Player Matchup

Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Cabriani
Shiva
Level 56
God Stats
32W - 30L
1,588 SR
Queue Stats
60W - 73L
1,421 Elo+
Party 1
Fafnir
Fafnir
ItsMarcBih
Fafnir
Level 69
God Stats
11W - 31L
1,205 SR
Queue Stats
104W - 135L
1,449 Elo+
Party 1
Team Averages
Level 93
1,431 SR
1,457 Elo+

VS

Team Averages
Level 59
1,701 SR
1,432 Elo+
Freya
Freya
ExFactorx427
Freya
Level 101
God Stats
7W - 11L
1,524 SR
Queue Stats
501W - 610L
1,456 Elo+
Solo
Achilles
Achilles
Ghostyrilla
Achilles
Level 40
God Stats
7W - 5L
1,815 SR
Queue Stats
79W - 107L
1,438 Elo+
Party 2
Da Ji
Da Ji
ScutGoblin
Da Ji
Level 37
God Stats
2W - 2L
1,764 SR
Queue Stats
50W - 54L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
6 / 5 / 7
14,228
790
10,942
12,819
8,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shiva
Cabriani
Shiva
17
3 / 7 / 14
12,823
712
17,039
19,592
12,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
ItsMarcBih
Fafnir
18
10 / 6 / 7
14,168
787
15,746
17,553
9,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 12
11,336
630
9,556
13,667
4,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Ghostyrilla
Achilles
16
12 / 6 / 6
13,341
741
20,112
25,780
22,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
15
3 / 8 / 10
11,048
614
11,354
15,832
6,008
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
46
19
Kills
18
18
Deaths
19
28
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
5
7
1.9
W
Shiva
Cabriani
Shiva
3
7
14
1.43
L
3
5
12
1.8
L
Achilles
Ghostyrilla
Achilles
12
6
6
2.5
W
Fafnir
ItsMarcBih
Fafnir
10
6
7
2.25
L
Da Ji
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,727
Damage
41,022
49,964
Taken
55,279
31,204
Mitigated
32,997
15,425
Healing
6,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,942
491
3,894
5,900
12,819
8,917
469
674
11,653
54,147
0
W
Shiva
Cabriani
Shiva
17,039
2,592
468
2,647
19,592
12,354
716
4,149
15,193
0
36,306
L
9,556
3,040
0
2,298
13,667
4,866
0
6,653
6,860
33,640
0
L
Achilles
Ghostyrilla
Achilles
20,112
8,141
0
2,568
25,780
22,123
31
15,235
10,128
0
41,610
W
Fafnir
ItsMarcBih
Fafnir
15,746
8,060
0
2,516
17,553
9,933
1,052
5,463
11,826
33,050
0
L
Da Ji
11,354
2,641
0
1,137
15,832
6,008
0
5,660
9,852
0
38,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,219
Gold Earned
35,725
177
Minions Killed
141
7
Camps Cleared
6
937,450
Distance Traveled
853,928
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,228
790
100
6
4
350,939
8
W
Shiva
12,823
712
47
3
1
322,737
2
L
Freya
11,336
630
48
3
5
277,868
0
L
Achilles
13,341
741
32
2
0
293,225
3
W
Fafnir
14,168
787
30
2
2
263,774
4
L
Da Ji
11,048
614
61
3
1
282,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role