Player Matchup

Ra
Ra
Pjål
Ra
Level 21
God Stats
6W - 1L
1,815 SR
Queue Stats
122W - 82L
1,696 Elo+
Party 3
Mulan
Mulan
jorgenhoem
Mulan
Level 68
God Stats
34W - 20L
1,770 SR
Queue Stats
185W - 133L
1,591 Elo+
Party 3
Fafnir
Fafnir
utedo2
Fafnir
Level 119
God Stats
3W - 1L
1,291 SR
Queue Stats
104W - 61L
1,708 Elo+
Party 3
Rama
Rama
xItsLitx
Rama
Level 95
God Stats
5W - 0L
1,775 SR
Queue Stats
77W - 45L
1,657 Elo+
Party 3
Ne Zha
Ne Zha
xXMrAsse007Xx
Ne Zha
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 37L
1,740 Elo+
Party 3
Team Averages
Level 74
1,630 SR
1,678 Elo+

VS

Team Averages
Level 68
1,442 SR
1,469 Elo+
Ra
Ra
 
Ra
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Hela-Humvisa
Yemoja
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,346 Elo+
Party 2
Charybdis
Charybdis
Rafiel13
Charybdis
Level 47
God Stats
3W - 5L
1,571 SR
Queue Stats
153W - 130L
1,593 Elo+
Party 1
Cthulhu
Cthulhu
franciscofmgbf
Cthulhu
Level 120
God Stats
3W - 4L
1,483 SR
Queue Stats
233W - 184L
1,547 Elo+
Party 1
Nemesis
Nemesis
x GooZeR I3946
Nemesis
Level 46
God Stats
0W - 4L
1,154 SR
Queue Stats
5W - 7L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
3 / 1 / 4
7,292
663
2,610
2,983
891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
12
1 / 0 / 0
6,877
625
3,590
6,301
2,557
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fafnir
utedo2
Fafnir
11
2 / 0 / 11
6,799
618
3,695
4,551
3,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
12
8 / 1 / 5
7,507
682
11,193
7,801
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 2 / 3
6,212
565
2,846
7,476
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
4 / 3 / 0
7,228
657
4,318
5,749
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
9
0 / 5 / 1
5,437
494
1,724
8,622
6,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Rafiel13
Charybdis
9
0 / 4 / 2
5,360
487
2,087
6,792
1,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 0
5,690
517
4,252
4,876
3,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 4 / 0
5,158
469
2,142
8,183
1,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
16
Kills
4
4
Deaths
16
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
3
0
1.33
L
Yemoja
0
5
1
0.1
W
Ra
3
1
4
5
L
Charybdis
Rafiel13
Charybdis
0
4
2
0.25
L
0
0
0
0
W
Mulan
1
0
0
1
W
Fafnir
utedo2
Fafnir
2
0
11
7.5
L
0
4
0
0
W
Rama
8
1
5
10.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,934
Damage
14,523
29,112
Taken
34,222
11,324
Mitigated
15,168
11,471
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,318
316
141
915
5,749
1,947
0
1,697
3,956
44,060
0
L
Yemoja
1,724
539
297
524
8,622
6,243
495
903
7,577
15,280
0
W
Ra
2,610
461
133
1,055
2,983
891
358
757
2,196
46,594
0
L
Charybdis
Rafiel13
Charybdis
2,087
869
2
1,620
6,792
1,212
0
1,710
4,956
0
22,539
L
4,252
286
0
2,528
4,876
3,975
0
0
4,876
33,541
0
W
Mulan
3,590
553
0
2,175
6,301
2,557
0
3,714
2,166
0
44,356
W
Fafnir
utedo2
Fafnir
3,695
1,219
151
1,781
4,551
3,386
356
1,170
3,335
12,965
0
L
2,142
939
0
826
8,183
1,791
0
1,565
6,552
0
29,614
W
Rama
11,193
9,697
17
3,172
7,801
2,158
731
2,165
5,612
0
46,834
W
2,846
1,093
0
2,987
7,476
2,332
0
1,859
5,509
0
29,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,687
Gold Earned
28,873
362
Minions Killed
306
0
Camps Cleared
0
1,051,611
Distance Traveled
1,029,837
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,228
657
102
9
0
221,062
3
L
Yemoja
5,437
494
28
3
0
169,319
1
W
Ra
7,292
663
96
9
0
189,902
2
L
Charybdis
5,360
487
50
5
0
180,124
2
L
Cthulhu
5,690
517
64
6
0
211,249
2
W
Mulan
6,877
625
101
9
0
204,293
4
W
Fafnir
6,799
618
18
2
0
217,701
2
L
Nemesis
5,158
469
62
6
0
248,083
1
W
Rama
7,507
682
84
8
0
187,870
1
W
Ne Zha
6,212
565
63
6
0
251,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role