Player Matchup

Arachne
Arachne
 
Arachne
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Invincible619
Achilles
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,483 Elo+
Party 1
Odin
Odin
SHIPLEY128
Odin
Level 45
God Stats
3W - 0L
1,886 SR
Queue Stats
54W - 48L
1,440 Elo+
Party 1
Merlin
Merlin
Sligzy
Merlin
Level 101
God Stats
4W - 5L
1,204 SR
Queue Stats
106W - 93L
1,504 Elo+
Party 1
Sol
Sol
licentiousness21
Sol
Level 109
God Stats
2W - 2L
1,631 SR
Queue Stats
188W - 174L
1,579 Elo+
Party 2
Team Averages
Level 81
1,544 SR
1,501 Elo+

VS

Team Averages
Level 68
1,569 SR
1,634 Elo+
Shiva
Shiva
Arrowdak1999
Shiva
Level 67
God Stats
14W - 9L
1,708 SR
Queue Stats
43W - 30L
1,592 Elo+
Party 3
Khepri
Khepri
BatMans_RightWin
Khepri
Level 108
God Stats
0W - 1L
1,526 SR
Queue Stats
5W - 5L
1,701 Elo+
Party 3
Scylla
Scylla
Haroon-_-99
Scylla
Level 28
God Stats
0W - 1L
1,429 SR
Queue Stats
2W - 5L
1,755 Elo+
Party 3
Cu Chulainn
Cu Chulainn
alanwinner17
Cu Chulainn
Level 97
God Stats
48W - 43L
1,530 SR
Queue Stats
507W - 566L
1,546 Elo+
Solo
Raijin
Raijin
d3g3n3r3t_
Raijin
Level 39
God Stats
3W - 5L
1,651 SR
Queue Stats
54W - 50L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
2 / 3 / 10
8,486
566
7,601
12,475
5,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Invincible619
Achilles
12
5 / 2 / 11
8,406
560
3,526
11,391
11,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
5 / 0 / 5
9,100
607
9,372
11,818
5,970
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Sligzy
Merlin
16
6 / 2 / 3
9,603
640
9,061
6,837
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
7 / 1 / 5
9,460
631
9,932
11,090
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
7,873
525
9,384
11,616
7,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 6 / 3
6,428
429
3,517
10,103
6,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
10
0 / 6 / 1
5,996
400
2,905
6,909
2,149
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
alanwinner17
Cu Chulainn
12
0 / 4 / 0
7,285
486
7,280
10,386
6,039
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
d3g3n3r3t_
Raijin
14
4 / 4 / 1
8,639
576
7,182
10,518
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
25
Kills
8
8
Deaths
25
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
3
10
2.33
L
4
5
2
1
L
0
6
3
0.25
L
Scylla
0
6
1
0.08
W
Achilles
Invincible619
Achilles
5
2
11
5.25
W
5
0
5
7.5
W
Merlin
Sligzy
Merlin
6
2
3
3.75
L
Cu Chulainn
alanwinner17
Cu Chulainn
0
4
0
0
L
Raijin
d3g3n3r3t_
Raijin
4
4
1
1.13
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,492
Damage
30,268
53,611
Taken
49,532
28,953
Mitigated
25,392
14,510
Healing
5,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,601
4,936
0
2,957
12,475
5,873
0
2,402
10,073
0
56,554
L
9,384
2,949
90
922
11,616
7,462
0
3,434
8,004
0
46,681
L
3,517
784
0
1,657
10,103
6,691
0
4,801
5,266
16,516
0
L
Scylla
2,905
592
0
250
6,909
2,149
0
3,187
3,674
25,504
0
W
Achilles
Invincible619
Achilles
3,526
1,430
0
1,565
11,391
11,120
657
3,310
8,081
0
16,275
W
9,372
2,245
61
537
11,818
5,970
829
1,916
9,902
6,587
39,695
W
Merlin
Sligzy
Merlin
9,061
590
0
1,895
6,837
1,919
757
2,884
3,953
62,019
0
L
Cu Chulainn
alanwinner17
Cu Chulainn
7,280
1,553
0
1,647
10,386
6,039
0
2,119
8,227
6,216
34,276
L
Raijin
d3g3n3r3t_
Raijin
7,182
888
0
1,229
10,518
3,051
0
4,849
5,511
55,596
0
W
9,932
4,616
0
7,495
11,090
4,071
2,997
4,260
6,830
63,567
10,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,055
Gold Earned
36,221
452
Minions Killed
331
0
Camps Cleared
0
1,501,892
Distance Traveled
1,390,164
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,486
566
81
5
0
337,197
0
L
Shiva
7,873
525
79
5
0
308,608
3
L
Khepri
6,428
429
22
1
0
308,463
2
L
Scylla
5,996
400
50
3
0
281,425
3
W
Achilles
8,406
560
22
1
0
317,347
0
W
Odin
9,100
607
91
6
0
308,212
1
W
Merlin
9,603
640
135
9
0
263,533
2
L
Cu Chulainn
7,285
486
81
5
0
227,253
4
L
Raijin
8,639
576
99
7
0
264,415
5
W
Sol
9,460
631
123
8
0
275,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role