi
8,887
1,113
563
1,529
14,342
5,032
484
5,294
9,048
22,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,231
Gold Earned
30,563
170
Minions Killed
201
6
Camps Cleared
6
797,190
Distance Traveled
759,739
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,685
712
118
8
4
282,609
2
W
Ah Puch
10,027
668
76
5
1
230,747
1
L
Ymir
10,242
683
37
2
1
222,434
2
W
Chaac
10,874
725
44
3
1
245,589
1
W
Bastet
10,330
689
50
3
4
320,854
1
L
Baron Samedi
9,636
642
46
3
1
254,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role