Player Matchup

Sobek
Sobek
Ghostofchapita33
Sobek
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 62L
1,430 Elo+
Party 1
Erlang Shen
Erlang Shen
Juan72854
Erlang Shen
Level 127
God Stats
3W - 1L
1,663 SR
Queue Stats
207W - 243L
1,432 Elo+
Party 1
Arachne
Arachne
MVDGIC STIKS
Arachne
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 34L
1,408 Elo+
Party 3
Neith
Neith
TITOU69220
Neith
Level 105
God Stats
8W - 8L
1,549 SR
Queue Stats
127W - 132L
1,450 Elo+
Party 3
Janus
Janus
XxmatyxX213
Janus
Level 80
God Stats
4W - 5L
1,468 SR
Queue Stats
58W - 79L
1,373 Elo+
Party 1
Team Averages
Level 81
1,536 SR
1,419 Elo+

VS

Team Averages
Level 56
1,505 SR
1,389 Elo+
Ymir
Ymir
QuitePigeon
Ymir
Level 86
God Stats
6W - 6L
1,520 SR
Queue Stats
98W - 88L
1,437 Elo+
Party 2
Artemis
Artemis
Xxfurious10Xx
Artemis
Level 29
God Stats
3W - 6L
1,447 SR
Queue Stats
3W - 8L
1,410 Elo+
Party 2
The Morrigan
The Morrigan
are_you_in_shock
The Morrigan
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 190L
1,414 Elo+
Solo
Thanatos
Thanatos
lts wired
Thanatos
Level 33
God Stats
10W - 13L
1,755 SR
Queue Stats
280W - 324L
1,319 Elo+
Solo
Sun Wukong
Sun Wukong
xTSpacey
Sun Wukong
Level 85
God Stats
0W - 2L
1,305 SR
Queue Stats
67W - 87L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 15
11,024
501
4,157
17,069
18,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
Juan72854
Erlang Shen
20
3 / 2 / 14
13,005
591
9,060
14,902
15,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
MVDGIC STIKS
Arachne
20
19 / 1 / 12
13,335
606
21,482
17,333
8,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
18
10 / 2 / 10
12,201
555
17,125
11,228
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
11 / 0 / 6
12,002
546
11,019
7,565
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 4
10,321
469
9,356
21,253
25,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
15
4 / 7 / 0
9,673
440
13,500
14,149
4,448
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Morrigan
are_you_in_shock
The Morrigan
14
0 / 11 / 3
9,336
424
6,374
12,483
3,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
lts wired
Thanatos
13
0 / 11 / 0
8,398
382
4,021
19,297
5,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
xTSpacey
Sun Wukong
12
0 / 8 / 0
7,920
360
6,241
18,094
14,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
13
44
Kills
6
6
Deaths
44
57
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
15
8.5
W
Erlang Shen
Juan72854
Erlang Shen
3
2
14
5
W
Arachne
MVDGIC STIKS
Arachne
19
1
12
25
L
2
7
4
0.57
W
Neith
10
2
10
7.5
L
Artemis
4
7
0
0.57
W
11
0
6
14
L
The Morrigan
are_you_in_shock
The Morrigan
0
11
3
0.14
L
Thanatos
lts wired
Thanatos
0
11
0
0
L
Sun Wukong
xTSpacey
Sun Wukong
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,843
Damage
39,492
68,097
Taken
85,276
50,493
Mitigated
53,827
32,188
Healing
18,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,157
128
498
5,128
17,069
18,407
679
3,040
13,947
19,333
0
W
Erlang Shen
Juan72854
Erlang Shen
9,060
4,485
0
8,144
14,902
15,618
862
1,095
13,475
0
104,155
W
Arachne
MVDGIC STIKS
Arachne
21,482
15,059
0
8,419
17,333
8,805
504
3,314
13,666
0
102,252
L
9,356
1,896
0
2,862
21,253
25,618
0
5,486
15,608
32,357
0
W
Neith
17,125
7,305
0
6,961
11,228
5,113
3,023
3,603
7,625
0
88,307
L
Artemis
13,500
6,225
0
2,776
14,149
4,448
27
2,545
11,578
0
67,277
W
11,019
433
425
2,613
7,565
2,550
1,909
1,497
5,934
68,794
447
L
The Morrigan
are_you_in_shock
The Morrigan
6,374
1,908
0
95
12,483
3,512
0
3,700
7,815
53,124
3,193
L
Thanatos
lts wired
Thanatos
4,021
997
0
10,899
19,297
5,861
502
1,330
17,939
0
49,150
L
Sun Wukong
xTSpacey
Sun Wukong
6,241
1,786
0
2,277
18,094
14,388
0
920
17,172
0
39,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,567
Gold Earned
45,648
578
Minions Killed
432
0
Camps Cleared
0
2,048,138
Distance Traveled
1,762,379
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,024
501
29
1
0
423,326
0
W
Erlang Shen
13,005
591
181
8
0
407,402
0
W
Arachne
13,335
606
109
5
0
484,026
0
L
Ymir
10,321
469
37
2
0
356,726
0
W
Neith
12,201
555
142
6
0
345,213
3
L
Artemis
9,673
440
118
5
0
325,976
0
W
Janus
12,002
546
117
5
0
388,171
2
L
The Morrigan
9,336
424
115
5
0
346,213
2
L
Thanatos
8,398
382
101
5
0
383,905
4
L
Sun Wukong
7,920
360
61
3
0
349,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role