Player Matchup

Artio
Artio
Gold III
Amethyst5085x1
Artio
Gold III
Level 155
God Stats
16W - 20L
1,468 SR
Queue Stats
220W - 227L
1,468 MMR
Solo
Izanami
Izanami
Gold IV
GekkoSurvive
Izanami
Gold IV
Level 129
God Stats
4W - 7L
1,767 SR
Queue Stats
158W - 170L
1,468 MMR
Solo
Zeus
Zeus
Gold IV
GhostSpartanRS
Zeus
Gold IV
Level 105
God Stats
15W - 13L
1,793 SR
Queue Stats
244W - 264L
1,533 MMR
Solo
Nemesis
Nemesis
Gold IV
TezzyLeGoat
Nemesis
Gold IV
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 53L
1,515 MMR
Solo
Achilles
Achilles
Gold III
jeduardog20
Achilles
Gold III
Level 149
God Stats
46W - 51L
1,551 SR
Queue Stats
608W - 605L
1,472 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,616 SR
1,491 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,495 SR
1,492 MMR
Thanatos
Thanatos
Bronze III
Bronana3835
Thanatos
Bronze III
Level 109
God Stats
0W - 1L
1,414 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Sol
Sol
Gold V
EB_HonoredOne
Sol
Gold V
Level 73
God Stats
0W - 1L
1,546 SR
Queue Stats
16W - 22L
1,515 MMR
Solo
Vamana
Vamana
Gold III
Lochesss
Vamana
Gold III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 69L
1,484 MMR
Solo
Freya
Freya
Gold IV
RED NINJA 1920
Freya
Gold IV
Level 139
God Stats
106W - 73L
1,512 SR
Queue Stats
468W - 479L
1,460 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Reaper87604
Cu Chulainn
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 2
6,258
481
4,372
12,373
6,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
GekkoSurvive
Izanami
13
1 / 1 / 1
7,872
606
3,638
8,816
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 4
7,348
565
4,229
3,981
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
TezzyLeGoat
Nemesis
12
4 / 1 / 3
7,074
544
4,373
8,494
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
jeduardog20
Achilles
9
2 / 2 / 2
6,053
466
4,667
7,846
2,883
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
BastetOdinCharybdisCliodhna

VS

Bans
ArachneScyllaChang'eBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bronana3835
Thanatos
9
0 / 3 / 1
5,647
434
1,657
5,230
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 0 / 0
7,028
541
3,929
7,169
1,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vamana
Lochesss
Vamana
14
3 / 3 / 0
7,502
577
5,090
12,132
5,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 3 / 1
6,929
533
4,767
7,357
2,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cu Chulainn
Reaper87604
Cu Chulainn
9
0 / 3 / 0
5,929
456
7,894
8,422
4,322
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
6
6
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Thanatos
Bronana3835
Thanatos
0
3
1
0.17
L
1
0
0
1
W
Izanami
GekkoSurvive
Izanami
1
1
1
1.5
W
2
1
4
4
L
Vamana
Lochesss
Vamana
3
3
0
1
L
2
3
1
0.83
L
Cu Chulainn
Reaper87604
Cu Chulainn
0
3
0
0
W
Nemesis
TezzyLeGoat
Nemesis
4
1
3
5.5
W
Achilles
jeduardog20
Achilles
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,279
Damage
23,337
41,510
Taken
40,310
16,002
Mitigated
15,591
15,899
Healing
19,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,372
1,240
246
6,216
12,373
6,298
0
1,369
11,004
19,986
0
L
Thanatos
Bronana3835
Thanatos
1,657
330
0
3,463
5,230
1,896
0
799
4,431
0
25,957
L
3,929
1,372
0
4,750
7,169
1,194
0
0
7,169
45,989
0
W
Izanami
GekkoSurvive
Izanami
3,638
2,285
0
4,922
8,816
2,800
490
3,283
5,533
0
66,500
W
4,229
1,029
0
200
3,981
1,189
0
1,028
2,953
45,159
0
L
Vamana
Lochesss
Vamana
5,090
2,585
0
7,348
12,132
5,434
0
1,806
10,326
0
56,945
L
4,767
1,589
0
3,052
7,357
2,745
0
2,757
4,600
32,687
4,124
L
Cu Chulainn
Reaper87604
Cu Chulainn
7,894
2,303
0
875
8,422
4,322
266
3,299
5,123
3,905
25,303
W
Nemesis
TezzyLeGoat
Nemesis
4,373
1,806
0
3,246
8,494
2,832
0
2,094
6,400
0
34,462
W
Achilles
jeduardog20
Achilles
4,667
1,246
0
1,069
7,846
2,883
574
1,791
6,055
0
19,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,605
Gold Earned
33,035
360
Minions Killed
367
0
Camps Cleared
0
1,308,010
Distance Traveled
1,305,655
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,258
481
25
2
0
254,782
0
L
Thanatos
5,647
434
45
3
0
270,209
5
L
Sol
7,028
541
86
7
0
255,192
1
W
Izanami
7,872
606
137
11
0
224,607
2
W
Zeus
7,348
565
102
8
0
251,575
4
L
Vamana
7,502
577
98
8
0
286,087
1
L
Freya
6,929
533
80
6
0
235,928
7
L
Cu Chulainn
5,929
456
58
4
0
258,239
6
W
Nemesis
7,074
544
61
5
0
310,083
3
W
Achilles
6,053
466
35
3
0
266,963
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role