Player Matchup

Jing Wei
Jing Wei
BlaCk_Eyes5682
Jing Wei
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 60L
1,339 Elo+
Party 2
Nemesis
Nemesis
Blue__OnyX54
Nemesis
Level 34
God Stats
6W - 5L
1,483 SR
Queue Stats
10W - 11L
1,291 Elo+
Party 2
Chaac
Chaac
Kalelcastro7
Chaac
Level 120
God Stats
43W - 40L
1,444 SR
Queue Stats
210W - 255L
1,375 Elo+
Solo
Shiva
Shiva
MTX_Jagoda69
Shiva
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 175L
1,394 Elo+
Party 3
Freya
Freya
MTX_Makofilutek
Freya
Level 70
God Stats
2W - 2L
1,209 SR
Queue Stats
137W - 206L
1,417 Elo+
Party 3
Team Averages
Level 83
1,427 SR
1,363 Elo+

VS

Team Averages
Level 63
1,536 SR
1,379 Elo+
Arachne
Arachne
 
Arachne
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Benjnr
Olorun
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 109L
1,394 Elo+
Solo
Cthulhu
Cthulhu
JaMy_HeRbAsKy
Cthulhu
Level 82
God Stats
3W - 4L
1,730 SR
Queue Stats
301W - 332L
1,371 Elo+
Solo
Amaterasu
Amaterasu
M2J160182
Amaterasu
Level 66
God Stats
11W - 10L
1,490 SR
Queue Stats
383W - 449L
1,401 Elo+
Solo
Apollo
Apollo
SeenTheDark
Apollo
Level 28
God Stats
5W - 3L
1,460 SR
Queue Stats
39W - 63L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
10 / 0 / 2
8,943
745
8,414
9,012
2,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Blue__OnyX54
Nemesis
10
4 / 0 / 4
6,655
555
3,137
6,594
1,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 10
6,578
548
5,234
9,619
6,085
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 0 / 0
7,052
588
2,268
5,942
2,794
12
1 / 0 / 4
6,956
580
4,439
4,811
2,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 6 / 0
5,154
430
3,917
10,913
2,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Benjnr
Olorun
11
1 / 1 / 0
5,987
499
3,044
4,731
1,624
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
8
0 / 5 / 0
5,062
422
5,188
11,084
5,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
M2J160182
Amaterasu
11
0 / 0 / 0
5,481
457
1,482
3,177
2,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
9
0 / 5 / 0
5,465
455
2,241
6,406
1,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
17
Kills
1
1
Deaths
17
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
6
0
0
L
Olorun
Benjnr
Olorun
1
1
0
1
W
Jing Wei
10
0
2
11
W
Nemesis
Blue__OnyX54
Nemesis
4
0
4
6
L
Cthulhu
0
5
0
0
W
2
1
10
7
L
Amaterasu
M2J160182
Amaterasu
0
0
0
0
W
0
0
0
0
W
1
0
4
3
L
Apollo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,492
Damage
15,872
35,978
Taken
36,311
15,654
Mitigated
13,555
15,886
Healing
9,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,917
2,184
0
2,295
10,913
2,795
0
871
10,042
0
26,755
L
Olorun
Benjnr
Olorun
3,044
1,333
0
2,184
4,731
1,624
0
1,478
3,253
28,633
0
W
Jing Wei
8,414
7,331
0
6,462
9,012
2,994
700
1,873
6,790
0
53,281
W
Nemesis
Blue__OnyX54
Nemesis
3,137
1,631
0
990
6,594
1,769
0
1,354
5,208
0
30,794
L
Cthulhu
5,188
434
0
1,812
11,084
5,740
0
1,426
9,658
22,434
0
W
5,234
705
252
4,601
9,619
6,085
396
2,913
6,570
143
27,002
L
Amaterasu
M2J160182
Amaterasu
1,482
0
0
2,081
3,177
2,191
387
0
3,177
3,145
18,555
W
2,268
300
0
939
5,942
2,794
314
276
5,357
0
33,277
W
4,439
1,375
0
2,642
4,811
2,012
112
1,546
3,236
33,896
7,612
L
Apollo
2,241
1,525
0
867
6,406
1,205
0
0
6,406
0
21,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,184
Gold Earned
27,149
340
Minions Killed
237
0
Camps Cleared
0
1,173,078
Distance Traveled
1,090,456
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,154
430
43
4
0
260,677
2
L
Olorun
5,987
499
61
5
0
215,229
8
W
Jing Wei
8,943
745
100
8
0
213,467
3
W
Nemesis
6,655
555
54
5
0
264,813
0
L
Cthulhu
5,062
422
36
3
0
212,893
1
W
Chaac
6,578
548
40
3
0
237,907
1
L
Amaterasu
5,481
457
44
4
0
201,503
0
W
Shiva
7,052
588
72
6
0
212,316
0
W
Freya
6,956
580
74
6
0
244,575
1
L
Apollo
5,465
455
53
4
0
200,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role