Player Matchup

Anhur
Anhur
Castrium
Anhur
Level 47
God Stats
2W - 1L
1,788 SR
Queue Stats
10W - 4L
1,828 Elo+
Party 2
Anubis
Anubis
Contode
Anubis
Level 28
God Stats
4W - 2L
1,758 SR
Queue Stats
27W - 11L
1,772 Elo+
Party 2
Fenrir
Fenrir
Di_oBrando
Fenrir
Level 32
God Stats
2W - 3L
1,511 SR
Queue Stats
13W - 18L
1,582 Elo+
Solo
Shiva
Shiva
FIawdajitt
Shiva
Level 67
God Stats
6W - 11L
1,698 SR
Queue Stats
194W - 189L
1,486 Elo+
Solo
Atlas
Atlas
Spence4ever
Atlas
Level 37
God Stats
4W - 6L
1,539 SR
Queue Stats
125W - 173L
1,501 Elo+
Solo
Team Averages
Level 42
1,659 SR
1,634 Elo+

VS

Team Averages
Level 59
1,640 SR
1,674 Elo+
Chaac
Chaac
IFallen SaintI
Chaac
Level 138
God Stats
27W - 7L
1,959 SR
Queue Stats
184W - 157L
1,745 Elo+
Party 1
Athena
Athena
ModeloViruz
Athena
Level 25
God Stats
2W - 0L
1,737 SR
Queue Stats
17W - 7L
1,745 Elo+
Party 1
Danzaburou
Danzaburou
SRZUKKO
Danzaburou
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,665 Elo+
Solo
Nu Wa
Nu Wa
lnsomiax
Nu Wa
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 5L
1,760 Elo+
Solo
Cerberus
Cerberus
vrnc5673
Cerberus
Level 41
God Stats
5W - 8L
1,503 SR
Queue Stats
496W - 494L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Castrium
Anhur
11
0 / 6 / 1
7,417
371
4,164
13,413
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Contode
Anubis
18
3 / 3 / 0
10,486
524
8,726
13,029
4,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Di_oBrando
Fenrir
16
1 / 5 / 1
9,335
467
3,360
14,818
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shiva
3
1 / 2 / 0
5,648
282
1,702
5,029
950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 1
7,488
374
3,424
14,858
8,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 4
12,934
647
6,948
15,666
16,281
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
18
9 / 1 / 5
12,480
624
9,630
15,467
6,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SRZUKKO
Danzaburou
17
3 / 0 / 5
11,836
592
7,558
8,746
3,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
lnsomiax
Nu Wa
19
2 / 1 / 6
12,624
631
17,209
7,787
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
vrnc5673
Cerberus
17
2 / 2 / 8
11,394
570
5,368
17,781
15,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
5
Kills
20
20
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anhur
Castrium
Anhur
0
6
1
0.08
L
Anubis
Contode
Anubis
3
3
0
1
L
Fenrir
Di_oBrando
Fenrir
1
5
1
0.3
L
Shiva
1
2
0
0.5
W
4
1
4
6
W
Athena
9
1
5
11.5
W
Danzaburou
SRZUKKO
Danzaburou
3
0
5
5.5
L
0
4
1
0.13
W
Nu Wa
lnsomiax
Nu Wa
2
1
6
5
W
Cerberus
vrnc5673
Cerberus
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,376
Damage
46,713
61,147
Taken
65,447
20,715
Mitigated
43,458
15,833
Healing
29,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Castrium
Anhur
4,164
950
0
2,649
13,413
2,619
0
7,553
5,728
0
40,469
L
Anubis
Contode
Anubis
8,726
218
0
5,266
13,029
4,821
225
6,874
5,855
83,583
0
L
Fenrir
Di_oBrando
Fenrir
3,360
145
0
4,161
14,818
3,840
0
6,296
8,294
0
59,453
L
Shiva
1,702
860
0
740
5,029
950
0
2,735
2,124
0
5,053
W
6,948
703
0
9,789
15,666
16,281
964
1,581
14,085
0
81,100
W
Athena
9,630
2,015
0
6,353
15,467
6,507
543
3,736
11,731
76,488
0
W
Danzaburou
SRZUKKO
Danzaburou
7,558
3,239
0
5,096
8,746
3,183
6,092
2,147
6,599
0
79,795
L
3,424
1,437
176
2,841
14,858
8,485
259
7,357
7,287
23,650
0
W
Nu Wa
lnsomiax
Nu Wa
17,209
3,289
125
2,456
7,787
2,308
2,994
2,669
5,118
100,796
0
W
Cerberus
vrnc5673
Cerberus
5,368
389
0
5,581
17,781
15,179
1,696
6,078
11,703
37,198
7,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,374
Gold Earned
61,268
399
Minions Killed
646
0
Camps Cleared
0
1,369,917
Distance Traveled
1,996,776
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,417
371
81
4
0
283,821
1
L
Anubis
10,486
524
164
8
0
380,644
5
L
Fenrir
9,335
467
114
6
0
355,221
4
L
Shiva
5,648
282
10
1
0
55,211
0
W
Chaac
12,934
647
167
8
0
409,047
3
W
Athena
12,480
624
117
6
0
430,046
4
W
Danzaburou
11,836
592
125
6
0
381,426
4
L
Atlas
7,488
374
30
2
0
295,020
4
W
Nu Wa
12,624
631
165
8
0
388,063
8
W
Cerberus
11,394
570
72
4
0
388,194
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role