Player Matchup

Rama
Rama
 
Rama
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Colchiqui
Achilles
Level 25
God Stats
1W - 0L
1,371 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Polakoviako2
Thoth
Level 94
God Stats
1W - 0L
1,504 SR
Queue Stats
2W - 1L
1,654 Elo+
Party 2
Team Averages
Level 83
1,458 SR
1,551 Elo+

VS

Team Averages
Level 53
1,428 SR
1,406 Elo+
Merlin
Merlin
 
Merlin
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
RoohSsjblue172
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,336 Elo+
Party 1
Vamana
Vamana
VidaLokaParte2XD
Vamana
Level 103
God Stats
0W - 3L
1,285 SR
Queue Stats
12W - 27L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
8 / 0 / 7
10,940
781
11,969
7,947
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Colchiqui
Achilles
14
5 / 2 / 7
9,728
695
6,704
12,277
15,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 0 / 10
9,712
694
11,040
7,938
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 4 / 0
9,147
653
13,383
11,771
2,997
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 5 / 1
7,730
552
4,147
9,940
2,886
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 6 / 2
8,212
587
2,347
11,464
7,831
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
15
Kills
2
2
Deaths
15
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
8
0
7
11.5
L
Merlin
 
Merlin
2
4
0
0.5
W
Achilles
Colchiqui
Achilles
5
2
7
4.25
W
2
0
10
7
L
0
5
1
0.1
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,713
Damage
19,877
28,162
Taken
33,175
20,570
Mitigated
13,714
6,446
Healing
3,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
11,969
10,736
296
3,269
7,947
2,587
1,858
4,516
3,431
0
45,788
L
Merlin
 
Merlin
13,383
1,293
300
1,942
11,771
2,997
48
6,231
5,500
48,912
0
W
Achilles
Colchiqui
Achilles
6,704
1,524
0
1,697
12,277
15,631
366
4,135
8,142
0
20,088
W
11,040
360
0
1,184
7,938
2,352
892
5,031
2,907
39,626
0
L
4,147
1,246
0
78
9,940
2,886
294
2,563
7,146
0
8,512
L
2,347
618
0
1,607
11,464
7,831
0
2,626
8,552
0
24,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,380
Gold Earned
25,089
175
Minions Killed
140
7
Camps Cleared
4
837,920
Distance Traveled
681,859
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,940
781
67
5
3
276,243
4
L
Merlin
9,147
653
80
6
3
226,967
0
W
Achilles
9,728
695
29
2
2
268,293
0
W
Thoth
9,712
694
79
6
2
293,384
5
L
Medusa
7,730
552
19
1
1
232,720
0
L
Vamana
8,212
587
41
3
0
222,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role