Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GhilleMane
Tsukuyomi
Level 114
God Stats
8W - 5L
1,604 SR
Queue Stats
97W - 89L
1,464 Elo+
Party 1
Sol
Sol
Niightmareee
Sol
Level 29
God Stats
6W - 3L
1,500 SR
Queue Stats
42W - 11L
1,679 Elo+
Party 1
Team Averages
Level 101
1,535 SR
1,548 Elo+

VS

Team Averages
Level 61
1,513 SR
1,341 Elo+
Cliodhna
Cliodhna
B2K Pigz
Cliodhna
Level 60
God Stats
2W - 3L
1,287 SR
Queue Stats
229W - 247L
1,310 Elo+
Party 2
Cerberus
Cerberus
Mrwilliams0406
Cerberus
Level 62
God Stats
5W - 6L
1,774 SR
Queue Stats
171W - 225L
1,329 Elo+
Party 2
Apollo
Apollo
NullandVoid33
Apollo
Level 62
God Stats
14W - 23L
1,477 SR
Queue Stats
314W - 446L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
9 / 0 / 8
7,714
1,102
10,203
4,981
1,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
GhilleMane
Tsukuyomi
11
4 / 1 / 10
6,704
958
4,996
5,788
1,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
6 / 0 / 11
7,323
1,046
9,484
5,733
1,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
B2K Pigz
Cliodhna
7
0 / 7 / 1
4,817
688
3,066
9,023
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
8
0 / 5 / 1
5,290
756
4,175
10,384
6,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

9
1 / 7 / 0
5,502
786
2,840
8,649
2,552
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
3
19
Kills
1
1
Deaths
19
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
0
8
13
L
Cliodhna
B2K Pigz
Cliodhna
0
7
1
0.07
W
Tsukuyomi
GhilleMane
Tsukuyomi
4
1
10
9
L
Cerberus
0
5
1
0.1
W
6
0
11
11.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,683
Damage
10,081
16,502
Taken
28,056
5,181
Mitigated
11,717
6,510
Healing
3,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,203
5,992
0
2,272
4,981
1,647
1,244
2,133
2,848
0
22,648
L
Cliodhna
B2K Pigz
Cliodhna
3,066
180
0
1,206
9,023
2,252
0
2,485
6,538
0
9,737
W
Tsukuyomi
GhilleMane
Tsukuyomi
4,996
1,900
0
1,200
5,788
1,894
0
1,250
4,538
0
16,433
L
Cerberus
4,175
176
35
1,917
10,384
6,913
0
3,506
6,878
15,201
0
W
9,484
4,112
0
3,038
5,733
1,640
1,545
1,074
4,659
32,445
0
L
2,840
1,683
0
370
8,649
2,552
0
3,602
5,047
0
11,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,741
Gold Earned
15,609
94
Minions Killed
91
6
Camps Cleared
1
425,703
Distance Traveled
386,160
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,714
1,102
30
4
1
143,169
0
L
Cliodhna
4,817
688
17
2
0
124,665
2
W
Tsukuyomi
6,704
958
24
3
2
148,453
1
L
Cerberus
5,290
756
50
7
0
133,117
2
W
Sol
7,323
1,046
40
6
3
134,081
0
L
Apollo
5,502
786
24
3
1
128,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role