Player Matchup

Geb
Geb
Gold IV
 
Geb
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Bronze IV
CanetaBrabo
Osiris
Bronze IV
Level 128
God Stats
5W - 3L
1,816 SR
Queue Stats
13W - 16L
1,500 MMR
Party 3
Agni
Agni
Bronze III
Optye
Agni
Bronze III
Level 160
God Stats
1W - 0L
1,688 SR
Queue Stats
112W - 86L
1,500 MMR
Party 2
Sol
Sol
Silver I
SetforexPT
Sol
Silver I
Level 156
God Stats
9W - 3L
1,416 SR
Queue Stats
292W - 272L
1,538 MMR
Party 3
Fenrir
Fenrir
Bronze IV
lordpalf123
Fenrir
Bronze IV
Level 139
God Stats
1W - 0L
1,393 SR
Queue Stats
3W - 1L
1,454 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 148
1,563 SR
1,498 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,555 SR
1,501 MMR
Janus
Janus
Gold III
 
Janus
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver II
N1RoXaS
Ullr
Silver II
Level 49
God Stats
1W - 2L
1,608 SR
Queue Stats
4W - 8L
1,501 MMR
Party 1
Freya
Freya
Silver II
PlakaTM
Freya
Silver II
Level 69
God Stats
1W - 6L
1,480 SR
Queue Stats
4W - 9L
1,501 MMR
Party 1
Chiron
Chiron
Bronze IV
Projectluc
Chiron
Bronze IV
Level 120
God Stats
3W - 3L
1,688 SR
Queue Stats
3W - 4L
1,500 MMR
Solo
Yemoja
Yemoja
Gold V
jajadead
Yemoja
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
0 / 1 / 14
10,355
518
8,203
20,994
22,416
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
19
3 / 2 / 6
12,446
622
12,104
17,904
19,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
Optye
Agni
18
4 / 4 / 11
12,306
615
17,734
10,656
3,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
6 / 1 / 3
14,897
745
18,935
13,915
8,884
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
20
13 / 2 / 5
13,253
663
14,466
15,953
7,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ThothGilgameshThanatosHou Yi

VS

Bans
CernunnosMorgan Le FayBastetHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 7 / 4
9,875
494
9,501
12,809
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
N1RoXaS
Ullr
15
1 / 4 / 2
9,556
478
6,436
13,028
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
PlakaTM
Freya
17
5 / 5 / 1
11,021
551
12,674
21,164
6,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Projectluc
Chiron
16
2 / 7 / 1
10,025
501
10,323
23,327
8,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Yemoja
jajadead
Yemoja
14
0 / 3 / 6
8,944
447
7,095
19,940
19,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
26
Kills
10
10
Deaths
26
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
14
7
L
Janus
 
Janus
2
7
4
0.57
W
Osiris
3
2
6
3
L
Ullr
N1RoXaS
Ullr
1
4
2
0.5
W
Agni
Optye
Agni
4
4
11
2.38
L
Freya
PlakaTM
Freya
5
5
1
1.1
L
Chiron
Projectluc
Chiron
2
7
1
0.36
W
6
1
3
7.5
L
Yemoja
jajadead
Yemoja
0
3
6
1
W
Fenrir
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,442
Damage
46,029
79,422
Taken
90,268
62,439
Mitigated
40,730
31,371
Healing
20,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,203
1,273
1,332
6,103
20,994
22,416
499
8,737
12,135
24,359
0
L
Janus
 
Janus
9,501
289
0
1,181
12,809
2,914
0
7,902
4,653
56,456
0
W
Osiris
12,104
4,300
0
9,512
17,904
19,535
1,883
3,835
13,963
0
79,545
L
Ullr
N1RoXaS
Ullr
6,436
2,737
0
2,439
13,028
3,689
3,178
8,055
4,961
0
65,144
W
Agni
Optye
Agni
17,734
1,596
0
1,139
10,656
3,816
564
8,061
2,302
76,316
0
L
Freya
PlakaTM
Freya
12,674
4,719
0
5,864
21,164
6,309
0
8,904
12,030
74,976
0
L
Chiron
Projectluc
Chiron
10,323
4,364
88
6,580
23,327
8,806
484
5,138
18,063
0
68,534
W
18,935
9,199
0
6,686
13,915
8,884
13,456
5,625
7,267
151,352
8,327
L
Yemoja
jajadead
Yemoja
7,095
850
658
4,035
19,940
19,012
0
13,575
6,181
31,014
0
W
Fenrir
14,466
4,409
0
6,599
15,953
7,788
846
4,306
11,591
0
77,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,257
Gold Earned
49,421
658
Minions Killed
512
0
Camps Cleared
0
2,111,527
Distance Traveled
1,854,420
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,355
518
19
1
0
419,727
4
L
Janus
9,875
494
117
6
0
398,308
5
W
Osiris
12,446
622
148
7
0
413,953
4
L
Ullr
9,556
478
144
7
0
356,381
3
W
Agni
12,306
615
146
7
0
408,772
3
L
Freya
11,021
551
105
5
0
392,403
1
L
Chiron
10,025
501
116
6
0
302,999
7
W
Sol
14,897
745
234
12
0
398,752
3
L
Yemoja
8,944
447
30
2
0
404,329
3
W
Fenrir
13,253
663
111
6
0
470,323
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role