Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Abdoumitytutan
Hades
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
230W - 252L
1,448 Elo+
Solo
Tyr
Tyr
DLsilva
Tyr
Level 157
God Stats
3W - 2L
1,557 SR
Queue Stats
73W - 99L
1,459 Elo+
Party 1
Izanami
Izanami
Reigado
Izanami
Level 108
God Stats
2W - 0L
1,607 SR
Queue Stats
6W - 8L
1,726 Elo+
Party 1
Erlang Shen
Erlang Shen
Riftiq
Erlang Shen
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Team Averages
Level 119
1,533 SR
1,527 Elo+

VS

Team Averages
Level 98
1,536 SR
1,486 Elo+
Mulan
Mulan
 
Mulan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
 
Vulcan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
GPDP
Medusa
Level 64
God Stats
12W - 7L
1,333 SR
Queue Stats
41W - 27L
1,382 Elo+
Party 2
Thoth
Thoth
Salanderr
Thoth
Level 75
God Stats
2W - 2L
1,848 SR
Queue Stats
267W - 284L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 0 / 2
5,358
487
677
5,045
1,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 1 / 2
5,612
510
3,754
7,373
3,291
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
12
3 / 0 / 1
6,956
632
6,016
7,394
5,993
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Reigado
Izanami
9
0 / 0 / 0
5,207
473
768
4,274
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Riftiq
Erlang Shen
11
4 / 0 / 0
6,397
582
3,983
7,965
2,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 3 / 0
5,256
478
3,539
8,332
4,726
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
 
Vulcan
9
0 / 1 / 0
5,069
461
4,094
4,010
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
 
Arachne
8
0 / 3 / 0
4,917
447
2,075
7,196
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
GPDP
Medusa
10
0 / 0 / 0
5,374
489
2,321
2,126
537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thoth
Salanderr
Thoth
9
1 / 2 / 0
5,472
497
4,796
5,291
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
9
Kills
1
1
Deaths
9
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
0
2
1
L
Mulan
 
Mulan
0
3
0
0
L
Vulcan
 
Vulcan
0
1
0
0
L
Arachne
 
Arachne
0
3
0
0
W
2
1
2
3
W
Tyr
3
0
1
3.5
L
Medusa
GPDP
Medusa
0
0
0
0
W
Izanami
Reigado
Izanami
0
0
0
0
W
Erlang Shen
Riftiq
Erlang Shen
4
0
0
4
L
Thoth
Salanderr
Thoth
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,198
Damage
16,825
32,051
Taken
26,955
14,566
Mitigated
9,783
12,539
Healing
10,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
677
40
1,065
1,223
5,045
1,607
0
2,054
2,821
15,103
0
L
Mulan
 
Mulan
3,539
1,024
67
3,091
8,332
4,726
0
0
8,332
0
26,821
L
Vulcan
 
Vulcan
4,094
1,438
0
772
4,010
1,154
0
762
3,248
29,853
0
L
Arachne
 
Arachne
2,075
1,968
0
2,843
7,196
1,872
0
1,080
6,116
0
19,705
W
3,754
259
0
3,255
7,373
3,291
0
3,502
3,532
22,317
0
W
Tyr
6,016
979
0
3,663
7,394
5,993
144
0
7,394
0
39,018
L
Medusa
GPDP
Medusa
2,321
769
0
1,157
2,126
537
555
140
1,986
0
35,280
W
Izanami
Reigado
Izanami
768
636
0
1,644
4,274
952
0
1,458
2,622
0
28,488
W
Erlang Shen
Riftiq
Erlang Shen
3,983
2,071
0
1,689
7,965
2,723
0
1,081
6,792
0
39,623
L
Thoth
Salanderr
Thoth
4,796
270
0
2,251
5,291
1,494
145
2,449
2,842
26,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,530
Gold Earned
26,088
314
Minions Killed
288
0
Camps Cleared
0
1,105,292
Distance Traveled
1,052,422
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,358
487
20
2
0
200,903
5
L
Mulan
5,256
478
54
5
0
220,492
2
L
Vulcan
5,069
461
57
5
0
220,600
5
L
Arachne
4,917
447
47
4
0
210,040
1
W
Hades
5,612
510
49
4
0
195,739
5
W
Tyr
6,956
632
90
8
0
250,493
4
L
Medusa
5,374
489
79
7
0
212,487
2
W
Izanami
5,207
473
70
6
0
216,766
4
W
Erlang Shen
6,397
582
85
8
0
241,391
1
L
Thoth
5,472
497
51
5
0
188,803
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role