Player Matchup

Baron Samedi
Baron Samedi
B0rr0wingTr0ut
Baron Samedi
Level 41
God Stats
3W - 0L
1,829 SR
Queue Stats
5W - 2L
1,550 Elo+
Party 2
Sylvanus
Sylvanus
N1TR0 x BL4ST
Sylvanus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,486 Elo+
Party 2
Fenrir
Fenrir
tinyreaper
Fenrir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,486 Elo+
Party 2
Team Averages
Level 71
1,610 SR
1,507 Elo+

VS

Team Averages
Level 98
1,442 SR
1,332 Elo+
Loki
Loki
Nonsens_MVP
Loki
Level 64
God Stats
5W - 8L
1,573 SR
Queue Stats
354W - 441L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
SILIE323
Zhong Kui
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,289 Elo+
Party 1
Cabrakan
Cabrakan
keizerkoekjes
Cabrakan
Level 107
God Stats
7W - 5L
1,254 SR
Queue Stats
14W - 19L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B0rr0wingTr0ut
Baron Samedi
20
8 / 0 / 9
15,028
716
19,441
13,109
7,296
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
N1TR0 x BL4ST
Sylvanus
19
7 / 2 / 12
15,744
750
16,440
24,320
34,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
tinyreaper
Fenrir
19
5 / 3 / 13
14,137
673
18,758
21,605
14,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 3
11,289
538
9,494
17,116
5,725
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
SILIE323
Zhong Kui
18
3 / 9 / 2
12,911
615
22,005
23,031
16,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
keizerkoekjes
Cabrakan
16
1 / 3 / 4
11,330
540
13,433
21,091
37,736
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
20
Kills
5
5
Deaths
20
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
B0rr0wingTr0ut
Baron Samedi
8
0
9
12.5
W
Sylvanus
N1TR0 x BL4ST
Sylvanus
7
2
12
6.5
L
1
8
3
0.31
L
Zhong Kui
SILIE323
Zhong Kui
3
9
2
0.44
L
Cabrakan
keizerkoekjes
Cabrakan
1
3
4
1
W
Fenrir
tinyreaper
Fenrir
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,639
Damage
44,932
59,034
Taken
61,238
56,030
Mitigated
59,578
39,378
Healing
6,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
B0rr0wingTr0ut
Baron Samedi
19,441
1,721
6,314
7,338
13,109
7,296
332
8,872
4,237
70,602
0
W
Sylvanus
N1TR0 x BL4ST
Sylvanus
16,440
4,482
6,779
14,116
24,320
34,411
932
13,165
11,155
46,923
0
L
9,494
723
0
140
17,116
5,725
0
9,979
6,798
0
34,156
L
Zhong Kui
SILIE323
Zhong Kui
22,005
1,345
52
6,195
23,031
16,117
0
13,179
9,568
73,782
0
L
Cabrakan
keizerkoekjes
Cabrakan
13,433
2,569
0
500
21,091
37,736
0
13,121
7,585
22,241
0
W
Fenrir
tinyreaper
Fenrir
18,758
4,821
0
4,831
21,605
14,323
581
13,905
7,700
0
59,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,909
Gold Earned
35,530
216
Minions Killed
201
7
Camps Cleared
9
1,045,320
Distance Traveled
1,046,253
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,028
716
95
5
2
382,580
0
W
Sylvanus
15,744
750
59
3
0
302,831
6
L
Loki
11,289
538
42
2
1
356,008
3
L
Zhong Kui
12,911
615
132
6
5
307,627
2
L
Cabrakan
11,330
540
27
1
3
382,618
1
W
Fenrir
14,137
673
62
3
5
359,909
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role