Player Matchup

Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
Bеnj
Janus
Gold III
Level 128
God Stats
2W - 2L
1,868 SR
Queue Stats
50W - 53L
1,471 MMR
Solo
Achilles
Achilles
Gold V
S4nji
Achilles
Gold V
Level 154
God Stats
2W - 4L
1,500 SR
Queue Stats
90W - 99L
1,447 MMR
Party 2
Eset
Eset
Gold III
mvilla
Eset
Gold III
Level 154
God Stats
8W - 4L
1,676 SR
Queue Stats
247W - 249L
1,476 MMR
Solo
Medusa
Medusa
Gold V
stormkael
Medusa
Gold V
Level 158
God Stats
1W - 4L
1,746 SR
Queue Stats
64W - 66L
1,492 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,658 SR
1,477 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,521 SR
1,472 MMR
Bastet
Bastet
Gold V
ArisRTK
Bastet
Gold V
Level 125
God Stats
5W - 6L
1,154 SR
Queue Stats
210W - 202L
1,293 MMR
Party 1
Heimdallr
Heimdallr
Gold II
Bushidö
Heimdallr
Gold II
Level 108
God Stats
3W - 4L
1,734 SR
Queue Stats
381W - 391L
1,465 MMR
Solo
Agni
Agni
Gold IV
ChicoAndroidYT
Agni
Gold IV
Level 154
God Stats
13W - 8L
1,675 SR
Queue Stats
121W - 124L
1,479 MMR
Solo
Hun Batz
Hun Batz
Gold II
Kxldr
Hun Batz
Gold II
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 111L
1,644 MMR
Party 1
Artio
Artio
Gold III
stahev
Artio
Gold III
Level 160
God Stats
17W - 9L
1,543 SR
Queue Stats
262W - 263L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
0 / 7 / 3
7,106
474
5,334
15,075
5,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Janus
Bеnj
Janus
15
2 / 3 / 3
8,124
542
7,830
6,612
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
S4nji
Achilles
10
1 / 5 / 3
6,331
422
6,976
12,708
6,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
mvilla
Eset
13
1 / 4 / 0
7,868
525
4,888
8,985
6,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
stormkael
Medusa
14
3 / 1 / 2
8,208
547
5,771
7,630
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AtlasAthenaCliodhna

VS

Bans
Erlang ShenAnhurMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ArisRTK
Bastet
16
11 / 0 / 7
9,895
660
11,916
12,043
4,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Bushidö
Heimdallr
13
1 / 3 / 2
7,948
530
3,903
8,714
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 1 / 8
8,714
581
9,918
6,798
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Kxldr
Hun Batz
16
4 / 0 / 2
9,014
601
6,567
10,632
8,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
stahev
Artio
12
1 / 3 / 10
7,952
530
4,124
12,320
10,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
7
Kills
20
20
Deaths
7
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
7
3
0.21
W
Bastet
ArisRTK
Bastet
11
0
7
14.5
W
Heimdallr
Bushidö
Heimdallr
1
3
2
0.67
L
Janus
Bеnj
Janus
2
3
3
1.17
W
3
1
8
7
W
Hun Batz
Kxldr
Hun Batz
4
0
2
5
L
Achilles
S4nji
Achilles
1
5
3
0.5
L
Eset
mvilla
Eset
1
4
0
0.25
W
Artio
stahev
Artio
1
3
10
2
L
Medusa
stormkael
Medusa
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,799
Damage
36,428
51,010
Taken
50,507
21,847
Mitigated
28,027
10,670
Healing
18,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,334
978
0
1,227
15,075
5,916
0
4,884
10,113
0
54,258
W
Bastet
ArisRTK
Bastet
11,916
3,581
0
5,769
12,043
4,027
156
1,306
10,717
0
64,435
W
Heimdallr
Bushidö
Heimdallr
3,903
1,303
0
2,807
8,714
2,352
754
938
7,776
0
51,929
L
Janus
Bеnj
Janus
7,830
315
0
943
6,612
1,509
0
2,056
4,556
66,265
0
W
9,918
1,204
0
500
6,798
1,969
666
2,191
4,605
67,407
0
W
Hun Batz
Kxldr
Hun Batz
6,567
1,696
0
4,002
10,632
8,886
0
3,883
6,253
0
57,311
L
Achilles
S4nji
Achilles
6,976
2,544
0
2,301
12,708
6,303
0
5,385
7,261
0
18,555
L
Eset
mvilla
Eset
4,888
906
0
3,913
8,985
6,093
0
960
7,518
49,455
0
W
Artio
stahev
Artio
4,124
471
1,025
4,578
12,320
10,793
0
3,849
8,438
22,990
0
L
Medusa
stormkael
Medusa
5,771
2,469
0
2,286
7,630
2,026
0
757
6,873
0
60,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,637
Gold Earned
43,523
491
Minions Killed
493
0
Camps Cleared
0
1,511,163
Distance Traveled
1,539,496
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,106
474
96
6
0
277,880
4
W
Bastet
9,895
660
96
6
0
369,852
3
W
Heimdallr
7,948
530
113
8
0
265,187
5
L
Janus
8,124
542
126
8
0
326,678
2
W
Agni
8,714
581
129
9
0
292,625
6
W
Hun Batz
9,014
601
120
8
0
300,600
6
L
Achilles
6,331
422
34
2
0
342,185
5
L
Eset
7,868
525
119
8
0
265,489
3
W
Artio
7,952
530
35
2
0
311,232
7
L
Medusa
8,208
547
116
8
0
298,931
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role