Player Matchup

Atlas
Atlas
Drayvin09
Atlas
Level 86
God Stats
14W - 11L
1,602 SR
Queue Stats
101W - 87L
1,603 Elo+
Party 2
Cabrakan
Cabrakan
IFallen SaintI
Cabrakan
Level 138
God Stats
10W - 15L
1,620 SR
Queue Stats
184W - 157L
1,761 Elo+
Party 1
Ymir
Ymir
ModeloViruz
Ymir
Level 25
God Stats
2W - 0L
1,998 SR
Queue Stats
17W - 7L
1,761 Elo+
Party 1
Apollo
Apollo
SantiB4Glory
Apollo
Level 59
God Stats
45W - 21L
1,789 SR
Queue Stats
254W - 240L
1,563 Elo+
Solo
Bastet
Bastet
chitchat66
Bastet
Level 74
God Stats
1W - 3L
1,500 SR
Queue Stats
58W - 63L
1,468 Elo+
Party 2
Team Averages
Level 76
1,702 SR
1,631 Elo+

VS

Team Averages
Level 102
1,563 SR
1,562 Elo+
Athena
Athena
Jaymcgee11
Athena
Level 99
God Stats
16W - 13L
1,873 SR
Queue Stats
228W - 204L
1,524 Elo+
Solo
Amaterasu
Amaterasu
Orion3902
Amaterasu
Level 108
God Stats
39W - 42L
1,558 SR
Queue Stats
574W - 584L
1,519 Elo+
Solo
Tiamat
Tiamat
andriorafaelb
Tiamat
Level 146
God Stats
0W - 3L
1,500 SR
Queue Stats
118W - 118L
1,443 Elo+
Solo
Loki
Loki
lnsomiax
Loki
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 5L
1,818 Elo+
Solo
Izanami
Izanami
warriorjpsc
Izanami
Level 114
God Stats
2W - 5L
1,383 SR
Queue Stats
200W - 193L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Drayvin09
Atlas
13
1 / 5 / 11
9,487
452
6,532
18,544
12,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
17
8 / 2 / 7
11,595
552
20,019
17,469
12,080
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
11 / 2 / 4
12,732
606
16,604
13,490
6,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
15
3 / 1 / 11
10,212
486
10,824
14,908
4,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
chitchat66
Bastet
18
7 / 4 / 7
11,119
529
13,392
15,209
5,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Jaymcgee11
Athena
12
0 / 6 / 3
7,830
373
7,970
21,770
19,787
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
Orion3902
Amaterasu
16
2 / 6 / 2
10,102
481
9,375
20,295
16,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
1 / 6 / 4
10,092
481
9,320
11,341
5,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
18
5 / 5 / 2
11,069
527
7,982
15,798
5,517
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
warriorjpsc
Izanami
17
3 / 7 / 1
10,103
481
8,374
14,982
5,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
30
Kills
11
14
Deaths
30
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Atlas
Drayvin09
Atlas
1
5
11
1.3
W
Cabrakan
8
2
7
5.75
L
Athena
Jaymcgee11
Athena
0
6
3
0.25
W
11
2
4
6.5
L
Amaterasu
Orion3902
Amaterasu
2
6
2
0.5
W
Apollo
3
1
11
8.5
L
1
6
4
0.5
W
Bastet
chitchat66
Bastet
7
4
7
2.63
L
Loki
5
5
2
1.2
L
Izanami
warriorjpsc
Izanami
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,371
Damage
43,021
79,620
Taken
84,186
40,552
Mitigated
52,519
29,290
Healing
21,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Drayvin09
Atlas
6,532
3,326
1,033
3,750
18,544
12,490
31
4,192
13,870
28,987
1,836
W
Cabrakan
20,019
2,397
0
7,960
17,469
12,080
146
4,702
12,691
77,133
0
L
Athena
Jaymcgee11
Athena
7,970
2,080
137
1,552
21,770
19,787
0
10,548
10,779
30,232
0
W
16,604
2,958
410
2,384
13,490
6,185
448
3,104
10,016
98,330
0
L
Amaterasu
Orion3902
Amaterasu
9,375
4,778
90
9,721
20,295
16,118
0
14,116
6,035
0
50,504
W
Apollo
10,824
6,570
726
8,775
14,908
4,787
1,204
5,204
9,588
0
65,813
L
9,320
538
192
2,030
11,341
5,600
164
4,684
6,510
59,178
3,457
W
Bastet
chitchat66
Bastet
13,392
3,356
0
4,252
15,209
5,010
57
2,897
12,220
0
79,668
L
Loki
7,982
2,412
0
4,567
15,798
5,517
0
5,349
10,378
0
83,815
L
Izanami
warriorjpsc
Izanami
8,374
5,734
0
2,785
14,982
5,497
808
7,439
7,491
0
87,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,145
Gold Earned
49,196
577
Minions Killed
563
0
Camps Cleared
0
2,001,123
Distance Traveled
1,911,336
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,487
452
44
2
0
372,938
8
W
Cabrakan
11,595
552
135
6
0
347,666
4
L
Athena
7,830
373
40
2
0
403,207
1
W
Ymir
12,732
606
195
9
0
401,881
2
L
Amaterasu
10,102
481
104
5
0
376,338
0
W
Apollo
10,212
486
103
5
0
436,753
4
L
Tiamat
10,092
481
134
6
0
366,236
5
W
Bastet
11,119
529
100
5
0
441,885
2
L
Loki
11,069
527
132
6
0
416,239
8
L
Izanami
10,103
481
153
7
0
349,316
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role