Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
JewelsUndJoules
Athena
Level 62
God Stats
10W - 9L
1,779 SR
Queue Stats
396W - 420L
1,482 Elo+
Solo
Xbalanque
Xbalanque
Lunesaniac
Xbalanque
Level 74
God Stats
0W - 2L
1,547 SR
Queue Stats
122W - 115L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
Tengotousen
Gilgamesh
Level 46
God Stats
19W - 12L
1,411 SR
Queue Stats
71W - 78L
1,382 Elo+
Solo
Team Averages
Level 82
1,547 SR
1,454 Elo+

VS

Team Averages
Level 66
1,584 SR
1,490 Elo+
Chang'e
Chang'e
ChausXx
Chang'e
Level 101
God Stats
2W - 2L
1,546 SR
Queue Stats
73W - 39L
1,708 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GhosttxDragon
Ah Muzen Cab
Level 69
God Stats
13W - 10L
1,759 SR
Queue Stats
320W - 308L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
benjivinilos
Sun Wukong
Level 42
God Stats
7W - 6L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo
Osiris
Osiris
icecats28
Osiris
Level 75
God Stats
2W - 3L
1,500 SR
Queue Stats
201W - 208L
1,408 Elo+
Party 1
Cabrakan
Cabrakan
profounding
Cabrakan
Level 44
God Stats
16W - 15L
1,616 SR
Queue Stats
94W - 92L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
7 / 8 / 3
11,969
460
12,800
19,993
6,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
 
Ah Puch
17
2 / 5 / 4
11,443
440
12,106
13,899
4,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 4 / 7
10,958
421
8,017
33,586
45,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
Lunesaniac
Xbalanque
19
5 / 5 / 3
12,136
467
16,815
22,192
9,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
Tengotousen
Gilgamesh
20
2 / 6 / 0
13,179
507
13,384
20,699
16,038
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ChausXx
Chang'e
20
3 / 3 / 9
12,856
494
12,189
16,350
5,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
GhosttxDragon
Ah Muzen Cab
20
4 / 6 / 9
13,289
511
20,149
18,113
7,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
benjivinilos
Sun Wukong
16
0 / 3 / 9
10,535
405
7,726
13,472
10,350
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Osiris
icecats28
Osiris
20
8 / 2 / 4
15,223
586
16,431
22,164
28,583
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
profounding
Cabrakan
20
12 / 3 / 8
14,763
568
25,114
21,906
15,175
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
66
17
Kills
27
28
Deaths
17
17
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
8
3
1.06
L
Ah Puch
 
Ah Puch
2
5
4
0.8
W
Chang'e
ChausXx
Chang'e
3
3
9
2.5
W
Ah Muzen Cab
GhosttxDragon
Ah Muzen Cab
4
6
9
1.42
L
1
4
7
1.13
L
Xbalanque
Lunesaniac
Xbalanque
5
5
3
1.3
L
Gilgamesh
Tengotousen
Gilgamesh
2
6
0
0.33
W
Sun Wukong
benjivinilos
Sun Wukong
0
3
9
1.5
W
Osiris
icecats28
Osiris
8
2
4
5
W
Cabrakan
profounding
Cabrakan
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,122
Damage
81,609
110,369
Taken
92,005
81,753
Mitigated
67,323
22,420
Healing
32,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
12,800
2,154
0
5,120
19,993
6,628
276
10,006
9,735
0
68,427
L
Ah Puch
 
Ah Puch
12,106
550
0
3,433
13,899
4,564
1,754
8,737
5,029
70,763
0
W
Chang'e
ChausXx
Chang'e
12,189
1,447
2,419
6,652
16,350
5,830
1,323
4,575
11,775
69,531
0
W
Ah Muzen Cab
GhosttxDragon
Ah Muzen Cab
20,149
8,893
0
6,378
18,113
7,385
4,936
4,159
13,954
0
98,002
L
8,017
2,032
2,914
3,105
33,586
45,377
219
8,937
24,535
39,462
0
L
Xbalanque
Lunesaniac
Xbalanque
16,815
8,664
0
6,692
22,192
9,146
1,639
4,084
18,029
0
118,016
L
Gilgamesh
Tengotousen
Gilgamesh
13,384
3,970
0
1,156
20,699
16,038
0
4,923
15,738
648
94,579
W
Sun Wukong
benjivinilos
Sun Wukong
7,726
2,258
0
1,696
13,472
10,350
2,182
4,814
8,658
0
41,688
W
Osiris
icecats28
Osiris
16,431
7,688
0
9,156
22,164
28,583
794
1,797
19,944
0
114,568
W
Cabrakan
profounding
Cabrakan
25,114
2,540
0
6,500
21,906
15,175
0
5,411
16,162
115,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,685
Gold Earned
66,666
664
Minions Killed
709
0
Camps Cleared
0
2,254,134
Distance Traveled
2,300,773
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,969
460
94
4
0
476,819
4
L
Ah Puch
11,443
440
131
5
0
402,926
2
W
Chang'e
12,856
494
137
5
0
490,041
6
W
Ah Muzen Cab
13,289
511
162
6
0
442,111
5
L
Athena
10,958
421
72
3
0
475,189
1
L
Xbalanque
12,136
467
191
7
0
453,840
10
L
Gilgamesh
13,179
507
176
7
0
445,360
5
W
Sun Wukong
10,535
405
67
3
0
443,835
0
W
Osiris
15,223
586
211
8
0
449,132
4
W
Cabrakan
14,763
568
132
5
0
475,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role