Player Matchup

Gilgamesh
Gilgamesh
DuroJay
Gilgamesh
Level 159
God Stats
9W - 2L
1,932 SR
Queue Stats
220W - 206L
1,672 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Leeky_Busta32
Ah Muzen Cab
Level 44
God Stats
3W - 0L
1,821 SR
Queue Stats
185W - 146L
1,690 Elo+
Party 1
Poseidon
Poseidon
Zz-TheDragon-zZ
Poseidon
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,905 Elo+
Party 3
Shiva
Shiva
abcvo
Shiva
Level 102
God Stats
9W - 10L
1,484 SR
Queue Stats
381W - 370L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
abestr-
Cthulhu
Level 44
God Stats
2W - 0L
1,799 SR
Queue Stats
10W - 4L
1,819 Elo+
Party 3
Team Averages
Level 95
1,707 SR
1,720 Elo+

VS

Team Averages
Level 75
1,589 SR
1,488 Elo+
Kali
Kali
RaulBethzalom2
Kali
Level 101
God Stats
3W - 7L
1,273 SR
Queue Stats
95W - 110L
1,466 Elo+
Solo
Discordia
Discordia
TrulyyTragic
Discordia
Level 100
God Stats
17W - 10L
1,702 SR
Queue Stats
180W - 173L
1,584 Elo+
Party 2
Sol
Sol
h2snow
Sol
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,450 Elo+
Solo
Horus
Horus
n00b TraliZer
Horus
Level 100
God Stats
9W - 6L
1,842 SR
Queue Stats
234W - 256L
1,374 Elo+
Solo
Artio
Artio
potheadcris
Artio
Level 40
God Stats
5W - 6L
1,629 SR
Queue Stats
144W - 144L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DuroJay
Gilgamesh
19
10 / 1 / 5
12,108
605
18,928
18,397
14,748
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Leeky_Busta32
Ah Muzen Cab
18
4 / 2 / 7
11,078
554
13,412
15,934
5,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
17
3 / 6 / 5
10,192
510
11,456
12,328
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
abcvo
Shiva
17
5 / 3 / 6
10,314
516
11,920
15,391
5,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
abestr-
Cthulhu
16
7 / 0 / 6
10,923
546
8,270
11,157
11,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 3
9,510
476
9,155
20,494
8,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
TrulyyTragic
Discordia
16
5 / 5 / 4
10,046
502
16,754
11,732
4,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
h2snow
Sol
16
2 / 6 / 0
9,545
477
11,621
13,461
5,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 6 / 1
9,249
462
9,362
20,619
14,976
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 6 / 3
7,218
361
2,045
18,717
13,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
29
Kills
12
12
Deaths
29
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DuroJay
Gilgamesh
10
1
5
12.5
W
Ah Muzen Cab
Leeky_Busta32
Ah Muzen Cab
4
2
7
3.75
L
4
6
3
0.92
L
Discordia
TrulyyTragic
Discordia
5
5
4
1.4
W
Poseidon
3
6
5
0.92
W
Shiva
abcvo
Shiva
5
3
6
2.67
W
Cthulhu
abestr-
Cthulhu
7
0
6
10
L
Sol
h2snow
Sol
2
6
0
0.33
L
1
6
1
0.25
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,986
Damage
48,937
73,207
Taken
85,023
40,317
Mitigated
45,833
23,548
Healing
20,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DuroJay
Gilgamesh
18,928
4,436
0
4,288
18,397
14,748
528
3,457
14,864
0
84,626
W
Ah Muzen Cab
Leeky_Busta32
Ah Muzen Cab
13,412
8,356
0
9,488
15,934
5,603
5,086
6,911
8,985
0
94,490
L
9,155
5,182
0
5,968
20,494
8,162
71
4,909
15,585
0
63,648
L
Discordia
TrulyyTragic
Discordia
16,754
1,317
0
2,066
11,732
4,308
439
2,305
9,427
67,473
0
W
Poseidon
11,456
1,076
0
704
12,328
3,435
341
5,572
6,409
75,665
0
W
Shiva
abcvo
Shiva
11,920
2,794
43
1,990
15,391
5,525
0
6,911
8,114
0
65,475
W
Cthulhu
abestr-
Cthulhu
8,270
326
3,902
3,133
11,157
11,006
735
5,561
5,461
33,781
0
L
Sol
h2snow
Sol
11,621
3,929
0
4,742
13,461
5,116
676
2,499
10,962
71,479
7,531
L
9,362
4,842
514
3,558
20,619
14,976
0
3,433
17,186
0
53,980
L
2,045
187
297
3,478
18,717
13,271
140
6,580
12,137
12,877
428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,615
Gold Earned
45,568
556
Minions Killed
531
0
Camps Cleared
0
2,014,519
Distance Traveled
1,821,173
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,108
605
150
8
0
439,013
8
W
Ah Muzen Cab
11,078
554
159
8
0
402,711
6
L
Kali
9,510
476
94
5
0
403,562
0
L
Discordia
10,046
502
134
7
0
351,151
5
W
Poseidon
10,192
510
97
5
0
377,337
2
W
Shiva
10,314
516
98
5
0
400,013
7
W
Cthulhu
10,923
546
52
3
0
395,445
2
L
Sol
9,545
477
165
8
0
308,317
0
L
Horus
9,249
462
118
6
0
361,925
0
L
Artio
7,218
361
20
1
0
396,218
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role