Player Matchup

Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver V
GoooDV1Be5
Chaac
Silver V
Level 158
God Stats
2W - 6L
1,500 SR
Queue Stats
109W - 118L
1,159 MMR
Solo
Cerberus
Cerberus
Gold V
MileenaX
Cerberus
Gold V
Level 102
God Stats
4W - 6L
1,375 SR
Queue Stats
52W - 59L
1,198 MMR
Solo
Pele
Pele
Bronze IV
PeteZahButt
Pele
Bronze IV
Level 48
God Stats
3W - 2L
1,484 SR
Queue Stats
43W - 36L
1,186 MMR
Solo
Agni
Agni
Gold V
kopalex
Agni
Gold V
Level 156
God Stats
120W - 109L
1,590 SR
Queue Stats
555W - 572L
1,151 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,490 SR
1,239 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 119
1,502 SR
1,342 MMR
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver IV
 
Scylla
Silver IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Bronze III
TheZoc
Nemesis
Bronze III
Level 116
God Stats
2W - 2L
1,534 SR
Queue Stats
137W - 162L
1,314 MMR
Party 1
Athena
Athena
Bronze IV
Wale88
Athena
Bronze IV
Level 75
God Stats
1W - 6L
1,219 SR
Queue Stats
20W - 32L
1,177 MMR
Solo
Medusa
Medusa
Silver I
doctortobar
Medusa
Silver I
Level 128
God Stats
1W - 5L
1,759 SR
Queue Stats
457W - 482L
1,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 0 / 0
5,751
575
4,094
4,385
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
11
6 / 1 / 1
6,743
674
4,796
5,592
2,567
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
MileenaX
Cerberus
9
2 / 0 / 1
5,490
549
2,735
7,083
3,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 0 / 2
6,453
645
3,450
5,960
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
kopalex
Agni
11
0 / 1 / 4
6,043
604
5,260
3,461
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CliodhnaIzanamiKali

VS

Bans
ThothBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 3 / 0
5,178
518
2,683
6,431
2,566
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
 
Scylla
9
1 / 3 / 0
5,065
507
1,652
5,662
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
TheZoc
Nemesis
6
0 / 3 / 0
4,411
441
3,407
7,235
1,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Wale88
Athena
7
0 / 2 / 0
4,505
451
1,304
7,086
2,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
8
0 / 2 / 1
4,794
479
2,924
6,202
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
13
Kills
2
2
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
0
1
L
King Arthur
 
King Arthur
1
3
0
0.33
L
Scylla
 
Scylla
1
3
0
0.33
W
Chaac
6
1
1
6.5
W
Cerberus
MileenaX
Cerberus
2
0
1
2.5
W
4
0
2
5
L
Nemesis
TheZoc
Nemesis
0
3
0
0
L
Athena
Wale88
Athena
0
2
0
0
L
Medusa
0
2
1
0.25
W
Agni
kopalex
Agni
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,335
Damage
11,970
26,481
Taken
32,616
9,950
Mitigated
9,218
10,193
Healing
6,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,094
1,643
0
1,534
4,385
1,024
0
61
4,324
0
43,624
L
King Arthur
 
King Arthur
2,683
740
0
1,124
6,431
2,566
0
0
6,431
0
25,792
L
Scylla
 
Scylla
1,652
515
0
1,250
5,662
1,378
0
3,145
2,517
24,620
0
W
Chaac
4,796
1,332
0
1,924
5,592
2,567
158
543
4,851
0
32,867
W
Cerberus
MileenaX
Cerberus
2,735
190
0
2,924
7,083
3,432
0
931
6,112
14,520
0
W
3,450
1,023
0
3,450
5,960
1,829
0
388
5,521
0
41,077
L
Nemesis
TheZoc
Nemesis
3,407
1,932
0
473
7,235
1,689
0
1,920
5,315
0
21,796
L
Athena
Wale88
Athena
1,304
467
0
1,135
7,086
2,687
0
2,165
4,921
5,133
0
L
Medusa
2,924
1,431
0
2,050
6,202
898
0
765
5,437
0
29,504
W
Agni
kopalex
Agni
5,260
424
0
361
3,461
1,098
420
928
2,487
37,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,480
Gold Earned
23,953
349
Minions Killed
238
0
Camps Cleared
0
1,029,300
Distance Traveled
988,248
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,751
575
82
8
0
181,752
2
L
King Arthur
5,178
518
57
6
0
176,761
0
L
Scylla
5,065
507
58
6
0
188,474
0
W
Chaac
6,743
674
66
7
0
191,406
3
W
Cerberus
5,490
549
38
4
0
216,589
4
W
Pele
6,453
645
83
8
0
221,551
2
L
Nemesis
4,411
441
48
5
0
196,947
1
L
Athena
4,505
451
13
1
0
217,050
5
L
Medusa
4,794
479
62
6
0
209,016
1
W
Agni
6,043
604
80
8
0
218,002
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role