Player Matchup

Horus
Horus
Alzztah
Horus
Level 135
God Stats
5W - 3L
1,950 SR
Queue Stats
46W - 46L
1,628 Elo+
Party 2
Agni
Agni
DudeZibi
Agni
Level 54
God Stats
28W - 15L
1,609 SR
Queue Stats
70W - 63L
1,541 Elo+
Party 1
Thanatos
Thanatos
johnanders
Thanatos
Level 128
God Stats
2W - 5L
1,781 SR
Queue Stats
40W - 41L
1,553 Elo+
Party 2
Ra
Ra
xTheMarcusx
Ra
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,513 Elo+
Party 1
Odin
Odin
yiannis98
Odin
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
114W - 122L
1,502 Elo+
Party 2
Team Averages
Level 113
1,668 SR
1,547 Elo+

VS

Team Averages
Level 122
1,573 SR
1,511 Elo+
Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Asuay
Discordia
Level 125
God Stats
3W - 0L
1,705 SR
Queue Stats
21W - 18L
1,473 Elo+
Party 3
Merlin
Merlin
Axel71
Merlin
Level 140
God Stats
4W - 3L
1,500 SR
Queue Stats
21W - 18L
1,473 Elo+
Party 3
Medusa
Medusa
LTiceman
Medusa
Level 129
God Stats
5W - 6L
1,661 SR
Queue Stats
268W - 245L
1,560 Elo+
Solo
Bacchus
Bacchus
Toocsi
Bacchus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 34L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alzztah
Horus
16
2 / 3 / 9
10,722
670
5,983
21,056
25,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
20
4 / 5 / 6
12,122
758
19,876
12,588
4,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
johnanders
Thanatos
16
2 / 7 / 4
9,876
617
6,098
15,777
6,327
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 10 / 4
11,330
708
12,561
20,167
8,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
17
5 / 3 / 3
11,305
707
7,078
18,304
17,435
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
5 / 6 / 12
11,903
744
14,858
23,259
23,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Asuay
Discordia
19
5 / 3 / 14
11,816
739
12,726
7,231
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Axel71
Merlin
19
8 / 1 / 9
12,089
756
16,875
7,658
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
LTiceman
Medusa
20
9 / 3 / 9
12,765
798
22,346
15,971
6,164
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Toocsi
Bacchus
17
1 / 2 / 15
10,418
651
9,175
14,745
17,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
87
15
Kills
28
28
Deaths
15
26
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
6
12
1.83
L
Horus
Alzztah
Horus
2
3
9
2.17
W
Discordia
Asuay
Discordia
5
3
14
4
W
Merlin
Axel71
Merlin
8
1
9
12.5
L
Agni
4
5
6
1.4
W
Medusa
LTiceman
Medusa
9
3
9
4.5
W
Bacchus
Toocsi
Bacchus
1
2
15
4.25
L
Thanatos
johnanders
Thanatos
2
7
4
0.57
L
2
10
4
0.4
L
Odin
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,596
Damage
75,980
87,892
Taken
68,864
61,836
Mitigated
52,527
18,134
Healing
16,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,858
2,323
0
7,836
23,259
23,502
699
8,580
14,321
0
41,159
L
Horus
Alzztah
Horus
5,983
2,437
2,051
4,986
21,056
25,048
242
8,730
11,974
0
14,600
W
Discordia
Asuay
Discordia
12,726
399
869
324
7,231
2,881
825
4,272
2,959
41,425
0
W
Merlin
Axel71
Merlin
16,875
961
0
782
7,658
2,924
3,959
3,624
4,034
53,078
0
L
Agni
19,876
1,331
0
434
12,588
4,822
96
4,514
8,030
73,604
0
W
Medusa
LTiceman
Medusa
22,346
9,587
0
4,589
15,971
6,164
1,247
8,071
7,900
0
73,236
W
Bacchus
Toocsi
Bacchus
9,175
999
251
2,040
14,745
17,056
304
7,890
6,855
12,642
0
L
Thanatos
johnanders
Thanatos
6,098
1,447
0
4,326
15,777
6,327
0
7,302
8,344
0
15,506
L
12,561
426
2,757
2,447
20,167
8,204
0
8,215
11,780
50,260
0
L
Odin
7,078
2,168
410
723
18,304
17,435
0
8,928
8,988
0
21,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,355
Gold Earned
58,991
261
Minions Killed
271
0
Camps Cleared
0
1,447,063
Distance Traveled
1,582,560
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,903
744
67
4
0
285,381
1
L
Horus
10,722
670
19
1
0
317,699
2
W
Discordia
11,816
739
64
4
0
325,505
3
W
Merlin
12,089
756
60
4
0
304,930
1
L
Agni
12,122
758
111
7
0
286,967
2
W
Medusa
12,765
798
75
5
0
331,470
0
W
Bacchus
10,418
651
5
0
0
335,274
1
L
Thanatos
9,876
617
20
1
0
283,599
0
L
Ra
11,330
708
79
5
0
271,863
2
L
Odin
11,305
707
32
2
0
286,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role