Player Matchup

Zeus
Zeus
Bolli95
Zeus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 37L
1,537 Elo+
Party 3
Neith
Neith
Maikiller
Neith
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 99L
1,554 Elo+
Party 3
Jormungandr
Jormungandr
Peludomart
Jormungandr
Level 108
God Stats
11W - 4L
1,443 SR
Queue Stats
198W - 241L
1,456 Elo+
Party 1
Arachne
Arachne
QualityLagerBeer
Arachne
Level 101
God Stats
6W - 5L
1,596 SR
Queue Stats
109W - 127L
1,441 Elo+
Party 1
Sylvanus
Sylvanus
yagospain
Sylvanus
Level 148
God Stats
4W - 2L
1,129 SR
Queue Stats
101W - 79L
1,554 Elo+
Party 3
Team Averages
Level 118
1,433 SR
1,508 Elo+

VS

Team Averages
Level 83
1,601 SR
1,519 Elo+
Shiva
Shiva
KrokkieNator
Shiva
Level 89
God Stats
1W - 2L
1,537 SR
Queue Stats
120W - 115L
1,569 Elo+
Solo
Xing Tian
Xing Tian
Occie
Xing Tian
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 46L
1,358 Elo+
Party 2
Janus
Janus
Stonebro
Janus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 86L
1,573 Elo+
Party 2
Da Ji
Da Ji
Uninstal
Da Ji
Level 59
God Stats
15W - 10L
1,628 SR
Queue Stats
84W - 86L
1,532 Elo+
Party 2
Artemis
Artemis
Weszie
Artemis
Level 98
God Stats
2W - 1L
1,838 SR
Queue Stats
99W - 92L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bolli95
Zeus
17
5 / 2 / 3
10,600
589
11,055
9,696
4,010
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Maikiller
Neith
17
7 / 2 / 3
10,779
599
7,716
8,890
3,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Jormungandr
Peludomart
Jormungandr
16
0 / 3 / 4
10,119
562
9,888
11,532
7,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
6 / 0 / 2
11,226
624
9,445
15,801
8,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
yagospain
Sylvanus
15
4 / 4 / 10
9,176
510
11,912
17,264
17,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 4
9,032
502
8,100
16,807
13,191
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
Occie
Xing Tian
10
0 / 5 / 4
6,991
388
3,306
16,199
9,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Stonebro
Janus
15
5 / 4 / 3
9,356
520
12,910
10,891
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Uninstal
Da Ji
13
3 / 6 / 5
8,377
465
5,823
12,260
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Weszie
Artemis
13
1 / 4 / 2
7,592
422
7,749
10,395
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
22
Kills
11
11
Deaths
22
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zeus
Bolli95
Zeus
5
2
3
3.25
L
2
3
4
1.33
W
Neith
Maikiller
Neith
7
2
3
4.25
L
Xing Tian
Occie
Xing Tian
0
5
4
0.4
W
Jormungandr
Peludomart
Jormungandr
0
3
4
0.67
W
6
0
2
7
L
Janus
Stonebro
Janus
5
4
3
1.63
L
Da Ji
Uninstal
Da Ji
3
6
5
0.92
L
Artemis
Weszie
Artemis
1
4
2
0.5
W
Sylvanus
yagospain
Sylvanus
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,016
Damage
37,888
63,183
Taken
66,552
40,580
Mitigated
33,144
19,645
Healing
15,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Bolli95
Zeus
11,055
1,273
0
2,150
9,696
4,010
264
3,362
6,192
74,206
0
L
8,100
1,419
377
3,460
16,807
13,191
0
5,946
10,861
6,253
56,082
W
Neith
Maikiller
Neith
7,716
3,111
0
1,409
8,890
3,416
2,640
1,711
6,709
0
82,732
L
Xing Tian
Occie
Xing Tian
3,306
500
0
3,148
16,199
9,695
26
8,550
7,649
12,462
0
W
Jormungandr
Peludomart
Jormungandr
9,888
2,761
0
2,582
11,532
7,370
556
3,546
7,802
70,972
0
W
9,445
7,087
0
6,382
15,801
8,183
0
3,427
12,214
0
95,982
L
Janus
Stonebro
Janus
12,910
1,494
235
1,759
10,891
3,108
290
6,055
4,836
63,129
0
L
Da Ji
Uninstal
Da Ji
5,823
1,273
0
1,787
12,260
4,553
0
6,388
5,872
0
38,905
L
Artemis
Weszie
Artemis
7,749
4,396
0
4,508
10,395
2,597
316
3,881
6,514
0
46,420
W
Sylvanus
yagospain
Sylvanus
11,912
4,507
1,407
5,715
17,264
17,601
352
5,030
12,052
27,897
15,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,900
Gold Earned
41,348
617
Minions Killed
384
0
Camps Cleared
0
1,687,073
Distance Traveled
1,659,957
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,600
589
130
7
0
330,936
3
L
Shiva
9,032
502
115
6
0
355,654
6
W
Neith
10,779
599
142
8
0
328,651
1
L
Xing Tian
6,991
388
16
1
0
322,999
9
W
Jormungandr
10,119
562
149
8
0
329,363
7
W
Arachne
11,226
624
143
8
0
399,952
4
L
Janus
9,356
520
118
7
0
312,795
7
L
Da Ji
8,377
465
55
3
0
338,970
2
L
Artemis
7,592
422
80
4
0
329,539
5
W
Sylvanus
9,176
510
53
3
0
298,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role