Player Matchup

Neith
Neith
Electric__12
Neith
Level 89
God Stats
2W - 2L
1,804 SR
Queue Stats
27W - 24L
1,558 Elo+
Party 1
Nu Wa
Nu Wa
Embershroud_
Nu Wa
Level 101
God Stats
8W - 6L
1,574 SR
Queue Stats
75W - 65L
1,511 Elo+
Party 1
Shiva
Shiva
ForreShure
Shiva
Level 60
God Stats
10W - 6L
1,631 SR
Queue Stats
56W - 60L
1,477 Elo+
Solo
Hel
Hel
Rinnko
Hel
Level 67
God Stats
1W - 3L
1,290 SR
Queue Stats
138W - 153L
1,434 Elo+
Solo
Sylvanus
Sylvanus
iTwitchE
Sylvanus
Level 55
God Stats
7W - 6L
1,726 SR
Queue Stats
325W - 369L
1,472 Elo+
Solo
Team Averages
Level 74
1,605 SR
1,490 Elo+

VS

Team Averages
Level 90
1,630 SR
1,515 Elo+
Zeus
Zeus
CJRezzed
Zeus
Level 102
God Stats
55W - 34L
1,570 SR
Queue Stats
212W - 198L
1,538 Elo+
Solo
Sol
Sol
Dovahkiin102618
Sol
Level 85
God Stats
4W - 3L
1,727 SR
Queue Stats
68W - 57L
1,594 Elo+
Solo
Pele
Pele
Purplewolfee
Pele
Level 108
God Stats
22W - 20L
1,500 SR
Queue Stats
483W - 554L
1,401 Elo+
Solo
Apollo
Apollo
Satchy0
Apollo
Level 88
God Stats
3W - 1L
1,864 SR
Queue Stats
69W - 75L
1,528 Elo+
Solo
Shiva
Shiva
Steel_Toe_Cowboy
Shiva
Level 69
God Stats
4W - 1L
1,489 SR
Queue Stats
39W - 26L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 2
8,725
793
11,088
10,228
4,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 1 / 5
8,591
781
11,127
5,540
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
14
0 / 4 / 4
7,377
671
6,959
12,705
10,434
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
Rinnko
Hel
12
0 / 3 / 0
6,976
634
445
4,174
1,335
Sylvanus
iTwitchE
Sylvanus
13
0 / 2 / 6
7,109
646
3,644
9,276
7,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
5 / 1 / 2
8,747
795
16,202
4,957
1,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 4
8,490
772
8,935
9,357
5,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 2 / 6
7,602
691
3,021
7,442
2,762
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Apollo
Satchy0
Apollo
15
3 / 1 / 0
8,361
760
4,794
8,731
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 1 / 4
8,064
733
3,836
11,435
6,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
9
Kills
13
13
Deaths
9
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zeus
5
1
2
6
W
3
4
4
1.25
L
6
3
2
2.33
L
3
1
5
5.5
L
Shiva
0
4
4
0.5
W
0
2
6
1.5
L
Hel
Rinnko
Hel
0
3
0
0
W
Apollo
Satchy0
Apollo
3
1
0
3
W
2
1
4
4
L
Sylvanus
iTwitchE
Sylvanus
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,263
Damage
36,788
41,923
Taken
41,922
25,787
Mitigated
19,714
9,228
Healing
10,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
16,202
443
79
1,035
4,957
1,994
366
3,226
1,731
55,807
0
W
8,935
4,155
0
1,738
9,357
5,412
1,197
2,903
6,454
32,624
0
L
11,088
3,491
0
1,735
10,228
4,326
0
7,064
3,099
0
27,961
L
11,127
2,188
0
850
5,540
1,983
229
2,474
3,005
39,448
0
L
Shiva
6,959
326
82
2,071
12,705
10,434
51
7,068
5,464
0
26,530
W
3,021
91
0
724
7,442
2,762
328
2,986
4,456
0
14,831
L
Hel
Rinnko
Hel
445
140
0
390
4,174
1,335
464
1,374
2,800
12,336
0
W
Apollo
Satchy0
Apollo
4,794
2,425
0
1,525
8,731
3,456
889
2,261
6,470
0
32,277
W
3,836
560
2,435
2,846
11,435
6,090
265
3,423
8,012
0
18,984
L
Sylvanus
iTwitchE
Sylvanus
3,644
1,087
2,251
1,849
9,276
7,709
0
7,157
2,016
7,842
1,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,778
Gold Earned
41,264
187
Minions Killed
283
0
Camps Cleared
0
952,183
Distance Traveled
1,099,772
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,747
795
95
9
0
214,325
2
W
Sol
8,490
772
51
5
0
202,185
3
L
Neith
8,725
793
45
4
0
210,279
2
L
Nu Wa
8,591
781
54
5
0
216,482
0
L
Shiva
7,377
671
43
4
0
239,041
2
W
Pele
7,602
691
34
3
0
234,857
2
L
Hel
6,976
634
33
3
0
80,375
1
W
Apollo
8,361
760
76
7
0
230,180
3
W
Shiva
8,064
733
27
2
0
218,225
0
L
Sylvanus
7,109
646
12
1
0
206,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role