Player Matchup

Anubis
Anubis
Boom3706
Anubis
Level 160
God Stats
37W - 30L
1,538 SR
Queue Stats
155W - 179L
1,383 Elo+
Solo
Zeus
Zeus
El Piruslirus
Zeus
Level 128
God Stats
13W - 13L
1,417 SR
Queue Stats
343W - 385L
1,412 Elo+
Solo
Ares
Ares
LokisBrood207
Ares
Level 146
God Stats
11W - 19L
1,416 SR
Queue Stats
135W - 131L
1,494 Elo+
Solo
Shiva
Shiva
Warlord235787
Shiva
Level 44
God Stats
33W - 32L
1,536 SR
Queue Stats
135W - 171L
1,423 Elo+
Solo
Loki
Loki
YoYawns
Loki
Level 77
God Stats
18W - 9L
1,451 SR
Queue Stats
68W - 48L
1,345 Elo+
Solo
Team Averages
Level 111
1,472 SR
1,411 Elo+

VS

Team Averages
Level 99
1,416 SR
1,434 Elo+
Chiron
Chiron
DORON_wityormom
Chiron
Level 120
God Stats
0W - 1L
1,249 SR
Queue Stats
21W - 27L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
Eight33nVissions
Nu Wa
Level 56
God Stats
5W - 10L
1,333 SR
Queue Stats
39W - 52L
1,403 Elo+
Solo
Scylla
Scylla
SaklasTheFool
Scylla
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 130L
1,417 Elo+
Party 1
Hercules
Hercules
SevereSidious
Hercules
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 53L
1,515 Elo+
Party 1
Ganesha
Ganesha
WarHonorP2
Ganesha
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
202W - 205L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Boom3706
Anubis
17
3 / 0 / 2
10,280
734
6,850
8,010
4,005
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 2 / 7
11,177
798
19,279
11,374
4,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 1 / 8
10,648
761
4,994
17,607
19,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 2 / 7
9,653
690
9,140
11,526
7,279
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
YoYawns
Loki
19
5 / 0 / 5
11,208
801
9,978
11,436
4,542
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 2
9,333
667
4,595
12,693
4,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 1 / 1
8,744
625
13,452
5,985
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
1 / 3 / 1
8,684
620
9,200
9,877
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
SevereSidious
Hercules
15
2 / 3 / 0
8,903
636
11,276
13,490
9,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ganesha
WarHonorP2
Ganesha
14
0 / 5 / 2
8,013
572
2,507
17,001
10,058
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
16
Kills
5
5
Deaths
16
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
Boom3706
Anubis
3
0
2
4
L
1
4
2
0.5
L
1
1
1
1.5
W
6
2
7
4.75
W
0
1
8
4
L
1
3
1
0.5
L
Hercules
SevereSidious
Hercules
2
3
0
0.67
L
Ganesha
WarHonorP2
Ganesha
0
5
2
0.2
W
2
2
7
2.75
W
Loki
YoYawns
Loki
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,241
Damage
41,030
59,953
Taken
59,046
39,571
Mitigated
28,840
13,940
Healing
8,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Boom3706
Anubis
6,850
0
506
2,365
8,010
4,005
1,790
3,397
4,613
52,627
0
L
4,595
1,296
347
3,736
12,693
4,433
0
5,105
7,576
0
34,154
L
13,452
5,826
236
1,131
5,985
2,110
0
3,398
2,587
42,513
0
W
19,279
1,647
197
1,511
11,374
4,142
2,220
5,469
5,905
48,068
0
W
4,994
238
3,080
3,866
17,607
19,603
819
8,920
8,687
20,351
0
L
9,200
578
0
524
9,877
2,823
0
5,388
4,489
23,021
0
L
Hercules
SevereSidious
Hercules
11,276
3,085
0
1,922
13,490
9,416
0
4,926
8,564
0
29,084
L
Ganesha
WarHonorP2
Ganesha
2,507
204
0
827
17,001
10,058
0
12,306
4,695
8,115
0
W
9,140
1,448
1,060
981
11,526
7,279
2,277
3,705
7,821
0
23,638
W
Loki
YoYawns
Loki
9,978
3,385
0
374
11,436
4,542
2,245
3,668
7,768
0
52,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,966
Gold Earned
43,677
290
Minions Killed
198
0
Camps Cleared
0
1,507,040
Distance Traveled
1,234,682
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,280
734
69
5
0
254,686
1
L
Chiron
9,333
667
72
5
0
240,106
2
L
Nu Wa
8,744
625
40
3
0
222,443
4
W
Zeus
11,177
798
79
6
0
254,966
1
W
Ares
10,648
761
32
2
0
309,305
1
L
Scylla
8,684
620
32
2
0
253,676
2
L
Hercules
8,903
636
53
4
0
274,886
2
L
Ganesha
8,013
572
1
0
0
243,571
0
W
Shiva
9,653
690
24
2
0
337,975
0
W
Loki
11,208
801
86
6
0
350,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role