Player Matchup

Ullr
Ullr
Gold IV
 
Ullr
Gold IV
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver III
ArFgErT
Bastet
Silver III
Level 160
God Stats
0W - 2L
1,712 SR
Queue Stats
32W - 31L
1,371 MMR
Solo
Scylla
Scylla
Silver III
LordNoctunos
Scylla
Silver III
Level 148
God Stats
1W - 3L
1,245 SR
Queue Stats
105W - 96L
1,384 MMR
Solo
Nemesis
Nemesis
Gold V
RedFifteenSII
Nemesis
Gold V
Level 118
God Stats
12W - 10L
1,587 SR
Queue Stats
146W - 166L
1,452 MMR
Solo
Anhur
Anhur
Gold IV
Îcarus1
Anhur
Gold IV
Level 87
God Stats
3W - 6L
1,533 SR
Queue Stats
138W - 116L
1,383 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,515 SR
1,418 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,620 SR
1,448 MMR
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold IV
 
Thoth
Gold IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Bronze III
OmneeSlash
Hades
Bronze III
Level 47
God Stats
2W - 2L
1,803 SR
Queue Stats
4W - 9L
1,423 MMR
Solo
Hou Yi
Hou Yi
Silver II
Zu0O
Hou Yi
Silver II
Level 115
God Stats
1W - 0L
1,799 SR
Queue Stats
24W - 28L
1,318 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
6 / 6 / 1
10,002
556
11,059
12,636
3,825
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
ArFgErT
Bastet
16
3 / 6 / 2
9,964
554
10,783
17,052
8,794
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
16
3 / 4 / 3
9,547
530
8,680
11,300
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
3
0 / 3 / 0
5,244
291
422
2,382
433
Heavy Mace

Heavy Mace

+30
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anhur
Îcarus1
Anhur
13
3 / 6 / 3
8,286
460
8,632
15,314
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CliodhnaSolKaliGilgamesh

VS

Bans
AtlasAchillesGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
11 / 2 / 3
11,473
637
12,651
14,440
7,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thoth
 
Thoth
15
2 / 3 / 4
9,878
549
8,298
10,700
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
 
Ganesha
12
0 / 2 / 8
8,626
479
5,000
12,786
14,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hades
18
3 / 5 / 3
11,317
629
9,033
16,602
13,482
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Zu0O
Hou Yi
18
9 / 3 / 4
11,860
659
10,960
10,992
4,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
15
Kills
25
25
Deaths
15
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
6
6
1
1.08
W
Fenrir
 
Fenrir
11
2
3
6.25
W
Thoth
 
Thoth
2
3
4
1.33
W
Ganesha
 
Ganesha
0
2
8
2
L
Bastet
ArFgErT
Bastet
3
6
2
0.67
L
Scylla
3
4
3
1.13
W
Hades
3
5
3
0.9
L
Nemesis
0
3
0
0
W
Hou Yi
Zu0O
Hou Yi
9
3
4
3.67
L
Anhur
Îcarus1
Anhur
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,576
Damage
45,942
58,684
Taken
65,520
21,163
Mitigated
41,643
9,621
Healing
18,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
11,059
3,751
0
120
12,636
3,825
0
5,015
7,621
0
69,578
W
Fenrir
 
Fenrir
12,651
4,701
0
2,451
14,440
7,090
0
1,810
12,630
0
67,178
W
Thoth
 
Thoth
8,298
220
96
2,874
10,700
2,943
1,091
543
10,157
58,910
0
W
Ganesha
 
Ganesha
5,000
937
283
2,226
12,786
14,124
0
2,911
9,875
19,453
0
L
Bastet
ArFgErT
Bastet
10,783
3,102
0
4,514
17,052
8,794
1,130
8,622
8,430
0
61,696
L
Scylla
8,680
1,279
0
1,486
11,300
2,851
832
3,175
8,125
67,244
0
W
Hades
9,033
811
0
8,033
16,602
13,482
2,338
1,280
15,322
69,387
0
L
Nemesis
422
54
0
300
2,382
433
0
46
2,336
0
2,560
W
Hou Yi
Zu0O
Hou Yi
10,960
4,741
0
2,932
10,992
4,004
2,481
2,136
8,856
0
86,306
L
Anhur
Îcarus1
Anhur
8,632
3,762
63
3,138
15,314
5,260
0
5,473
9,841
0
28,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,043
Gold Earned
53,154
401
Minions Killed
506
0
Camps Cleared
0
1,292,706
Distance Traveled
1,729,899
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,002
556
112
6
0
310,528
0
W
Fenrir
11,473
637
93
5
0
389,219
7
W
Thoth
9,878
549
116
6
0
334,412
2
W
Ganesha
8,626
479
5
0
0
389,835
4
L
Bastet
9,964
554
126
7
0
331,400
2
L
Scylla
9,547
530
125
7
0
299,590
3
W
Hades
11,317
629
164
9
0
287,812
0
L
Nemesis
5,244
291
5
0
0
73,594
0
W
Hou Yi
11,860
659
128
7
0
328,621
5
L
Anhur
8,286
460
33
2
0
277,594
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role