Player Matchup

Loki
Loki
JLO-SUPERMAN-JLO
Loki
Level 90
God Stats
5W - 4L
1,703 SR
Queue Stats
266W - 311L
1,470 Elo+
Solo
Shiva
Shiva
TheFran118
Shiva
Level 109
God Stats
35W - 25L
1,529 SR
Queue Stats
166W - 161L
1,508 Elo+
Solo
Anubis
Anubis
alirezaanoosh
Anubis
Level 129
God Stats
477W - 495L
1,504 SR
Queue Stats
478W - 497L
1,473 Elo+
Solo
Bacchus
Bacchus
cessarCR17
Bacchus
Level 49
God Stats
1W - 1L
1,296 SR
Queue Stats
5W - 9L
1,228 Elo+
Solo
Apollo
Apollo
mr_kracker89
Apollo
Level 160
God Stats
4W - 4L
1,640 SR
Queue Stats
172W - 169L
1,469 Elo+
Solo
Team Averages
Level 107
1,534 SR
1,429 Elo+

VS

Team Averages
Level 86
1,516 SR
1,477 Elo+
Zeus
Zeus
 
Zeus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Iser393
Bastet
Level 45
God Stats
3W - 2L
1,433 SR
Queue Stats
9W - 11L
1,497 Elo+
Solo
Danzaburou
Danzaburou
MaKe_Me_LeGaL666
Danzaburou
Level 82
God Stats
7W - 12L
1,711 SR
Queue Stats
340W - 316L
1,444 Elo+
Solo
Hel
Hel
SereneLight1111
Hel
Level 37
God Stats
12W - 34L
1,500 SR
Queue Stats
72W - 99L
1,441 Elo+
Solo
Tyr
Tyr
nyuudream0
Tyr
Level 128
God Stats
61W - 77L
1,436 SR
Queue Stats
784W - 816L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 6
9,605
565
5,514
10,764
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shiva
17
6 / 1 / 10
11,212
660
15,952
16,937
13,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 1 / 4
10,218
601
8,010
9,722
4,188
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
cessarCR17
Bacchus
13
7 / 3 / 5
8,825
519
3,860
11,431
6,203
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
15
7 / 3 / 7
9,732
572
9,950
13,439
4,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
5 / 7 / 0
8,513
501
11,746
11,195
2,501
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
Iser393
Bastet
13
1 / 6 / 5
7,740
455
7,314
12,705
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Danzaburou
MaKe_Me_LeGaL666
Danzaburou
13
2 / 4 / 4
7,794
458
6,202
9,411
3,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 7 / 2
6,754
397
3,473
9,208
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
3 / 5 / 1
8,470
498
4,916
13,518
11,499
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
29
Kills
11
12
Deaths
29
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
5
7
0
0.71
L
Bastet
Iser393
Bastet
1
6
5
0.58
W
5
4
6
2
L
Danzaburou
MaKe_Me_LeGaL666
Danzaburou
2
4
4
1
L
0
7
2
0.14
W
Shiva
6
1
10
11
W
4
1
4
6
W
Bacchus
cessarCR17
Bacchus
7
3
5
3.17
W
Apollo
7
3
7
3.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,286
Damage
33,651
62,293
Taken
56,037
32,039
Mitigated
24,996
26,129
Healing
11,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,746
1,027
0
2,682
11,195
2,501
0
3,212
7,983
53,506
0
L
Bastet
Iser393
Bastet
7,314
2,735
0
3,111
12,705
3,405
0
1,288
11,417
0
35,687
W
5,514
1,697
0
1,544
10,764
3,405
0
662
10,102
0
67,173
L
Danzaburou
MaKe_Me_LeGaL666
Danzaburou
6,202
1,631
0
1,420
9,411
3,604
0
2,832
6,579
0
37,151
L
3,473
553
232
367
9,208
3,987
72
3,107
6,101
20,595
0
W
Shiva
15,952
3,423
176
10,411
16,937
13,836
2,066
1,610
15,287
0
77,044
W
8,010
337
0
5,771
9,722
4,188
1,013
1,669
7,993
69,477
0
W
Bacchus
cessarCR17
Bacchus
3,860
287
87
1,290
11,431
6,203
250
4,608
6,474
19,132
0
W
Apollo
9,950
4,899
0
6,850
13,439
4,407
1,497
6,089
6,972
0
59,053
L
4,916
939
0
3,617
13,518
11,499
63
1,431
12,087
0
39,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,592
Gold Earned
39,271
533
Minions Killed
344
0
Camps Cleared
0
1,558,548
Distance Traveled
1,552,355
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,513
501
91
5
0
285,167
1
L
Bastet
7,740
455
61
4
0
365,410
4
W
Loki
9,605
565
109
6
0
328,368
2
L
Danzaburou
7,794
458
66
4
0
296,793
5
L
Hel
6,754
397
36
2
0
272,487
0
W
Shiva
11,212
660
134
8
0
310,739
2
W
Anubis
10,218
601
142
8
0
278,296
4
W
Bacchus
8,825
519
32
2
0
339,444
2
W
Apollo
9,732
572
116
7
0
301,701
1
L
Tyr
8,470
498
90
5
0
332,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role